Here are some comments from a recent game in March 1944, Germans (my friend) against Soviets (me). Battleground is a mix of forests and plains with a couple of hills.Originally posted by Drake666:
Charles22, all victorhauser is trying to do is get some talk going about what unit prices need changing and they do need changing badly. I dont agree much with his tests becouse it was computer vs computer and what we really need to look at is what units people are buying the most of in each year and for what country.
Take the T-43 for example.
T-43 available in Feb 42 at a price of 72
vs the
T-34 M43 available in Oct 42 at a price of 72
Now that is just crazy becouse the T-43 has close to twice the armour of the T-34 M43 and they are the same price. Now who would buy a T-34 M43 as it is now in a Email game.
Having played a few test battles before the game in that time period, I found out that T-34s were next to worthless (T-34/85 not being avalable yet). I decided that I needed some alternative for my forces. I was not satisfied with the heavier TDs because I predicted I couldn't beat 10+ Panthers with 10 heavy TDs so I settled to buying some cheaper assault guns. I found out that best I could get with my money was the SU-57, an underrated super-destroyer of the Soviet forces. Let me explain why I say so.

There is no way I would've fared well with T-34/M43s because their penetration is not enough to hurt the Panthers in number. Single lucky shots might get through at times but in human vs. human games I've found out that the side with the best tactics has indeed the advantage and combined arms should be somewhat taken into account but the winner has always been decided by tanks. Tanks either being seriously outmatched in quality (who has the best tanks wins) or seriously outmatched in number (equal quality, number wins). So I couldn't match the German quality Panthers with my heavy TDs or heavy tanks in number and I didn't have the superior quality either, I had to take some rather drastic measures.
When buying my units for that battle, I bought some T34/M43s because I thought they fit into the theme (6 lost in the early turns without inflicting any casualties whatsoever), I bought some ISU-122s to punch through when I needed it (having 2 shots per turn as opposed to 4 with SU-57s and 3-4 with Panthers hurts like hell) but with most of my money, yes, I bought SU-57s. They have kept me in the game, so to say. Without them I would've surely lost. I bought a reasonable portion of supporting forces (AT-guns, infantry) but without having those SU-57s to penetrate the Panther armour, I would've lost already. They have a fast move, 4 shots per turn (with country training) and costs only 37 points which is nearly a half of the cost of the T-34/M43 (72). We intend to play the new games with equal experience, even with the new True Cost-option, because the experience counts so much.
So far I have only defended and the SU-57s are perfect for that, move and fire and move back to hiding again. My opponent has been attacking with 10+ Panthers, in the open, because he has the armour thickness and opportunity fire accuracy (and penetration) to survive it. I have to hide in the forests but I don't mind. Sometimes the forces were seriously unmatched and I like interesting games more than winning but nobody likes to lose for certain.

Ok, what can we learn from this? Some units are a little unbalanced, granted. I too think that the German tanks are a bit cheap compared to what for example the Soviets get. This depends a lot on the time period. No game is perfectly balanced from the start but what I think we all want is that the game is improved, even if it's slow and needs iteration after iteration, so that it eventually reaches a level where the winner of the battle is decided by superior tactics and not by the country. Balanced force composition should be a plus and a factor too.
The game is about picking the forces of a set points value. I think it is very important to have equal points battles produce as tight battles as possible (if players are equally good). It is preferable for tournament games as well. The game is IMHO not about modelling support, politics, country doctrines, armour numbers or simulating the exact results of WW2. It's about tactical battles in WW2 and having fun and those are best gained by offering a wide selection of interesting units without game spoiling seriously unbalanced units. Tanks are in a decisive role and they should be balanced first.
</RANT>
I want to thank Matrix Games for listening to the gamers and making this great product. I also wish that SP:W@W will never be ready but is improved, even slowly, until Matrix Games can produce us the next alternative in WW2 and get paid for doing it.

Thank you.
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Markku "Mac" Rontu
"Understanding is a three-edged sword,
your side, their side and the truth."
- Sheridan in B5