Just learning

Share your best strategies with other players here.

Moderator: MOD_WestCiv

User avatar
terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

RE: Just learning

Post by terje439 »

#5 sorry thought you could let your ships enter port if you violated neutrality, seems you cannot. My bad.

Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
User avatar
GShock
Posts: 1204
Joined: Sun Dec 09, 2007 4:56 pm
Location: San Francisco, CA - USA

RE: Just learning

Post by GShock »

Ehehehe Well of course you have 3 factories, almost 4 right there but the point remains.

I almost conquered the entire africa, the total of southern europe and even part of central europe and ALL my provinces had the labor slider on 0 with the exception of Madrid where I was testing the production of new units and the movement of the labor slider didn't change much... with all this situation going on I am in heavy excess of labor because all those provinces have factory factors of 1 or 2 (and certainly not because of the labor slider as I said).

However, the manual does say that it has nothing to do with labor resource just with unit production speed... and that's the problem, it doesn't seem to affect it at all. Something to investigate on... for next patch. Going to look into this a bit more tomorrow. Thanks for posting Ter. :) 
How long will you pretend you can't do anything about it? Support www.animalsasia.org
User avatar
terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

RE: Just learning

Post by terje439 »

ORIGINAL: GShock

Ehehehe Well of course you have 3 factories, almost 4 right there but the point remains.

I almost conquered the entire africa, the total of southern europe and even part of central europe and ALL my provinces had the labor slider on 0 with the exception of Madrid where I was testing the production of new units and the movement of the labor slider didn't change much... with all this situation going on I am in heavy excess of labor because all those provinces have factory factors of 1 or 2 (and certainly not because of the labor slider as I said).

However, the manual does say that it has nothing to do with labor resource just with unit production speed... and that's the problem, it doesn't seem to affect it at all. Something to investigate on... for next patch. Going to look into this a bit more tomorrow. Thanks for posting Ter. :) 

Hmmm what you say does not agree with me.
The problem is that the term labor is used in two ways, so are you talking about the labor RESOURCE (LR in this post)? Because that is what I am talking about, not the ammount of labour to allocate to the provinces.
Every province produce 1 LR no matter what, but cities with higher population and factories will usually give more LR if you move the labor-slider.
If I reduce the labor slider to 0, Paris will only give me 1 LR not the 8LR they give me atm.
However not all provinces are good at producing labor even with high pop and alot of factories for some reason, so you will only have to check the provinces you gain to see.
And EXCESS labor??? Seriously?? I always have way to few LR.

Oh, and I am pretty sure I have 4 soon 5 factories [;)]

Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
User avatar
GShock
Posts: 1204
Joined: Sun Dec 09, 2007 4:56 pm
Location: San Francisco, CA - USA

RE: Just learning

Post by GShock »

I am talking about the labor SLIDER which doesn't seem to affect labor resource production or unit production speed either. In other words this slider seems to be broken. It is not possible to produce, backspace, change slider and then reproduce, so in order to test this, I need to reload the game... I didn't check that out but will do later today. Remember, the manual states Labor slider affects unit production speed.

I still have the problem with sieges. I started new game (standard scenario this time) with spain. Declared war on Morocco at the first turn... however I had forgotten in this scenario, Spain is allied to France and immediately at war with Britain so my fleets were destroyed and I couldn't go to Africa with my spanish army. However, at the third turn, Algeria became my protectorate which granted me the use of its corps of 42k men (all infantry but 1 cavalry). I moved this corps to Morocco, it's in full supply (Algeri, Oran and even Morocco itself have a depot) but the siege didn't start in 3 consecutive turns (tried with all three siege types, starve no good, fire at walls no good, charge the walls no good). I have no idea why this siege (like others I have written above) doesn't start.

You said maybe the army is not in supply but in this case it is. I say maybe the army has no general attached, maybe it's a matter of initiative (which also has to do with general missing of course) or maybe it's troop type (this corps has no artillery for example, or a container might be composed of cavalry only) or maybe it's a matter of ratio between besieged and besieger (i.e. if there are 7000 men garrisoning Tangiers there have to be X men besieging it for the siege to begin). I really don't know but it's very VERY frustrating indeed. I don't know whether this is a bug or not but I suppose you're the only one that can clear this issue which is CRITICAL to me.
How long will you pretend you can't do anything about it? Support www.animalsasia.org
User avatar
terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

RE: Just learning

Post by terje439 »

You are incorrect [:)]
If you see my screenie, Paris is producing 8 labour resources and the slider is maxed. If I were to reduce the slider it would drop down untill it reached 1 labour resource which is the lowest it be in any city.

A siege is calculated (I will look up the formula when I wake up) by the besieging army "size" and the besieged army "size".
If the besieger is not of a large enough "size" the siege will not be effective.

The word size has "" because it is not all about number of men, but also what sort of troops.

Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
User avatar
GShock
Posts: 1204
Joined: Sun Dec 09, 2007 4:56 pm
Location: San Francisco, CA - USA

RE: Just learning

Post by GShock »

You are right on the siege as I saw on the appendix and manual (light) the tables you refer to with siege sizing so everything is correct and in order, I just couldn't find out how or why and I did now.

Still... about the labor slider, the manual CONFIRMS this slider is used to affect the production speed of new units but of course I believe you and your SS. Something to pass on to the team for the patch... gone crazy to find out how to speed up the new units process but I think this is only working with docks+ships and not with new land units. Unless the barracks... .... .... .... but I don't think so.
How long will you pretend you can't do anything about it? Support www.animalsasia.org
Post Reply

Return to “The War Room”