Bit more accurate OPFOR

Developed from the United States Marine Corps training simulation, Close Combat: Marines, you take command of modern US forces or various opposition forces in one of 25 scenarios included with the release.
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VDV
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RE: Bit more accurate OPFOR

Post by VDV »

Actually I'd say Chechens are darn tough and well equipped. But then that is why we changed our forces and tactics to counter this insurgency.

I redid a bunch of stuff (Much better than the last) and added a bunch of new equipment. I really do not have time for graphics but the equipment and units are as accurate as I could make it using what I have to work with. Still needs some tweaks but one only has so much time...

Starting with blueteams:
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BlueTeams.txt
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VDV
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RE: Bit more accurate OPFOR

Post by VDV »

Redteams
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VDV
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RE: Bit more accurate OPFOR

Post by VDV »

Soldiers
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VDV
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RE: Bit more accurate OPFOR

Post by VDV »

Vehicles:
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Vehicles.txt
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VDV
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RE: Bit more accurate OPFOR

Post by VDV »

Weapons:
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VDV
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RE: Bit more accurate OPFOR

Post by VDV »

Sorry I could not find a way to batch these and allow it to post..
If you click on the individual attachment and open it, copy and paste this to Notepad and then save it into the BASE files. Back up your originals as these are way different and will change quite a bit..
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Andrew Williams
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RE: Bit more accurate OPFOR

Post by Andrew Williams »

VDV

Would you have a name for your "MOD"

I might be able to package all the files up and make a single downloadable plugin for it.


You will be able to install and uninstall using modswap
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Audie Murphy
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RE: Bit more accurate OPFOR

Post by Audie Murphy »

There are some modern weapons graphics which can be used (credits to Rouge5 as the author). The Soviet period weapons were made for the Road to Baghdad game and are ready, only some of the modern weapons missing. The battlegroup pictures can either be kept as they are or made from photos (or screens of a film). I made some for Road to Baghdad, but they will not fit into a Russian mod. The Afghan mujahideen differ a lot from the Iraqi insurgents but none of them would go for Chechens.
 
 
 
The art of war is simple and can be easily understood. But fighting a war is not easy.
newabortion
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RE: Bit more accurate OPFOR

Post by newabortion »

This game needs some better sounds, the weapon sounds in this game are pretty bad in my opinion, the m16 sounds sound no where near like an m16, seeing as I havent heard any other weapon I can't say. the M16 as with all weapons should sound like firecrackers, esp with the distance of the commanders view, the camera is like a half a mile from the field so they should start to sound like pops, not whatever they sound like now...right now I just want some more real gun sounds

http://www.youtube.com/watch?v=Nep0PB8z_sM

http://www.youtube.com/watch?v=jSecc2zNoeE

http://www.youtube.com/watch?v=_FcXWZ0X ... re=related

my personal favorite
http://www.youtube.com/watch?v=TysyEbWHNfI
NeWaBoRtIoN: btw me and my buddys are haveing a huge discussion, who would win, Master chief or Link?
Daviald: Who is mater chief and link?
Daviald: :)
NeWaBoRtIoN: WTF
Audie Murphy
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RE: Bit more accurate OPFOR

Post by Audie Murphy »

Can you extract the sound from the video in mp3 format? There is a program for repacking the Sound files so that the stock sounds can be replaced with new ones.

The developer has made an exe file. Everything else can be modded and improved by us gamers.
The art of war is simple and can be easily understood. But fighting a war is not easy.
newabortion
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RE: Bit more accurate OPFOR

Post by newabortion »

NeWaBoRtIoN: btw me and my buddys are haveing a huge discussion, who would win, Master chief or Link?
Daviald: Who is mater chief and link?
Daviald: :)
NeWaBoRtIoN: WTF
spinel
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RE: Bit more accurate OPFOR

Post by spinel »

I was reading this thread with some interest as I also feel that the OPFOR list in the game as is is somewhat deficient. I am also a bit dissatisfied with the lack of AP amunitions by tank guns and that the OPFOR tanks have a tendency to be blown up really easily. Hence using VDV's attachments as a base, I have made some adjustments:

> added a T-90 tank;
> added a (Chinese) Type 98 tank (out of curiosity of how the game would render an Abrams turret on a Soviet tank hull);
> added AP ammunitions for (all?) the tank guns; and
> increased the firing rate of the Eastern guns (even though the autoloader of the 125 mm gun is not as fast as a M1A2 crew, 2 shots a minute is truly unfair and gives the OPFOR tanks too little survivability).

