ORIGINAL: Jeffrey H.
Looks really good POE.
Thanks Jeff,
I opened the map in the scenario maker utility, whereupon you can actually see the "high-points" in a JPG that I can post here:
I did this map as a sort of proof of concept project. I got the sense from a lot of folks that the DYI tools that come with CotA are (perhaps) too difficult to use, so I decided to see for myself. On some level, I think that my exposition of its challenges undermines that notion.
And while I freely admit that I struggled with the mapmaker at first, some decisions that I made were responsible for it being harder than need be. For one, I started out big. By AA standards, my Battleaxe/Brevity maps are QUITE large. Add that together with a really intricate land-form, the coastal escarpment, and I had my hands full.
With help from Arjuna, however, and SEVERAL hours of trial and error, I became much more proficient in manipulating the GUI. I mentioned above that at one point I decided to simply start over. From that point, forward, it took somewhere between five and six hours to generate two versions of the map depicted above.
The bottom line? The mapmaker is a powerful tool for creating maps for COTA, and I hope that Panther continues to support it. The utility isn't as easy to use as that which came with the old Combat Mission games, for instance, but its output appears to be far more sophisticated. In that sense, it provides a user with an opportunity to generate maps which are proportionately equal in quality and usefullness to his willigness to engage in the effort.
No grief, no gravy! [;)]
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