Jury's Decision on Artillery Use?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Jakerson
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Joined: Tue Aug 15, 2006 8:46 am

RE: Jury's Decision on Artillery Use?

Post by Jakerson »

I use bombardment if I have plenty of supplies and enemy is cut off from supply sources this helps to burn enemy supplies faster and prevent enemy regain morale, fatigue, disruption and repair disabled units during those turns when my troops are too fatigued or disrupted to assault.

I always try to estimate what level my enemy supply situation is and if I’m sure that they are going to have supply shortages and I have plenty of supplies I start strategy of endless bombardments.
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Q-Ball
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Location: Chicago, Illinois

RE: Jury's Decision on Artillery Use?

Post by Q-Ball »

I would be OK if we were done fixing it, but I think it was over-corrected. Artillery was a problem, now it's a complete non-factor, the reality should be somewhere in between.

In an ideal scenario for me, the results would be quite good, but the supply burn would be much higher.

I can live with it now, but it's now like WITP. I don't even bother to move artillery units around anymore, they are a waste of cargo space, unless the troops are cut off.
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Shark7
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RE: Jury's Decision on Artillery Use?

Post by Shark7 »

ORIGINAL: Q-Ball

I would be OK if we were done fixing it, but I think it was over-corrected. Artillery was a problem, now it's a complete non-factor, the reality should be somewhere in between.

In an ideal scenario for me, the results would be quite good, but the supply burn would be much higher.

I can live with it now, but it's now like WITP. I don't even bother to move artillery units around anymore, they are a waste of cargo space, unless the troops are cut off.

I'm going to make a second install of WiTP...one official one for PBEMs, and one that is going to be installed without the latest patch to play against the AI. I for one am getting tired of the whole, over-reaction/over-correction cycle that is ongoing.

In PBEM's I refuse to waste supplies bombarding, I just deliberate attack, its a more effective use of supply. I just drag the artillery units along to help absorb fire.
Distant Worlds Fan

'When in doubt...attack!'
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tacfire
Posts: 138
Joined: Sun Dec 09, 2007 12:38 am

RE: Jury's Decision on Artillery Use?

Post by tacfire »

I personally would like to see artillery tweaked some more.

One suggestion is to have artillery work something like how Malaria works now in the game: That is, if you bombard a unit over time it will suffer fatigue and moral hits up to a maximum of say 25 percent or so. This avoids the problem of massive artillery "death star"casualties, but it does wear down units and reduces their fighting effectiveness. In real life lots of artillery bombardments occured during the night time - this impacts moral and causes loss of sleep for the defenders. Adding more artillery to the attack might speed up the defenders rate of loss of moral and fatigue, but with an upper limit of 25% or so on moral and fatigue loss, there would be diminishing returns as you increase the artillery units to the attack.
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