TLD for LSA...Matrix, may I?
RE: TLD for LSA...Matrix, may I?
Those guns look good TAIL_GUNNER!
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RE: TLD for LSA...Matrix, may I?
Well thanks man, but I suppose I should divulge that the IG was ripped straight outta CC3...well, actually the old CC3 demo I found still online as my original copy of CC3 is long, long gone...
The two KwK's I chopped up from a model on Google Sketch....I really couldn't draw anything from scratch if my life depended on it..
They look kinda small to me though....here's a PaK38 from TLD for comparison....what do you think?

The two KwK's I chopped up from a model on Google Sketch....I really couldn't draw anything from scratch if my life depended on it..
They look kinda small to me though....here's a PaK38 from TLD for comparison....what do you think?

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AKA "Juggalo"
RE: TLD for LSA...Matrix, may I?
Those guns look great to me. This mod would hugely enhance TLD's GC!
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RE: TLD for LSA...Matrix, may I?
Thanks Amgot. Here's hoping so!ORIGINAL: Amgot
Those guns look great to me. This mod would hugely enhance TLD's GC!
When I first started this, I thought I'd just do a straight port...but it's morphing into something else..
The changes between TLD and LSA seemed minor to me at first...but really digging in under the hood has shown how vastly enhanced the LSA engine is over TLD.
For example, I've spent the last two days researching the 4th Cavalry Group at Utah and also when the 'D' Coy (Stuarts) of the various independent US Tank Battalions arrived. I've learned that some of the 4th Cavalry units were to plow ahead and link-up with the 82nd Airborne as quickly as possible. With the LSA engine, I can simulate the arrival of these units by adding them to the Force Pools of the Airborne units....and they will become usable to the para-troops only IF the 82nd can trace supply to a major supply source. Same with the light tanks, which can be added to their respective force pools during the time they historically arrived.
How freaking cool is that?[8D]
AKA "Juggalo"
- Andrew Williams
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RE: TLD for LSA...Matrix, may I?
It's great isn't it.
The original plan was to back port all those features to tLD and WaR.
But this can be achieved but updating tLD and WaR as mods to LSA.
The original plan was to back port all those features to tLD and WaR.
But this can be achieved but updating tLD and WaR as mods to LSA.


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RE: TLD for LSA...Matrix, may I?
ORIGINAL: Andrew Williams
It's great isn't it.
The original plan was to back port all those features to tLD and WaR.
But this can be achieved but updating tLD and WaR as mods to LSA.
It is pretty cool..if I ever get done with this I'm a gonna give classic CC5 a make-over too....
Noticed today though there's no WN62 in TLD! Fox Green map just gets kind of cut off between it and Easy Red....
WN62 was a major killing ground for the Germans....kinda bummed it's not in the game..
I'm sure I'll get over it though..[:o]
AKA "Juggalo"
- CSO_Talorgan
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RE: TLD for LSA...Matrix, may I?
ORIGINAL: TAIL_GUNNER
It seems the 2, 3, and 4 slots in LSA weapons.txt are now hard-coded
I hate when they do that!
- Platoon_Michael
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RE: TLD for LSA...Matrix, may I?
ORIGINAL: Andrew Williams
It's great isn't it.
The original plan was to back port all those features to tLD and WaR.
But this can be achieved but updating tLD and WaR as mods to LSA.
So I'm assuming that the upgrades won't be back ported to tLD or WaR?
Sucks cause it might be fun to blow the bridge at Trois Ponts but not to the expense of having to start modding all over to get what I have now into LSA.
I have way too much time in what little I have now,just the thought of starting over is a HUGE Moral killer.
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RE: TLD for LSA...Matrix, may I?
well after three weeks of procrastination....forcing myself to start the gargantuan job of editing fpools.txt.
Anyone know where I can find a blank rectangular graphic used for the STRPATCH?
LSA version please..
thanks!
Anyone know where I can find a blank rectangular graphic used for the STRPATCH?
LSA version please..
thanks!
AKA "Juggalo"
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RE: TLD for LSA...Matrix, may I?
Finally stopped playing the Bloody Omaha mod long enough to do some force pools editing today. (Great mod by the way! It's also dying for a LSA conversion...[&o])
A little over half-way done with that maddening task. I think for the 1.00 version, I'll do a pretty much straight conversion from the TLD force pools....but later I'll add more variety to the BGs with various reinforcements....for one example how about some 4.2" mortars on the American beaches in later waves.
More guns to show....most of these will be static junk on the landing areas....although quite a few German BGs will use the ex-Soviet IG instead of the 7.5cm leIG18.
Special thanks to Tejszd for letting me use the 75mm and 47mm guns from his France mod. Also gonna use the 75mm graphic for a 7.65cm FK 17(t).
The 45mm ex-Soviet gun is stolen from LSA. Am also gonna rip the SdKfz 10/4 and a Panzer IIIG from it for this mod.

