Bloody Omaha MMCCIII CoI Test 2

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vonB
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by vonB »

Definately better...
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Andrew Williams
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by Andrew Williams »

Just noticed the russians have fled


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Dundradal
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by Dundradal »

So is there a new plugin up?
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Andrew Williams
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by Andrew Williams »

Not yet... I'm alpha testing Paladins update... and making a few adjustments
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Dundradal
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by Dundradal »

Command half track is missing its 37mm cannon.

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"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
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Andrew Williams
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by Andrew Williams »

All Sdkfz250/10 (w/- 37mm) Fixed



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RE: Bloody Omaha MMCCIII CoI Test 2

Post by Andrew Williams »


[quote]ORIGINAL: Andrew Williams

250/10 w/- 37mm Fixed




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Dundradal
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by Dundradal »

The example I showed is a Command halftrack, not the support version.
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Go."
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vonB
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by vonB »

I think I spotted an Allied Infantry Team which says it includes a Bazooka (in the Roster), but the Bazzoka didn't seem to appear with the Team on the battlefield. I'll have to go back and check...
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Andrew Williams
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by Andrew Williams »

All sdkfz 250/10's are fixed   ;)



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Andrew Williams
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by Andrew Williams »

Bazooka

IIRC , if it's a secondary weapon you won't see it until he brings it out to use.
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CSO_Talorgan
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by CSO_Talorgan »

ORIGINAL: vonB

I don't know how MMCC3 decides the layout for the deployment areas.

Isn't it random?
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vonB
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by vonB »

if it's a secondary weapon you won't see it until he brings it out to use.

and where does he hide it when he is not using it? [;)]
Isn't it random?

I honestly do not know, but it would seem that way as they can be quite bizarre at times...
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Andrew Williams
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by Andrew Williams »

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Dundradal
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by Dundradal »

ORIGINAL: Andrew Williams

All sdkfz 250/10's are fixed   ;)

Currently or in next update? You are confusing me a bit here.
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vonB
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by vonB »

LOL! Inconspicuously tucked away...
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CSO_Talorgan
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by CSO_Talorgan »

ORIGINAL: vonB

they can be quite bizarre at times...

Yes
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Andrew Williams
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by Andrew Williams »

This is update info. only.

A notification will be made when an updated download is available.


Paladin has sent me some files to 'Alpha"test before unleashing it on the community.
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Andrew Williams
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by Andrew Williams »

Ok... a new client is available.

Please report any errors.

The campaign will continue from where it is.... no reset.


Instructions.

*****Backup your playername.dat, you may be able to continue with this playername*****

1. Close MMCCIII

2. Use modswap to uninstall BloodyOmaha MMCCIII client


3. Download the new BloodyOmaha MMCCIII client and unzip it to your \plugins folder overwriting the old file of the same name.

4. Use modswap to install BloodyOmaha MMCCIII client.


5. Play
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CSO_Talorgan
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RE: Bloody Omaha MMCCIII CoI Test 2

Post by CSO_Talorgan »

ORIGINAL: vonB

I honestly do not know, but it would seem that way as they can be quite bizarre at times...

Sorry to keep harping on about the deployment areas, but when you think about it, the game seems to be able to choose from a selection of different possibilities ... so why can't we? Why can't the human intervene, just before game start, and select from a pre-determined choice of deployment areas designed to correspond to the direction of approach at the operational level?
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