Worth another look

Armchair generals and fans of grand strategy can take their turns building great empires or protecting the world from tyranny during these pivotal moments in world history. In addition to nation-level trade and diplomatic concerns, you are tasked with managing region and city-level projects, choosing the right technologies to research, directing military movement and development, conducting international diplomacy, maintaining domestic stability and producing resources vital to making everything else possible. No two games of Making History II: The War of the World will be the same as there are an unlimited number of ways to achieve your goals. The choices you make determine the history of your nation. Whether that history will speak of a liberator or a conqueror is up to you!
Rosseau
Posts: 2947
Joined: Sun Sep 13, 2009 2:20 am

RE: Worth another look

Post by Rosseau »

You're doing pretty well without cheating, let me tell you.
redkraken
Posts: 10
Joined: Tue Apr 19, 2011 11:06 pm

RE: Worth another look

Post by redkraken »

Agreed - I bought it as well, despite being very unimpressed with the 1st version a while back. This looks a lot better, though the lack of a comprehensive manual is going to really hurt their ability to reach out to a new pool of players; I hope that gets fixed soon. I'm definitely hitting some things that confuse the heck out of me, but the depth of the game is great, and I'm interested enough to keep chewing on it until I feel like I can play it properly.

If only I could stop going broke. Time to read up on the FAQs and other resources. [:'(]
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Chris Bisson
Posts: 147
Joined: Sat Oct 22, 2005 11:18 pm

RE: Worth another look

Post by Chris Bisson »

ORIGINAL: rosseau

You're doing pretty well without cheating, let me tell you.

I find the trick is to set as much of your cities to "fluff" production (textiles or goods or appliances)as possible while nursing a few cities at a time untill you get enough of a bankroll to build things. always finding that I cannot build much at the same time as the economy will go belly up quick as hell. It's Hard to build up while fighting a war. I think the next game I will be better off to stay neutral as long as possible to build up the factories and economy level as far as possible. I wonder why there is no tax rate in the game to subsidize the economy a bit more.....hmm?[&:]
What's with the negative waves?
redkraken
Posts: 10
Joined: Tue Apr 19, 2011 11:06 pm

RE: Worth another look

Post by redkraken »

ORIGINAL: rosseau

I find the trick is to set as much of your cities to "fluff" production (textiles or goods or appliances)as possible while nursing a few cities at a time untill you get enough of a bankroll to build things. always finding that I cannot build much at the same time as the economy will go belly up quick as hell. It's Hard to build up while fighting a war. I think the next game I will be better off to stay neutral as long as possible to build up the factories and economy level as far as possible. I wonder why there is no tax rate in the game to subsidize the economy a bit more.....hmm?[&:]

Good advice. I'm finding economic meltdown to be all too easy.
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Chris Bisson
Posts: 147
Joined: Sat Oct 22, 2005 11:18 pm

RE: Worth another look

Post by Chris Bisson »

ORIGINAL: TatteredKing

ORIGINAL: rosseau

I find the trick is to set as much of your cities to "fluff" production (textiles or goods or appliances)as possible while nursing a few cities at a time untill you get enough of a bankroll to build things. always finding that I cannot build much at the same time as the economy will go belly up quick as hell. It's Hard to build up while fighting a war. I think the next game I will be better off to stay neutral as long as possible to build up the factories and economy level as far as possible. I wonder why there is no tax rate in the game to subsidize the economy a bit more.....hmm?[&:]

Good advice. I'm finding economic meltdown to be all too easy.


I know! Build build build your factories and research buildings for as long as you can and make sure to build up your territories to max coal,metal,food production and the only way to do it fast is to stay out of wars. You don't need to build large ammounts of troops and arms that way. I think making vehicle plants in all your cites is a priority since making autos have the best payoff in money for you. Meaning less of your cities overall to support your upkeep and economy.
What's with the negative waves?
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MuzzyDev
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Joined: Sat Nov 20, 2010 1:30 pm
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RE: Worth another look

Post by MuzzyDev »

1.24 is out now and it's the biggest update ever!

Chris--
Chris Parsons
Product Manager
Muzzy Lane Software
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