ORIGINAL: Tom_Holsinger
SireChaos,
Intentionally making the humans so weak was indicative of Quicksilver's judgment in game design. It tended to show that the game was so rife with design flaws that it could not be salvaged with a patch.
Since I have yet to see any indication that the humans were indeed weaker in MoO3, or that there were any marked differences between races at all, their decision to make humans weaker shows they can´t do what they try to do... so I guess you might say it indicates MoO3´s suckiness, just not the way you claim.
Now you could make an argument that I am engaging in circular reasoning here, based on an assumption that sucky humans are a bad thing, but that is a widely held opinion in the turn-based space 4x game industry. I certainly consider those who hold otherwise as having conclusively estabilshed their lack of judgment.
Now, I´ve been playing turn-based space 4X games every since the original MoO, and I´ve never even once heard of your widely help opinion. So I certainly consider your opinions, which you refuse to show evidence for, as having conclusively established your boundless arrogance.
If, on the other hand, you showed that humans actually do suck, rather than them being different than in MoO and no longer being suited to your one and only true style of play - namely, spreading across the galaxy like the plague -, then I could take your complaints more seriously. All you have shown us here is that Armada is different from MoO3 (which is a good thing), that you consider your own judgement infinitely superior over anyone else´s, and that you are completely incapable of adjusting your style of play to the game you are playing, but instead demand that games be adjusted to you, no matter what all the other customers think.