UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

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Tomcat
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Tomcat »

I noticed that with the editor I am unable to place research stations. I could do this with the previous version so it seems a glitch has been introduced.
SaltyNuts
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by SaltyNuts »

If you try to create a new ship design using one of the new base types, the program crashes whith the following error:

************** Exception Text **************
System.ApplicationException: Unknown built object sub role type.
at DistantWorlds.Types.DesignSpecification.ResolveRole(BuiltObjectSubRole subRole)
at DistantWorlds.Main.aKYFQQys3HF()
at DistantWorlds.Main.aHc24so8kWnIxeQ687E(Object , EventArgs )
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Igard
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Igard »

Yip, research stations are a bit glitchy.

When I try to design one, it has an unhandled exception error after clicking the role on the drop-down list. As a result, I am unable to build research stations.

Good news is, I discovered, I can add labs to my ships and have them sit wherever, and do the research. Enterprise-style.[8D]

Joubarbe
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Joubarbe »

Still nothing to auto load troops ? When the war comes, I need a lot of troops and loading each ship one by one is kind of exhausting... At least a "load troops" when multi troops are selected would be nice. Thanks
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Erik Rutins
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Erik Rutins »

It's coming, it just didn't make it for 1.0.4.
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Joubarbe
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Joubarbe »

Ok :)
I've just been attacked by a space creature. My construction ship was escorted by a cruiser and this cruiser doesn't attack automatically the creature.
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jscott991
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by jscott991 »

Wow, the economic balancing seems kind of severe.

I need to learn how to make money more efficiently. I wasn't having much trouble in the early game in 1.0.3 and all I was doing was restricting my building, colonizing every planet I found, and mining based on galactic and empire priorities.

That same strategy bankrupted me in my first 1.0.4 game.
Marcuso
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Marcuso »

A few things I've noticed so far in the 1.0.4 beta:

1.) Ships are more responsive to nearby enemies, but not as responsive as I believe they are intended to be. I had an incident where a ship was patrolling a structure EXTREMELY close to a freighter that was being attacked by a pirate. Even though two other escorts attacked the pirate ship, this particular ship did not respond; it just kept patrolling this nearby moon. The pirate was pretty screwed, so I dunno if this the AI just doesn't attack an already doomed ship or if this was a bug. I can upload a save for this if necessary.

2.) I am being prompted by my advisors to build "X Destroyers, X Escorts, etc." - however, I cannot even build destroyers yet. I don't even have a destroyer blueprint in my ship designs. In addition, I'm also fairly certain it still deducts the money for a destroyer.

I've only put about 30 mins into the game so far. I will keep looking for bugs to squash.

EDIT: I actually do have a blueprint for a destroyer, it is just not showing up under "latest designs" - it's showing up under "all designs" - and I definitely cannot build it yet.

-Marcus
jam3
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by jam3 »

The new ship name on update hasnt changed? You realise how difficult it is to keep track of specific designs, you either have to manually update or change the name back after you hit update. heck the way ship components work when the research is done it should just auto-update, unless there is some really weird reason why you would want to use an old component.

I have shelved the game until its addressed, no way im spending extra hours of time each game messing with the designer only to have to spend half of that time fighting the auto naming system. Heck you could just turn the auto numbering/naming off for the moment and just have it copy the original string thats like a 5 min change that would save alot of us a bunch of time each game session.

Thanks for the updates but please fix the stuff that is causing major time headaches for alot of us.
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Erik Rutins
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Erik Rutins »

jam3,

We simply can't do everything at once, I'm sorry this was at the top of your list and it didn't get in. I can only say that it is a priority for us, it just didn't make this release.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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jam3
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by jam3 »

I do understand its just really frustrating, wanted to play so badly but cant bring myself to it knowing how much time is going to be wasted because of the problem. I guess I just like designing my ships too much.
DiggyDad
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by DiggyDad »

I started a new game version 1.04. My home colony is on a Marsh World but I can't build colonies on Marsh Worlds. Is this a bug?
David W. Burrows
dawilko
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by dawilko »

Guys they can't implement all the changes you want within one update, have some patience. If you're not aware off what it takes to release major updates such as this look into software development life cycles, and the reality of releasing major code updates to complex systems.

