Slowing Movement as a House Rule

John Tiller's Battleground Series is a Hall of Fame lineup of games covering the Civil War and Napoleonic Wars. We've compiled these classic games into two new affordable collections, incorporating updated versions of these legendary titles. Incredible historical gameplay and great value!
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John 3rd
Posts: 17527
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Slowing Movement as a House Rule

Post by John 3rd »

Nemo and I have been very busy.  We've decided to start a new battle and implement the new House Rules regarding Melee and Movement.  I figure this will help more as an example for readers and get some good commentary.
 
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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
Halsey
Posts: 4688
Joined: Fri Feb 06, 2004 10:44 pm

RE: Slowing Movement as a House Rule

Post by Halsey »

You can change the weather conditions for the scenario.
It'll change the rates for you.
Without all the pdt changes.
Ashantai
Posts: 137
Joined: Mon Oct 16, 2006 2:21 am

RE: Slowing Movement as a House Rule

Post by Ashantai »

You can't change the weather in the Talonsoft games, only in the HPS ones.

Even if these were the HPS ones, you'd still need to edit the PDT, and IMO, the weather config is much harder than the movement parameters.
Halsey
Posts: 4688
Joined: Fri Feb 06, 2004 10:44 pm

RE: Slowing Movement as a House Rule

Post by Halsey »

You can edit the basic scenario's ground condition.
With the scenario editor can't you?

Sorry if I was unclear in my post.
Halsey
Posts: 4688
Joined: Fri Feb 06, 2004 10:44 pm

RE: Slowing Movement as a House Rule

Post by Halsey »

My mistake.
Was thinking of the Campaign Series.[;)]
Ashantai
Posts: 137
Joined: Mon Oct 16, 2006 2:21 am

RE: Slowing Movement as a House Rule

Post by Ashantai »

Yar, I guessed. :p
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