amphibious movement

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Skanvak
Posts: 572
Joined: Sun Apr 03, 2005 4:57 pm

RE: amphibious movement

Post by Skanvak »

I got a problem, I rebase the Russian black sea fleet to Alexandria, and they actually manage to get there...

Best regards

Skanvak
Franck
Posts: 394
Joined: Fri Oct 01, 2004 8:20 pm

RE: amphibious movement

Post by Franck »

Smk, we will have to play some day ( if I ever find time to start another game :D )
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geoffreyg
Posts: 123
Joined: Tue Apr 01, 2008 6:02 pm
Location: London

RE: amphibious movement

Post by geoffreyg »

The most recent patch should have fixed that
Skanvak
Posts: 572
Joined: Sun Apr 03, 2005 4:57 pm

RE: amphibious movement

Post by Skanvak »

Yes, I would like a total revamp of the naval interface, it is very hawkward and not pratical at all. I really think that displaying other sea area to give more option to the English would be nice (like going around Africa).
 
Beside, how the German can cross near Gilbraltar? I understand the Goeben crossed it while England was not at war, but what after? I lack having a Gilbraltar harbour to rebase some of my med fleet their.

Best regards

Skanvak
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: amphibious movement

Post by SMK-at-work »

A few U-boats passed the straights of Gibralter - But no surface units did.

In the game no CP naval units can do so - U-boats should be able to the same way that allied subs can get to the Baltic but their surface units can't.


Meum est propisitum in taberna mori
Skanvak
Posts: 572
Joined: Sun Apr 03, 2005 4:57 pm

RE: amphibious movement

Post by Skanvak »

Ah, the Entente fleet cannot enter the baltic, then how do you send food to Russia? it seems that the northern road is not avialable either.

Best regards

Skanvak
boogada
Posts: 353
Joined: Thu Aug 16, 2007 11:45 pm
Location: Germany

RE: amphibious movement

Post by boogada »

You can conquer Constantinople and sent stuff through it. Yeah its tough. 
JCP
Posts: 6
Joined: Sat Mar 29, 2008 1:48 am

RE: amphibious movement

Post by JCP »

ORIGINAL: SMK-at-work

The CP gets no choice about the Ottoman Empire :)

I'd forgotten about that first turn restriction on the Brits tho - so yes, if it's T1, and Germany has not declared war on Belgium then there's no amphibious transport for het Brits - this simulates the Brits joining the war in response to the violation of Belgian neutrality - if that doesn't happen they hold off for a turn.

<The CP gets no choice about the Ottoman Empire :)

Actually, not strictly true. CP can declare war on the OE in August 1914. If they do so, an do not declare war on Belgium, then the amphibious restriction on the Brits stays in force, at least into Sept-Oct (I just tried this out).

If this is a permanent feature, then it looks like a valid strategic choice. Make an enemy of OE (might give the Bulgarians a bit of a hard time) in exchange for keeping the Brits cooped up in England. A straight France v Germany fight would be interesting; Germany would be the favourite, but TE could supply Russia through Constantinople from 1914. Not immediately clear in my mind what the outcome would be.

I don't know if you can use French transports to amphib British corps in this situation.

I've always assumed that the "no amphib un till Belgium O/E is in" rule simulates the fact that Britain might not have entered when it did if Germany had not invaded Belgium. It would seem more sensible for thsi to be simulated by having Britain not to start at war, but to join when influenced to do so (like Italy) or automatically triggered by the entry of Belgium or OE.
Skanvak
Posts: 572
Joined: Sun Apr 03, 2005 4:57 pm

RE: amphibious movement

Post by Skanvak »

Difficult, because, England protect french transport in the Atlantics.

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Skanvak
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