New project: Spanish Civil war

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: More units

Post by Bombur »

Unit added
Tupolev SB-2. Hit points=390. Baseline for level bombers will be 300 (SM-81)
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: More units

Post by Bombur »

Units added
Do-17E
BA-6 (Soviet armored car)
FT-17
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

Foreign help

Post by Bombur »

-I´m thinking about using pp´s (foreign currency) to buy foreign help, as both USSR and Germany asked to be paid for help they sent. Republican Spain will start with lots of pp´s (the substantial Spanish gold reserves). Hand cards will be needed to purchase equipment. I´m not sure if Italian troops and equipment should be paid (idea is to have some of them appearing for free and some will be cheaper, as Mussolini sent his own troops)
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: Foreign help

Post by Bombur »

New unit:

BT-5. Soviet fast tank. Created "fast tracked movement" for this tank.
tweber
Posts: 1411
Joined: Wed Jun 27, 2007 1:32 pm

RE: Foreign help

Post by tweber »

Question: How to create these wonderful black hexes? I will need them for France and Portugal, as I won´t include the possibility of French or Portuguese interventions.


There is a black hex sprite that is part of the plains land type. You can use this on areas and then the terrain is blacked out. However, if you want some areas out of play, a simple solution is to make additional regimes that are diplomatically blocked and asleep.
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: Foreign help

Post by Bombur »

Thank you, tweber. I will see what idea is better. Creating new regimes could be a good idea, as I could model the possibility of French or Portuguese intevention, but it will make the scenario too comples, so I´m inclined to use the black hexes (also because the map I´m copying from TOAW uses them-the author will get the credits, btw)

New units
German 37mm gun
German Sdfkz 7
tweber
Posts: 1411
Joined: Wed Jun 27, 2007 1:32 pm

RE: Foreign help

Post by tweber »

If the new regime is asleep and diplomatically blocked, it isn't doing anything so you are not adding complexity for the players.  See the 'neutral' regime in the Europe 1939 scenario.
 
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Foreign help

Post by seille »

I must agree. The neutral regime is a perfect solution.
You should not place the black hexes in the middle of the map.
Neutral regime is a easy solution. It´s perfect.
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: Foreign help

Post by Bombur »

Out of curiosity, why the neutral regime is better?
Seille, the black hexes would be in the extremities of the map, not in the middle.
tweber
Posts: 1411
Joined: Wed Jun 27, 2007 1:32 pm

RE: Foreign help

Post by tweber »

It comes down to preference.  I like the neutral regime approach since you still get the 'decoration' of the painted terrain.
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Foreign help

Post by seille »

ORIGINAL: Bombur
Out of curiosity, why the neutral regime is better?
...you still get the 'decoration' of the painted terrain...

Could have been my answer, too [;)]
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: Foreign help

Post by Bombur »

Working in the map. I´m using black hexes for a while. Map will have 25km/hex
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: Foreign help

Post by Bombur »

More units

SM-81
Pz.Ib
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Foreign help

Post by seille »

Any unit pics or stats you can post here ?
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: Foreign help

Post by Bombur »

How do I take screenshoths from the editor?
I can also send the files to you if you want.
Vincent Prochelo
Posts: 40
Joined: Tue Sep 05, 2000 8:00 am
Location: Cimmeria
Contact:

RE: Foreign help

Post by Vincent Prochelo »

Sounds cool. 
"It is as it is."

-Edward III
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: Foreign help

Post by Bombur »

Unit created:

He-111E

Make changes in DD´s, Infantry guns, engineers. There won´t be custom DD´s as I didn´t find data on Spanish DD´s.
Development slowed down. Must work with map. Basque country almost done
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

A few questions

Post by Bombur »

-Having troubles with colors in strategic map. Up to now, Republicans are red (seem ok to me), Nationalists are blue (not very good, as they territory has the same color of sea) and unoccupied territory is green ( Iwould like to have it black). I really set nationalist and republican unit colors to blue and red, but when I change them, the color in strategic map remains the same...
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: A few questions

Post by Bombur »

Hmmm...ok, If I change a regime color it changes in the strategic map, but ONLY after I save the scenario and reload it. Now I think I can toy with colors....
Westheim
Posts: 570
Joined: Mon Jul 09, 2007 1:16 pm
Location: Germany

RE: Foreign help

Post by Westheim »

ORIGINAL: Bombur

Working in the map. I´m using black hexes for a while. Map will have 25km/hex

Doesn't sound very big to me? Wouldn't that make only roughly 30 hexes square for Spain? (scratches head)
Don't be scared - I'm almost sure that I just want to play!
Post Reply

Return to “Mods and Scenarios”