My Review of TOAW 3 (incomplete)

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Telumar
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RE: My Review of TOAW 3 (incomplete)

Post by Telumar »

ORIGINAL: SMK-at-work
To speed up gameplay (I am an impatient person), I start TOAW3 with the "-nodelay" argument, which speeds up on-map movement and attacks significantly, and on my computer

And just to show that someone else is reading it - what does this mean?  Ie how would I go about achieving this?

I use CAPS LOCK.. [:)]
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RyanCrierie
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RE: My Review of TOAW 3 (incomplete)

Post by RyanCrierie »

What does noupdate do?
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Telumar
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RE: My Review of TOAW 3 (incomplete)

Post by Telumar »

From the Opart CW help file (within the TOAW3 directory):
noupdate - Useful for debugging scenarios in computer vs. computer play mode, this option turns off many of the screen updates in the game. The effect is most noticeable on slower machines. This option should not be used when playing the game, as some of the updates are necessary for normal play purposes. A combination of nodelay and noupdate can speed computer vs. computer scenario test dramatically.

You can, instead of adding a command line switch like in the further above example, set noupdate to Y in the Opart3.ini (within your TOAW3 directory).
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ralphtricky
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RE: My Review of TOAW 3 (incomplete)

Post by ralphtricky »

ORIGINAL: Telumar

From the Opart CW help file (within the TOAW3 directory):
noupdate - Useful for debugging scenarios in computer vs. computer play mode, this option turns off many of the screen updates in the game. The effect is most noticeable on slower machines. This option should not be used when playing the game, as some of the updates are necessary for normal play purposes. A combination of nodelay and noupdate can speed computer vs. computer scenario test dramatically.

You can, instead of adding a command line switch like in the further above example, set noupdate to Y in the Opart3.ini (within your TOAW3 directory).
Minimizing will also implicitly apply both those flags.

The next patch will add the option of creating an autoxxxTzz.sal per turn and a jpg per turn. This is intended to help designers test their scenarios, although it can also be used by people that want to fine-tune their gameplay, or for watching a new scenario to see how Elmer would play both sides.

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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a white rabbit
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RE: My Review of TOAW 3 (incomplete)

Post by a white rabbit »

..a grognard's review ?
 
..a nothing special, bench-mark game..
 
..no bells, no whistles, short on flashing lights and special effects..
 
..your move..
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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a white rabbit
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RE: My Review of TOAW 3 (incomplete)

Post by a white rabbit »

ORIGINAL: ralphtrick
ORIGINAL: Telumar

From the Opart CW help file (within the TOAW3 directory):
noupdate - Useful for debugging scenarios in computer vs. computer play mode, this option turns off many of the screen updates in the game. The effect is most noticeable on slower machines. This option should not be used when playing the game, as some of the updates are necessary for normal play purposes. A combination of nodelay and noupdate can speed computer vs. computer scenario test dramatically.

You can, instead of adding a command line switch like in the further above example, set noupdate to Y in the Opart3.ini (within your TOAW3 directory).
Minimizing will also implicitly apply both those flags.

The next patch will add the option of creating an autoxxxTzz.sal per turn and a jpg per turn. This is intended to help designers test their scenarios, although it can also be used by people that want to fine-tune their gameplay, or for watching a new scenario to see how Elmer would play both sides.


..good news...

..now there's just the net-link to give Elmer access to all accessible played games of a given scenario...

..still trying to win Silvanski's war in the East....

..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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