Counter Mod

Post new scenarios and mods here to share with other gamers.
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Bleck
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RE: Counter Mod

Post by Bleck »

ORIGINAL: Agent S
Please note, country colours are changed in the scenario folder countries.csv file. I can post colour codes to match the picture if required.
Looks like someone did't read my post about changes regarding skins in patch 1.03 [;)]
tm.asp?m=2529872
Another new thing is possibility to redefine colors of countries (default ones are in scenarios countries.csv).
Now you can add countries.csv to units skin folder with new colors definition for any country you want (country ID is important, not name).
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Magpius
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RE: Counter Mod

Post by Magpius »

@bleck,
okay I may have forgotten all that fine print...but; how much free time do you think we have? [:)]
Yes, I can go in and add the country colours, (and will do so), but not all will agree on the choices...as for individual unit pictures/ regiment patches[X(]
How many years have you got? [:'(]
A
[Edit] If colour 2 is not used, why does it need to be included in the unit's .csv definition file?
Is the 2nd, 3rd, 4th colour definitions a redundant code for something no longer under consideration? or is it being retained for some future purpose? just curious.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Magpius
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RE: Counter Mod

Post by Magpius »

Bleck,
Where is the country colour code embedded into the land_units.csv file? I tried cutting in your example, but the countries.csv colours still over-ride the unit.csv
...any chance you could add in some country colour code into my land-units.csv and post back into the thread, as proof of concept, as I notice Razz had issues trying to get unit pics for ships.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Bleck
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RE: Counter Mod

Post by Bleck »

ORIGINAL: Agent S
If colour 2 is not used, why does it need to be included in the unit's .csv definition file?
Is the 2nd, 3rd, 4th colour definitions a redundant code for something no longer under consideration? or is it being retained for some future purpose? just curious.
Both. Redundant AND retained for some (unknown yet) future purpose.
ORIGINAL: Agent S
Where is the country colour code embedded into the land_units.csv file?
Not in land_units.csv, you need to create new file named countries.csv in your skin folder. Example attached.
Attachments
countries.zip
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Magpius
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RE: Counter Mod

Post by Magpius »

Thanks again B.
Can I suggest that the countries.csv file for SOP & TOW have the same country code list.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Magpius
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RE: Counter Mod

Post by Magpius »

@seamonkey
SC1 was a great game.
It was not just his units, but his GUI mod also, that I used extensively.
JB even hinted at working on a TOW mod in the forums here, but I'm not sure what happened?
I know the SC2 players are fanatical and highlight the quality of the game play, but, it's just not hexes! (very old debate@battlefront!)
If you still have JB's counter mod for SC1 feel free to post here and I will try to incorporate accordingly (time willing).
thanks


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Magpius
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NATO Counter Mod

Post by Magpius »

This counter set is the reworked NATO units from TOW.
NB It also includes a countries.csv file that will change the default scenario colours.
example below

zip file next post.

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nato.jpg
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Magpius
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RE: NATO Counter Mod

Post by Magpius »

Here is the .zip file.
NB: You will need to make a [UnitsSkins]Folder to place these files in...
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[UnitsSkin]Andrew1.zip
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Rasputitsa
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RE: NATO Counter Mod

Post by Rasputitsa »

Thanks very much, really nice work, just as it was for TOW.[:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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Magpius
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RE: NATO Counter Mod

Post by Magpius »

Thanks Rasp.
I'm glad you like them.
-a slight tweak from TOW, relocation of commander icons, etc.
based on original graphics. more a .csv mod
Oh and England all out before end of first day's play...[:D]
[:'(]

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Tomokatu
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RE: NATO Counter Mod

Post by Tomokatu »

Agent S gloated:
 
Oh and England all out before end of first day's play...[:D]
[:'(]

 
Hey, you've got an election coming up. Pay attention to the pollyticks, not sit around drinking Melbourne Bitter  and listening to Kerry O'Keefe on the ABC!
(Tomo cracks the whip!)

Now get back to the design table, we want more counters from you quicksmart or you'll be eating Whiskas again NEXT year.
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Magpius
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RE: NATO Counter Mod

Post by Magpius »

Tomo,
working on it.
maps not counters atm.
nothing beats Kerry!

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Rasputitsa
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RE: NATO Counter Mod

Post by Rasputitsa »


Oh and England all out before end of first day's play...[:D]
[:'(]

You have to admit that England produces consistent results in most sports, either way it's a small price to pay for some good game graphics from down-under. [;)]

Pity about the gloomy bad light [:(], we have bright sunshine here [8D], snow on the way. [:)]

PS - surely you would want to extend the agony over more than one day. [:'(]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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Tomokatu
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RE: NATO Counter Mod

Post by Tomokatu »

The agony has already lasted a century.
That's what The Ashes was all about - "The Death of English Cricket". Isn't that what it says on the Holy Urn?
 
Just rubbing your noses in it now, that's all.
 
For every action, there is an equal and opposite malfunction
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Rasputitsa
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RE: NATO Counter Mod

Post by Rasputitsa »

Not 'was' all about, IS all about. [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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Magpius
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Focus gentlemen...

Post by Magpius »

Nice thread hijack, maybe this will get you back on track.[;)]


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Rasputitsa
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RE: Focus gentlemen...

Post by Rasputitsa »

Good work, as usual, I assume the map is for TOW, is it one that you have posted, as I don't remember seeing before ? [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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Tomokatu
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RE: Focus gentlemen...

Post by Tomokatu »

I like 'em. Informative, crisp, easily distinguished on a crowded map.
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Magpius
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RE: Focus gentlemen...

Post by Magpius »

The map's an old TOW mod. (not all mods I make go as far as upload).
The counters are based on the WW1 Matrix game 'Guns of August', check out the AAR's to see them in action.
I'll post 'em if you want 'em.

Someone made a set like these previously...for TOW.
These will be SOP compatible.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Rasputitsa
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RE: Focus gentlemen...

Post by Rasputitsa »

Easy to say for those not doing the work, but the more options available the better the game is. I for one, would like to try them out. [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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