Into the City EF AAR

Post descriptions and reports of your brilliant successes and unfortunate defeats here.

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junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Into the City Turn 9

Post by junk2drive »

I've got a whole string of them and it doesn't get you much, lol

Enjoying your AAR. Good job on the graphics.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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V22 Osprey
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Joined: Tue Apr 08, 2008 2:07 pm
Location: Corona, CA

RE: Into the City Turn 9

Post by V22 Osprey »

Very nice AAR and again nice job the graphics.Hey, how big is your computer screen?I notice your unit info box is very small compared to the rest of the screen, meaning your screen must be huge!
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cw58
Posts: 277
Joined: Sat Aug 04, 2007 5:14 am
Location: Hanford, CA, US

RE: Into the City Turn 9

Post by cw58 »

And another question for you; what graphics program are you using to add arrows and such to your screenshots? Those look really cool! [&o]
Rake
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RE: Into the City Turn 9

Post by Rake »

Original: V22 Osprey

Hey, how big is your computer screen?I notice your unit info box is very small compared to the rest of the screen, meaning your screen must be huge!

I've got a 24" monitor that I run in dual mode with my laptop (16" screen).  I dabble in photography on the side, which means that I've become somewhat proficient with Photoshop... I'll open the main PS work area on the large monitor and move all the tool panels to the smaller screen.  I'll often have so many panels open that it's hard to see what I'm working on if everything's in the same place.  

This likely answers the next question...
Original: cw58
And another question for you; what graphics program are you using to add arrows and such to your screenshots? Those look really cool!

I've gotten pretty decent with some of the Photoshop tools, but in photography, I don't often use paths, shapes, layer styles and a bunch of other tools that program provides...  I thought that doing an AAR would give me an opportunity to mess around with some of this other stuff.  I'm still playing, but I'm happier with the way things look in the later screens than I was with the earlier ones.

BTW, it will be a little slow (with the AAR) for the next week...  out of town funeral earlier this week, out of town office party this weekend, busy work week coming up.  I'll try to get anther turn posted over the coming week and should have more time to finish up over the holidays. 

Glad you guys seem to be enjoying it   [:)]

scottintacoma
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RE: Into the City Turn 9

Post by scottintacoma »

Rake,

Out of town Funeral? Are you in Law Enforcement. We had at least 20 thousand Officers/Troopers/Sherifs in town for a memorial earlier this week.
Rake
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RE: Into the City Turn 10

Post by Rake »

[font="arial"]It’s been a few days since I’ve been able to play, so most of this is from memory.  The screen is (as all have been) end of German phase.  Not much has changed beyond moving forward, so I haven't added the graphics
[/font][font="arial"]
[/font] [font="arial"] [/font] [font="arial"]Every gun in the Russian arsenal must have been available…  artillery fire seemed to go on forever!  Not much damage was done, four or five units were retreated, one lost 2 SP’s and an engineer was disrupted, but recovered at the start of the German phase.  Russian fire was totally ineffective, no new units appeared and one was spotted retreating towards what I expect will be a hornet’s nest as I get closer to the Grain Silo.[/font][font="arial"]
[/font]
[font="arial"]Image
[/font][font="arial"]
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[/font] [font="arial"] [/font] [font="arial"]1st Battalion’s advance is still delayed while awaiting removal of the minefields to its front.  A lone MG unit is found in the riverfront VL (Bunker) hex by the pioneer unit moving into the adjacent mine hex and the engineers are promptly disrupted…  I know better than to move the engineers next to a hex that likely contains enemy units without first moving up other, less critical troops to spot and draw opp fire; this was a silly mistake  As it is, I’ll have to divert another pioneer platoon into the hex to clear the mines unless the platoon rallies.  1st Ko. disrupts the VL defenders and they’ll likely be driven off next turn, but the mines are still in the way.[/font]
[font="arial"]
[/font] [font="arial"] [/font] [font="arial"]3rd Batt. continues to eliminate resistance in the center.  All but one of the infantry units stacked with the T-34's are eliminated.  Panzers are moved in to deal with the Russian tanks, but have little effect this turn.  One platoon of T-34’s  is disrupted, but the other is unaffected after three shots from the Pz III’s.[/font]
[font="arial"]
[/font] [font="arial"]2nd Battalion crosses the railroad and encounters another line of defense.  These defenders are quickly disrupted and should also be pushed back.  All known Russian units on the map are disrupted, save for one of the armor platoons.[/font][font="arial"]
[/font][font="arial"]
[/font] [font="arial"]Most of the German artillery has repositioned and will be firing next turn or the following turn at the latest.  The Germans also still have 12 available air attacks (one has been called but hasn’t yet appeared), but the Russians have been falling back too quickly to call in air support.  I’ll likely hold off in using it until reaching the open spaces around the Grain Silo.[/font]
jjdenver
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RE: Into the City Turn 10

Post by jjdenver »

Hi I'd like to read your AAR but all of your screenshots show "CONTENT PROTECTED BY OWNER" and no image. Why is this?

Thx
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