Hamachi MP network for CAW

Carriers At War is Strategic Studies Group famed simulation of Fleet Carrier Air and Naval Operations in the Pacific from 1941 - 1945.

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AVisme
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RE: Hamachi MP network for CAW

Post by AVisme »

Sticky this thread please.


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Oleg Mastruko
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RE: Hamachi MP network for CAW

Post by Oleg Mastruko »

We just had some serial crashing to desktop trying to start a MP game, I reported them all.
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e_barkmann
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RE: Hamachi MP network for CAW

Post by e_barkmann »

that's nothing I've come across in testing.

Perhaps it has something to do with this network interface software you are recommending?

Did you do a trace route at the time, were any hops losing packets etc...

Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo
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Oleg Mastruko
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RE: Hamachi MP network for CAW

Post by Oleg Mastruko »

I don't think so. Because once the game loads it works fine. (If the packets are getting lost, it would crash or have all sorts of problems mid-game.) It crashes on map loading.
 
We did manage to finish a game of Eastern Solomons later, whe I was the host (me & AVisme). BTW when the MP game starts, if you see the usual loading scene accompanied with aircraft or a ship, it will be fine. In 50% of cases (based on my experience with AVIsme, my only MP partner so far [;)]) though, there is no loading screen, just gray texture all over the screen, and then I know the map is not going to load, and the game will crash.
 
We had that 3-4 times in a row with East Solomons or Santa Cruz, so I believed it's something related to those maps, but then we managed to play a game of East Solomons with me as host so.....
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Oleg Mastruko
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RE: Hamachi MP network for CAW

Post by Oleg Mastruko »

ORIGINAL: NefariousKoel
What kind of bandwidth is multiplayer using?

I'm stuck either with 1.5Mb Satellite @ ~900ms latency or friggin' dial-up.  Sadly, dial-up is usually better for the few real-time games that it can actually run on. [:@]

To reply to this - game uses laughably small amount of bandwith. After sweating heavily vs AVisme for 1,5 hours my bandwidth meter reports 1,5 MB upload, and same amount of download. Part of that was made even before we started the game.

Indeed, since response time appears to be much more important than bandwidth, I think dial up will serve you MUCH better than satellite. I plan to test the dial-up-friendliness of this game this summer when I retreat on a vacation on "my" island with a laptop [8D] With network traffic THIS low, there should be no problems.
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e_barkmann
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RE: Hamachi MP network for CAW

Post by e_barkmann »

hmm well the only time I have seen troubles getting a multi player game going is trying to resume a game off a crashed save game file - in which case we roll back to the save game file previous to the crash one.

Also, if one of you have had a CTD then it would be wise for the other player to exit the game and fire it up again before trying again.

I played AVisme last night, the game went on for what - 2 hrs? Latency was around 285ms (this would be about right as SX cable from SYD to LAX is a fraction less than that). We did have one crash but it resumed nicely from the crash save game file.

So keep sending in those crash file reports, Alex will see us right :-)


cheers

Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo
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Oleg Mastruko
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RE: Hamachi MP network for CAW

Post by Oleg Mastruko »

Even though crashes are frustrating, there's one thing developers need to be praised to heavens for. [&o]
 
The safeguard mechanisms against "losing" the game due to crash are fantastic - tons of auto saves, both in SP and MP, auto save on crash, different save and auto save folders neatly organized....
 
I love that. If only every other game would be like that. Most devs seem to take this overconfident approach "it won't happen" and never take care to proof the game against crashing using simplest of methods - auto saves.
 
Hope other devs take a hint here...
AVisme
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RE: Hamachi MP network for CAW

Post by AVisme »


both fun games, even if all my CV's rust on the bottom !

lol, some tips for older machines

- let players pause. I'm finding it impossible to issue orders at high game speeds, with mouse click delay and time advancing screwing with my mouse click attempts [:(]

if i hit break I'm able to control the buttons without lag and also get mouseover responces in a timely fashion.
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Oleg Mastruko
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RE: Hamachi MP network for CAW

Post by Oleg Mastruko »

ORIGINAL: AVisme
both fun games, even if all my CV's rust on the bottom !

This last game was great, and your play was fantastic. After losing two carriers, what you did with Wasp only would go into legends of naval warfare. You even managed to stop the invasion of Guadalcanal [&o]

However, losing that many carriers caught up with you in the end [;)]

I don't know how old your PC is, but the game seems to be quite undemanding as regards the hardware.
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alexs
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RE: Hamachi MP network for CAW

Post by alexs »

During development we tested with modem speeds (one of our testers had his cable capped) and there wasnt any real problems. The messages we send are quite small - and only when the player issues an order.
Glad you like the autosave options - you have Gregor to thank for that one. They were even more useful during development when people were bug reporting!
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Oleg Mastruko
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RE: Hamachi MP network for CAW

Post by Oleg Mastruko »

*bump*
 
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GenChaos33
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RE: Hamachi MP network for CAW

Post by GenChaos33 »

Got Hamachi loaded. Seems to run fine, but I keep getting network full for Carriers at War. It states something like full network of 16 free profiles. Is there a 2nd network name? Or create one?
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Oleg Mastruko
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RE: Hamachi MP network for CAW

Post by Oleg Mastruko »

First time I hear something like that. I thought Hamachi virtual networks are unlimited but I am no expert on Hamachi, just a bloodthirsty volunteer [8D] (those are the worst).
 
However, right now I see 18 names on CAW Hamachi list so I don't believe there was any restriction at 16. Do you have the latest version of Hamachi? Try fiddling with options.... sorry I can't be of more help.
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GenChaos33
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RE: Hamachi MP network for CAW

Post by GenChaos33 »

No Go. It states I have the lastest version and that the network is full at 16 free player profiles.
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GenChaos33
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RE: Hamachi MP network for CAW

Post by GenChaos33 »

I was able to create CAWgame (pw - midway).
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Oleg Mastruko
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RE: Hamachi MP network for CAW

Post by Oleg Mastruko »

OK we'll have two CAW rooms then, the more the merrier [:D]
 
However there are 18 (+ me as 19th) people registered in CAW room right now and I am member of some Hamachi game rooms with 30+ people so it's really strange...
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Staggerwing
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RE: Hamachi MP network for CAW

Post by Staggerwing »

I get the same '16' error. Maybe some of the 19 on had paid for the program and
didn't count toward the total free members as the message said this:
Each Hamachi network comes with a default capacity of 16 free
members. Please see Feature Comparison Matrix for more information.
The link, BTW, is broken...

EDIT I was able to connect to the second server. Now I'll have to install the game on
the gaming system instead of my office one [;)]
hempy
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Joined: Wed Dec 29, 2004 11:50 am

RE: Hamachi MP network for CAW

Post by hempy »

Oleg, I registered a member, but I still can't see other games room in lobby , why??
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Oleg Mastruko
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RE: Hamachi MP network for CAW

Post by Oleg Mastruko »

ORIGINAL: hempy

Oleg, I registered a member, but I still can't see other games room in lobby , why??

Other games, as in games other than CAW, like Silent Hunter 4, Dangerous Waters, STALKER, or whatever? For that you need to know names and possible passwords for those games' rooms, then Join them. There are hundereds of game rooms on Hamachi, you don't get to see the whole list, just the ones you joined.
hempy
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Joined: Wed Dec 29, 2004 11:50 am

RE: Hamachi MP network for CAW

Post by hempy »

then can u explain more what can we obtain when we being a register? I did it, but I can't figure out which diffrent between unregister and register member...
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