I for one think they are doing a smashing job.
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Zakhal
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Zakhal »

I played two hours yesterday and the early game seems tougher now even though its my best game so far with 6 colonies from the start. I only have two dozen or so small ships and two constructors. The numbers on the right upper corner make no sense. I just want to know how much my stable income is per month but it changes madly. The upper corner could use three numbers for income - one for stable income and another for changing income and third for total. It might make more sense that way.

Most annoying is the constructors auto-building expensive research stations at the beginning of the game just because theres a nova next to my system even though I dont really have the money to pay for those buildings. Those moneys would be better spent on building colony ships for the empty worlds waiting for takers.
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
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jam3
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by jam3 »

ORIGINAL: dawilko

Guys they can't implement all the changes you want within one update, have some patience. If you're not aware off what it takes to release major updates such as this look into software development life cycles, and the reality of releasing major code updates to complex systems.

I for one think they are doing a smashing job.


I actually understand sdlc better than you could imagine. I also understand that I want to play this game but just can't bring myself to do it since I have gotten into it and have realised there is a really annoying problem with the ship designer that adds an enormous amount of overhead everytime you update a ship and want a reasonable naming convention in place for your design. If you get deep into designing your ships you'll see what I mean. This can add alot of needless data entry work to a 30 or 40 hour game session. Not to mention if your using the save design / load design feature once you hit update all your work gets renamed, very very frustrating. I am also not the only one to bring up the issue.

So while I understand and have personally been annoyed with customers before demanding changes its not going to stop me from venting a bit on the forums staring at the distant worlds icon on my desktop begging me to play it every night and being unable to bring myself to do it because of one super annoying thing. Alot of sword of the stars players got mad over a ship upgrade rename function which worked extremly well because they couldn't turn it off and hated the auto number increment, which worked perfectly. The function in DW is renaming the entire ship design and the auto-increment goes haywire.

There is nothing wrong with being a passionate advocate for something you want fixed in a piece of software, especially when they have acknowledged the problem; I am just being a squeaky wheel.
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Pocus
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Pocus »

Would it be possible, as an option only perhaps, to have a line going from the selected ship or fleet toward its destination? That would help quite a lot figuring who is doing what. Having the coordinates in the info panel is definitively not enough, and this single line, for the selected object, is not very intrusive IMHO. Thanks.

Also, can the confirmation sound when right clicking to give a mission be generalized. Currently you get one when you right click to attack a target, but can it be generalized to others orders? Not the same sound, right, but a very discreet one would do. If it can be different depending of the order, then all the better, but this is optional. I often wonder if a particular order is taking into account when I right click.
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taltamir
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by taltamir »

it still has the problem where every new ship design made by the AI does NOT obsolete the old ship designs.
as a result you end up with tons of non obsolete designs that clog up any build menu.
So I have to select "show all non obsolete", sort by role, and go role by role and obsolete all but the latest version.

also reserach stations:
1. require drives and other weird things
2. are all illegal builds as made by the AI
3. selecting new design and selecting a research station role causes the game to crash.
4. the game crashes quite often anyways... much more often then previous editons.
I do not have a superman complex; for I am God, not Superman.
taltamir
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by taltamir »

PS. opening a save from 1.03 in this version made my money show up as 3 red letters NaN or something (I don't remember anymore, I deleted the saves)
I do not have a superman complex; for I am God, not Superman.
Kriegsspieler
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Kriegsspieler »

I'm sorry if this has been posted elsewhere (Erik, maybe you should start a "1.04 beta feedback" thread?), but I find it odd that now at the start your main space port is not QUITE large or modern enough to build destroyers. It can build frigates, but has to research advanced construction yard to build destroyers. Is that WAD? Seems odd . . . .
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Zakhal
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Zakhal »

ORIGINAL: Kriegsspieler

I'm sorry if this has been posted elsewhere (Erik, maybe you should start a "1.04 beta feedback" thread?), but I find it odd that now at the start your main space port is not QUITE large or modern enough to build destroyers. It can build frigates, but has to research advanced construction yard to build destroyers. Is that WAD? Seems odd . . . .
The started dd design is too large. Remove two pieces of armor and you can build it.
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
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