Artillery looking a bit weak?

The highly anticipated second release in the Panzer Command series, featuring an updated engine and many major feature improvements. 3D Tactical turn-based WWII combat on the Eastern Front, with historical scenarios and campaigns as well as support for random generated battles and campaigns from 1941-1944.
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z1812
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RE: Artillery looking a bit weak?

Post by z1812 »

Hi All,

Yes craters would be very good. Especially to use afterwards for cover.

regards John
dpirate
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RE: Artillery looking a bit weak?

Post by dpirate »

Casualties may be just fine, but artillery does not seem to have much suppressive effect? Am I just not noticing it?
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cillmhor
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RE: Artillery looking a bit weak?

Post by cillmhor »

I've just started playing the game, and I'm impressed. Took a bit to get to grips, but a cliffhanger of a random battle has me hooked. With my tanks all KO'd and only infantry and artillery left to try and salvage a result I managed to top hit and KO a T34 with a Nebelwerfer with the first phase barrage[:)]. That swung the show for me as my remaining infantry managed to steel two flags and secure a marginal victory. Two questions: how likely was it that I would hit and KO the T34 with a werfer barrage? Was I just lucky, or can I hope to use arty in this situation in the future to salvage the situation?
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Erik Rutins
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RE: Artillery looking a bit weak?

Post by Erik Rutins »

ORIGINAL: cillmhor
I've just started playing the game, and I'm impressed. Took a bit to get to grips, but a cliffhanger of a random battle has me hooked. With my tanks all KO'd and only infantry and artillery left to try and salvage a result I managed to top hit and KO a T34 with a Nebelwerfer with the first phase barrage[:)]. That swung the show for me as my remaining infantry managed to steel two flags and secure a marginal victory. Two questions: how likely was it that I would hit and KO the T34 with a werfer barrage? Was I just lucky, or can I hope to use arty in this situation in the future to salvage the situation?

Excellent, I love those nail-biter battles.

You were pretty lucky with that hit (especially considering rocket artillery in game is considerably less accurate than other artillery), but if the T-34 was stationary and you drop enough artillery on its position, anything is possible.
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Mobius
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RE: Artillery looking a bit weak?

Post by Mobius »

ORIGINAL: cillmhor
Two questions: how likely was it that I would hit and KO the T34 with a werfer barrage? Was I just lucky, or can I hope to use arty in this situation in the future to salvage the situation?
One you were way lucky.
To give you an idea of what it might be for a single phase of fire.

I'm not sure of the area of effect of the rocket battery. I can't find it in the rules. Assuming it the same as the 150mm artillery it would be 100m x 150m = 15000 sq. m.

The T34's horizontal area is 3 x 6.68 = 20.04 sq. m. (This just considering the horizontal component)

So 20.04/15000 = 1/748.5 chance of a direct hit on a T34 for a single rocket.
Assuming 6 rockets were fired from 6 batteries = 36 chances to get in this target area. This equates to chance of missing =(1-1/748.5)^36 = 95.3%
Or 4.69% chance of hitting for a 6 launcher battery.
The number of batteries and number of tubes firing alter these odds.

Note that you can damage the T34 by a close hit. So the actual size of damage area of the T34 would be larger and the chance of damage of some kind greater,
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cillmhor
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RE: Artillery looking a bit weak?

Post by cillmhor »

Wow, as I suspected, even with closed sheaf, I was very lucky to KO the tank with arty. I assume that a T34's armour is harder to pierce than a PII and so on, with an area hit? And what blast radius does 150mm arty have? In other words within the 150m x 100m closed sheaf area of a 150mm tube, how close does it have to get to a tank/infantry etc to do damage, and then what chance is there that it will damage a T34 for example?

Thanks for the information.
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Mobius
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RE: Artillery looking a bit weak?

Post by Mobius »

ORIGINAL: cillmhor
Wow, as I suspected, even with closed sheaf, I was very lucky to KO the tank with arty. I assume that a T34's armour is harder to pierce than a PII and so on, with an area hit? And what blast radius does 150mm arty have? In other words within the 150m x 100m closed sheaf area of a 150mm tube, how close does it have to get to a tank/infantry etc to do damage, and then what chance is there that it will damage a T34 for example?
I think its around 1.5m. That's what I read is in some Russian table for the 152mm HE. So the target footprint would increase the T34 by 1.5m on all sides. This would bring it to 6x9.68m = 58 sq m.

The 105mm needs to be within about 0.5m to do some sort of damage. But this reduced size is offset by the higher rate of fire.
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Grell
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RE: Artillery looking a bit weak?

Post by Grell »

Excellent, thank you for this great info.[:)]


Regards,

Greg
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RE: Artillery looking a bit weak?

Post by PDiFolco »

With the added 30 sq m "danger" area, chances are now 50/15000 = 1/300 for each rocket, so (1-1/300)^36= 88.67% to NOT land any hit in 36 shells, so like 12% to get a hit (or more !), a little bit less luck is necessary !
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Mobius
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RE: Artillery looking a bit weak?

Post by Mobius »

ORIGINAL: PDiFolco
With the added 30 sq m "danger" area, chances are now 50/15000 = 1/300 for each rocket, so (1-1/300)^36= 88.67% to NOT land any hit in 36 shells, so like 12% to get a hit (or more !), a little bit less luck is necessary !
Something like that. The close hits are those that hit track, side, rear, or some random vertical armor location on the hull. Then a HE penetration test vs the armor is made. The average HE doesn't penetrate much but odd chances it can do more than average penetration.
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