Quick how to start playing tutorial (pic heavy)

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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LarryP
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RE: Quick how to start playing tutorial (pic heavy)

Post by LarryP »

Lava;

I have been hounding TheHellPatrol by PM'ing him about how he likes this game. Since I read your tutorial I see the interface is just fine. I am going to go get this game now. Thank you for all your hard work! JP Falcon too! [&o]
PDiFolco
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RE: Quick how to start playing tutorial (pic heavy)

Post by PDiFolco »

Hmm, I'm still pondering if I should get the game ... it sounds good and interesting and all, but man, that interface looks overly complicated and rigid, like it's 15 years old ! It even reminds me of that awful Third Reich port on PC ! [:(]
 
Still pondering then... [&:]
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RSGodfrey
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RE: Quick how to start playing tutorial (pic heavy)

Post by RSGodfrey »

I share your uncertainty. I am still trying to decide between GoA and (the more expensive) C-EaW
Hanal
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RE: Quick how to start playing tutorial (pic heavy)

Post by Hanal »

The interface is not as bad as some would have you believe...Yes, a smoother scroll with the mouse would be nice, and yes the interface could use some tweaking, but once you play a couple of turns, it will all become second nature and make some sense... some resolution issues are going to be addressed in the first update as well....do not miss out on an unusual and demanding title covering a subject that seldom sees the light of day in the gaming world......
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sol_invictus
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RE: Quick how to start playing tutorial (pic heavy)

Post by sol_invictus »

I wouldn't let the interface deter you from getting GOA. It is not bad at all.
"The fruit of too much liberty is slavery", Cicero
flintlock
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RE: Quick how to start playing tutorial (pic heavy)

Post by flintlock »

ORIGINAL: RSGodfrey
I am still trying to decide between GoA and (the more expensive) C-EaW
I haven't played CEaW, but I can wholeheartedly recommend GoA, interface and all. Terrific game!
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LarryP
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RE: Quick how to start playing tutorial (pic heavy)

Post by LarryP »

ORIGINAL: RSGodfrey

I share your uncertainty. I am still trying to decide between GoA and (the more expensive) C-EaW

I understand completely. I was thinking like you. I bought both and like them both, however I spend most of my time with John Tillers Campaign Series. It's excellent and has great support in the forum too. [;)]
ILCK
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RE: Quick how to start playing tutorial (pic heavy)

Post by ILCK »

So glad this is here since the manual borders on useless - can someone in games hire a #$##$^$%&#$^! technical writer?

 I'd like to throw in that ALL games of this level of coimplexity should have a tutorial system to hold hands a bit to at least to you started.
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*Lava*
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RE: Quick how to start playing tutorial (pic heavy)

Post by *Lava* »

ORIGINAL: ILCK

So glad this is here since the manual borders on useless - can someone in games hire a #$##$^$%&#$^! technical writer?

I think it is actually a lot more difficult than one may think. The production team, after months and months of work, so familiar with the product that many things simply go unnoticed.

I think if I were in charge of production of games, I would put together a system in which you have a "Charlie" test, in which the "Beta" has a small program inserted such that it records all actions by the testers. The Charlie testers, totally new folks with no experience with the game varying with experience, would be given the game for "x" number of hours of "playing," and then the recorded "player actions" would be submitted to the producer. Here you would find where you thought things were intuitive but aren't, providing excellent feedback for both tutorials and the manual.
ORIGINAL: ILCK

I'd like to throw in that ALL games of this level of coimplexity should have a tutorial system to hold hands a bit to at least to you started.

I agree and think you will see matrix putting more emphasis on tutorials. It's important.

Ray (alias Lava)
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