(For simplicity, I used ratios from TOAW III as a way to derive new armor and damage values from existing values.)

I would love to hear of your suggestions (and amendments)!
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spinel
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RE: Bit more accurate OPFOR

Post by spinel »

And here's the vehicles file
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spinel
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RE: Bit more accurate OPFOR

Post by spinel »

And a weapons file.

[I don't remember having changed the soldiers and the blueteams files from VDV's versions so I'm not going to repost them.]
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weapons.txt
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Andrew Williams
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RE: Bit more accurate OPFOR

Post by Andrew Williams »

Here is VDV and Spinels work as Modswap plugins.

Unzip the files to your \plugins folder and then use ModSwap to install.

Play and enjoy.

Available HERE

http://closecombat.matrixgames.com/ccmt/ccmt.html
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spinel
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RE: Bit more accurate OPFOR

Post by spinel »

Thanks, Mr. Williams, for packaging the changes!

I was also trying to add some graphics as well, but I was coming into some trouble. I was able to change the icons in the unit selection screen, but unable to change the icons in the in-game Team Monitor.

Would you mind giving me some suggestions? Thanks!
spinel
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RE: Bit more accurate OPFOR

Post by spinel »

I have added a bit more stuff to the mod!

http://www.mediafire.com/?41mbdjnym5v
(If for some reason it downloads as a *.ccm.zip file, just rename it as *.ccm for it to play.)

I have added the following:

> T-34/85 (a tank which the third world nations are much likelier to possess than T-80 anyway)
> IDF M50 Super Sherman;
> Syrian PzIVJ;
> IDF Ti-67 Tiran; and
> PT-76

I have also included a new version of "Desert Clash" with these new equipment.

I made graphics for the PT-76 but the graphics for the WWII-based equipment were "borrowed" from the CCVinCCMT mod. All the tanks however have been given more powerful munitions than in the WWII versions of Close Combat to reflect the improvements in munitions since then. (And so, for instance, the M50 in the mod does give the T-55 a run for its money [as it did in reality].) With the PT-76, T-34/85 and the pre-existing tanks, I think practically all the armored vehicles (barring the Chinese copies of the Soviet equipment) used by the NVA have some representations so those who like to delve into that war can try toying around with it.

I hope this will spark and inspire some suggestions/changes/additions! I honestly don't know much about infantry squad compositions so I appreciate anyone adding things to the mod. And in particular if anyone can draw a Centurion or a Patton tank that would really help out in creating scenarios for the Vietnam War or the Arab-Israeli Wars .... [;)]
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z1812
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RE: Bit more accurate OPFOR

Post by z1812 »

Hi Spinel,

Thanks for your work. 2 questions.

1. Is this the complete mod? So I can delete the earlier?

2. I would like to try my hand at modding this game. What tools are you using and could you tell me where to find them?

Thank you.

Regards John
spinel
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RE: Bit more accurate OPFOR

Post by spinel »

Hi, z1812,

The file on mediafire is indeed complete. Any files I post will completely supplant older versions. There is no need to retain/install older versions for the newer versions to work.

If you are editing only the data (and not graphics), then it is simply enough to use the workbook here:

http://closecombat.matrixgames.com/ccmt/ccmt.html

(A suggestion: Make changes to the workbook, then copy only the lines of corrections you make in Excel to your actual weapons.txt, redteams.txt, etc. Do not copy wholesale the tables in the workbook into the data file. This is because the program will crash if some illegal entry is made and it is a real pain to try to isolate the source of the error unless you do incremental and small changes.)

If you want to edit the graphics, you need to open up the .azp files. Go download RtBTool, which has help functions in the program that explains in much greater detail how to fix things. (For the actual graphics modification, I use RtBTool to turn the .tga files into .png and edit them in Paint and then turn the .png back into .tga.)

If you want to borrow data from mods for other versions of Close Combat (say, you find a CCV mod helpful), go download QClone to open up their files.

Have fun! And if you have changes you think will improve the current mod, please share!
spinel
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RE: Bit more accurate OPFOR

Post by spinel »

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