Support Unit Commitment

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Baron von Beer
Posts: 227
Joined: Thu Sep 18, 2003 12:48 pm

RE: Support Unit Commitment

Post by Baron von Beer »

One more SU related question: So far I've left everything locked and done it myself. When using the automated/support level # method, do you still get charged admin points? I can't imagine it being free, but didn't see it stated one way or the other in the manual, only that "moving them" cost 1 point.
User avatar
pompack
Posts: 2585
Joined: Sun Feb 08, 2004 1:44 am
Location: University Park, Texas

RE: Support Unit Commitment

Post by pompack »

ORIGINAL: Baron von Beer

One more SU related question: So far I've left everything locked and done it myself. When using the automated/support level # method, do you still get charged admin points? I can't imagine it being free, but didn't see it stated one way or the other in the manual, only that "moving them" cost 1 point.

Lock 'em and move 'em: AP cost
Set pull levels at each HQ and walk away to let the AI sort it out: no AP cost.

I find that letting the AI sort it out works fairly well especially since I am not yet sure what I really want to do with the SU. OTOH the Germans get so many AP that if you leave it on automatic you are maxed out by about Turn 10 (depending on how many leaders you swap around). Next time I will leave it on automatic until I get the leaders and the force structure I want and then change to manual control.
User avatar
madgamer2
Posts: 1235
Joined: Wed Nov 24, 2004 3:59 pm

RE: Support Unit Commitment

Post by madgamer2 »

one of the more interesting factors of GG's game's are he understands that battle is confusion. or to put it in game terms a die roll. You can save any turn in a game like this and rerun iot a hundred times and it won't come out the same. His games are the best because he factors in the unexpected, the doubt, the possibility that the best laid plan will fail and the hasty throw caution to the wind attack will work much better than you could have hoped for. I just love the guy's games and are the only designer who's games I would buy sight unseen.

Madgamer2
If your not part of the solution
You are part of the problem
User avatar
goodwoodrw
Posts: 2665
Joined: Mon Feb 14, 2005 12:19 pm

RE: Support Unit Commitment

Post by goodwoodrw »

SU committed to battle dependent to leaderships modifiers at all levels or SU directly attached to CU are committed every time?
Formerly Goodwood

Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Support Unit Commitment

Post by Speedysteve »

ORIGINAL: BASB

SU committed to battle dependent to leaderships modifiers at all levels or SU directly attached to CU are committed every time?

Dependent on initiative of leader at Corps HQ.
WitE 2 Tester
WitE Tester
BTR/BoB Tester
Post Reply

Return to “Gary Grigsby's War in the East Series”