AAR/Quick Guide Central Powers 1914

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Terl
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RE: AAR/Quick Guide Central Powers 1914

Post by Terl »

Thank you for this JP! This is an excellent introduction to the game. I think this should be stickied up above with Lava's tutorial.
Hanal
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RE: AAR/Quick Guide Central Powers 1914

Post by Hanal »

Resolution Phase

First off, thanks for the kind words.....


My first attack failed as I lost over 66,000 men (33X2000)  Clicking on the arrow to the right will advance me to the next battle.

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Hanal
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RE: AAR/Quick Guide Central Powers 1914

Post by Hanal »

The Russians decide to move on Austria so my keeping that front quiet did not pay off...

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Erik Rutins
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RE: AAR/Quick Guide Central Powers 1914

Post by Erik Rutins »

Excellent work, JP - pinning this one too!
Erik Rutins
CEO, Matrix Games LLC


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Hanal
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RE: AAR/Quick Guide Central Powers 1914

Post by Hanal »

All the battle of the first impulse are over and I will show the final dispositions shortly. However, I like to view the victory screen after each impulse in order to get a feel how things are going....I've have 384,000 casualties compared to 660,000 for the TE.


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Hanal
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RE: AAR/Quick Guide Central Powers 1914

Post by Hanal »



Resolution Phase

Here is my west front line after the first impulse. Hausen advanced in Luxemburg easily and elements of Rupprecht's army captured the Espinal fort.

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Hanal
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RE: AAR/Quick Guide Central Powers 1914

Post by Hanal »

Resolution Phase

Now this I found interesting and I wonder about....

I guess British master spy Sidney Reilly infiltrated the German Naval Offices and managed to divert the orders to send a fleet out on a Raider mission!

What I'm trying to say is that I goofed. During the strategic phase, when I allocated some naval assests to establish a Raider fleet (pic somewhere above) I must have inadvertantly pressed CANCEL instead of OK. I'll blame being preoccupied with this AAR for my reason, and not that I'm just a dope!

Anyway I had noticed that without my fleet out there (just my subs) the TE had control of all the sea zones. Usually, when I do it right, I either have control or at least contested zones in my favor.

I bring all of this up now because take note of that damn UK corp sitting in Belgium. This is the first time I have played the game and saw the UK be present after the very first impulse and I am wondering if it is tied into my fleet order blunder?

Perhaps other players can refute this by stating that they have seen the UK this early and they had some control of the seas. For me though it is a first.....

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Terl
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RE: AAR/Quick Guide Central Powers 1914

Post by Terl »

In my first game, I messed up the fleet screen and had the corps show up just like your picture.
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RE: AAR/Quick Guide Central Powers 1914

Post by Hanal »

Resolution Phase

Well Terl, you had spies too huh?....[;)]


The good news...I made some nice progress on the Serbian front...that extra army sure did help!

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elmo3
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RE: AAR/Quick Guide Central Powers 1914

Post by elmo3 »

A question from your build screen. You built a sub and two transports. That should have cost you 42 Nvl_Assets but according to the screenshot you only had 20 points available for building naval units. Can you overspend or am I missing something? Note that I don't have the game yet, just trying to follow along here to decide whether to get it. Thanks.
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Hanal
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RE: AAR/Quick Guide Central Powers 1914

Post by Hanal »

Resolution Phase

The bad news, the Russians occupied Czernowitz...not having that extra army there sure did hurt!


I will play through the remaining impulses now, coming back when the strategic phase for turn two begins. We will cover the crucial refit phase then.....see you later....

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sol_invictus
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RE: AAR/Quick Guide Central Powers 1914

Post by sol_invictus »

Great AAR Falcon, this and Lava's tutorial should really help people acclimate into the game engine. I am completely absorbed into crafting CP strategy in this game. I spent many hours yesterday tweaking deployments and haven't progressed beyond the beginning of 1915 because I always start over to try something new or see just how much force I can mass on the critical front without inviting disaster on the other. This game is intoxicating; in a good way.[;)]
"The fruit of too much liberty is slavery", Cicero
Hanal
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RE: AAR/Quick Guide Central Powers 1914

Post by Hanal »

ORIGINAL: elmo3

A question from your build screen. You built a sub and two transports. That should have cost you 42 Nvl_Assets but according to the screenshot you only had 20 points available for building naval units. Can you overspend or am I missing something? Note that I don't have the game yet, just trying to follow along here to decide whether to get it. Thanks.


Elmo, that's how many assets I have remaining. If you look to the right you will see that the builds are already in the queue and the assets have already been deducted.
elmo3
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RE: AAR/Quick Guide Central Powers 1914

Post by elmo3 »

ORIGINAL: J P Falcon

Elmo, that's how many assets I have remaining. If you look to the right you will see that the builds are already in the queue and the assets have already been deducted.

I seeee. Thanks for the AAR.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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Hanal
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RE: AAR/Quick Guide Central Powers 1914

Post by Hanal »

If you activate a HQ then change your mind, clicking on it again will bring up the cancel button........

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Hanal
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RE: AAR/Quick Guide Central Powers 1914

Post by Hanal »

First turn Highlights....

In the west I captured Liege but on the Serbian front Belgrade still stands and my forces are split in two, but I'm not too worried yet...but by the next impulse I still cannot dislodge the Serbs from Belgrade and I have no more activation points to continue the offensive for the last impulse....

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*Lava*
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RE: AAR/Quick Guide Central Powers 1914

Post by *Lava* »

ORIGINAL: Arinvald

I spent many hours yesterday tweaking deployments

Remember to save the one's you like for future use... can you say... PBEM.

Also, I believe the game supposedly "learns" from the player, so I would expect if you played a number of games as the CP, when you switch over to the TE you might get what you gave... if you know what I mean.

Anyway, very nice AAR JP. Excellent detail. Great read.

Ray (alias Lava)
Hanal
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RE: AAR/Quick Guide Central Powers 1914

Post by Hanal »

double post........
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RE: AAR/Quick Guide Central Powers 1914

Post by Hanal »

I take Brussels........

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Hanal
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RE: AAR/Quick Guide Central Powers 1914

Post by Hanal »

...but the Russians start their offensive!

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