Q1W1 SUBMARINE KILLER (lol)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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m10bob
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RE: Q1W1 SUBMARINE KILLER

Post by m10bob »

ORIGINAL: bradfordkay

m10bob thinks that aesthetics are overrated! [;)]


Big time![:D]
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Terminus
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RE: Q1W1 SUBMARINE KILLER

Post by Terminus »

As evidenced by his sig.
We are all dreams of the Giant Space Butterfly.
undercovergeek
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RE: Q1W1 SUBMARINE KILLER

Post by undercovergeek »

ORIGINAL: m10bob

The Lorna was the first purpose built ASW aircraft used by the Japanese IIRC.

Just because a plane never hurt anybody, that does not make it a bad plane.

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is this flying to the left or the right?
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witpqs
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RE: Q1W1 SUBMARINE KILLER

Post by witpqs »

ORIGINAL: m10bob

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Now there's a potential sub-killer!

I notice you've got a picture of a version without the 4 jets (used mainly for take-off, IIRC).
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m10bob
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RE: Q1W1 SUBMARINE KILLER

Post by m10bob »

Those B 36's used to go over my city real high when I was a kid. The engines would be thromming real loud and you could hear them way before you could ever see them. Doppler?. Forget it, you could hear it coming!..Made things vibrate better than a Vultee.
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RE: Q1W1 SUBMARINE KILLER

Post by Shark7 »

ORIGINAL: m10bob

IIRC we researched the LORNA during playtesting for RHS, and could not find a single case of it ever having attacked (let alone sunk) an Allied sub.

There was only 1 unit that was equipped with them (as far as I've found), and that one was based in Shanghai. 901st Kokutai IIRC.
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MadmanRick
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RE: Q1W1 SUBMARINE KILLER

Post by MadmanRick »

Speaking of killers, this guy Japan is pretty much a "famous" thread killer imo. [:D]
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Onime No Kyo
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RE: Q1W1 SUBMARINE KILLER

Post by Onime No Kyo »

It seems to have been a joint effort. [:)]
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RE: Q1W1 SUBMARINE KILLER

Post by TSCofield »

Scary how close to a JU88 that thing looks.
 
Put some Junkers Jumos on that thing and it looks like it could pass as one.
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m10bob
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RE: Q1W1 SUBMARINE KILLER

Post by m10bob »

ORIGINAL: SimHq Tom Cofield

Scary how close to a JU88 that thing looks.

Put some Junkers Jumos on that thing and it looks like it could pass as one.

Look at a Do 217 and make it smaller and build it with wood. This would be the Lorna.

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Terminus
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RE: Q1W1 SUBMARINE KILLER

Post by Terminus »

And don't forget to make it single-tail. And with low-mounted wings. And no ventral gun gondola.

[:'(]
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buzzz123
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RE: Q1W1 SUBMARINE KILLER

Post by buzzz123 »

ORIGINAL: Terminus

That's because it didn't. Even if we didn't know this, "Japan's" endorsement would be enough to discredit it.

Be nice T. Japan may make some bizarre claims, but he is a gamer like the rest of us - plus he adds some excitement to the forums!! Always fun to see what he comes up with next!!
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m10bob
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RE: Q1W1 SUBMARINE KILLER

Post by m10bob »

ORIGINAL: Terminus

And don't forget to make it single-tail. And with low-mounted wings. And no ventral gun gondola.

[:'(]


Maybe I just squint harder than some of ya' ?[:D]
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buzzz123
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RE: Q1W1 SUBMARINE KILLER

Post by buzzz123 »

m10bob

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Is there really a place called 'Dismal Seepage'?????
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Japan
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RE: Q1W1 SUBMARINE KILLER

Post by Japan »

ORIGINAL: buzzz123
Be nice T. Japan may make some bizarre claims, but he is a gamer like the rest of us - plus he adds some excitement to the forums!!


Anything favoring any Axis preformance or unit type would seme bizarre in a "Allied Fanboy Forum".
I was evan called a revisionist by Terminus in this very forum thread, but i dont think or hope he actualy meant it.
Regardless I have decided to not enter any specific unit type discussions anyone.
I shall study in "peace and quiet" the actual results of the AE, different mods and military books... I have to admit i faind the AE prodject very very exiting, and are impressed by the way the prodject semed to be organised.
I also appriciate that TheElf will give the Kate its proper combat range, something i consider to be the biggest
"database error" of WITP. So Gentlemen, see you arround. [:)]


AAR VIDEO
THE FIRST YEAR + THE SECOND YEAR
tm.asp?m=2133035&mpage=1&key=&
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m10bob
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RE: Q1W1 SUBMARINE KILLER

Post by m10bob »

ORIGINAL: buzzz123

m10bob

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Is there really a place called 'Dismal Seepage'?????


If there can be a "Great Dismal Swamp"...why can't there be a city called Dismal Seepage?

Google it..[;)]
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timtom
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RE: Q1W1 SUBMARINE KILLER

Post by timtom »

ORIGINAL: Japan

I also appriciate that TheElf will give the Kate its proper combat range, something i consider to be the biggest "database error" of WITP. So Gentlemen, see you arround. [:)]

This is what our pointy-eared friend wrote: [:)]
ORIGINAL: TheElf

The original poster should not worry about this. AE has taken the best data we can find and applied it to the database. Just be careful what you wish for! I don't want to see any posts from the original poster claiming the code is broken since his long range Kates reached the target unescorted or without the shorter range Vals...

tm.asp?m=1894791&mpage=1&key=
Where's the Any key?

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Terminus
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RE: Q1W1 SUBMARINE KILLER

Post by Terminus »

Well, he can hope, of course. There'll still be whining, though...
We are all dreams of the Giant Space Butterfly.
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Shark7
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RE: Q1W1 SUBMARINE KILLER

Post by Shark7 »

Hmm, ok, seems like I'll be wanting to limit the kates range in game, or do it in the DB editor. I personally hate it when my bombers attack targets without fighter escort since the end result is horrendous losses and no damage to the target when the bombers turn back after 50% losses.
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Alikchi2
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RE: Q1W1 SUBMARINE KILLER

Post by Alikchi2 »

Ah! But you'll regret it when that undefended enemy target is one hex out of range...
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