A little over half-way done with that maddening task. I think for the 1.00 version, I'll do a pretty much straight conversion from the TLD force pools....but later I'll add more variety to the BGs with various reinforcements....for one example how about some 4.2" mortars on the American beaches in later waves.
More guns to show....most of these will be static junk on the landing areas....although quite a few German BGs will use the ex-Soviet IG instead of the 7.5cm leIG18.
Special thanks to Tejszd for letting me use the 75mm and 47mm guns from his France mod. Also gonna use the 75mm graphic for a 7.65cm FK 17(t).
The 45mm ex-Soviet gun is stolen from LSA. Am also gonna rip the SdKfz 10/4 and a Panzer IIIG from it for this mod.

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AKA "Juggalo"
RE: TLD for LSA...Matrix, may I?
Thanks for the update, looking good! I wonder if the AI finally can put up some sort of show on the beaches, with the static BG's.
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RE: TLD for LSA...Matrix, may I?
Thanks for the compliment.
I'm pretty certain fixing the static guns will make it much harder storming the beaches....maybe too hard. I know in the original TLD the AI likes to put it's AT guns way in the back...
I also plan to fix the German troops in the static BGs so they do not deploy in odd places....no more sneaky Germans hiding in the Landing Craft in the water!
But I think the added difficulty will be somewhat offset with the addition of more M4A1 Shermans. I've noticed all the DD tanks are accounted for, but the regular Shermans that were landed directly on the beach are not...also will add extra Shermans to simulate the M4 dozers on the American beaches.
I must also say I really like how the force pools are calculated.....in LSA you input the historical numbers of squads, weapons, vehicles, guns, etc., and based on the difficulty multiplier, your force pool is easily created. Pretty slick...[&o]
I'm pretty certain fixing the static guns will make it much harder storming the beaches....maybe too hard. I know in the original TLD the AI likes to put it's AT guns way in the back...
I also plan to fix the German troops in the static BGs so they do not deploy in odd places....no more sneaky Germans hiding in the Landing Craft in the water!
But I think the added difficulty will be somewhat offset with the addition of more M4A1 Shermans. I've noticed all the DD tanks are accounted for, but the regular Shermans that were landed directly on the beach are not...also will add extra Shermans to simulate the M4 dozers on the American beaches.
I must also say I really like how the force pools are calculated.....in LSA you input the historical numbers of squads, weapons, vehicles, guns, etc., and based on the difficulty multiplier, your force pool is easily created. Pretty slick...[&o]
AKA "Juggalo"
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RE: TLD for LSA...Matrix, may I?
Sure could use some advice or a tip..banging my head for hours over this..
Made a small test scenario...can get to the Battle Group screen OK, but when I press "Next" to begin the battle, the game crashes CCE.exe to desktop after about 5 seconds..
Can edit other side and preview map no problem..also can switch units out..
Any ideas??
Made a small test scenario...can get to the Battle Group screen OK, but when I press "Next" to begin the battle, the game crashes CCE.exe to desktop after about 5 seconds..
Can edit other side and preview map no problem..also can switch units out..
Any ideas??
AKA "Juggalo"
- RD Oddball
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RE: TLD for LSA...Matrix, may I?
When you click next on the BG screen do you see any progress messages after hitting next or does it immediately crash? If you see any progress messages / bars what do they say? How far the loading gets will tell you what is wrong.
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RE: TLD for LSA...Matrix, may I?
Well when I first started testing, it would get all the way through the progress and I'd hear the "drum roll", and then it'd crash with a report.
But now, I've got it so mucked up that it crashes immediately without a report....[8|]
But now, I've got it so mucked up that it crashes immediately without a report....[8|]
AKA "Juggalo"
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RE: TLD for LSA...Matrix, may I?
I think the issue may lie within Campaign.txt
If I use TLD's Campaign.txt, the crash happens after the "drum roll" sound...
If I use a modified TLD Campaign.txt with the new LSA data, it will crash immediately..
I assume you must use the new LSA data for Campaign.txt to function correctly, and here is what I have appended to the TLD Campaign.txt
0,0 (Assault crossing available)
0 (Count of bridges)
0 (Crossing sites)
0 (Force retreat on bridge demolition)
If I use TLD's Campaign.txt, the crash happens after the "drum roll" sound...
If I use a modified TLD Campaign.txt with the new LSA data, it will crash immediately..
I assume you must use the new LSA data for Campaign.txt to function correctly, and here is what I have appended to the TLD Campaign.txt
0,0 (Assault crossing available)
0 (Count of bridges)
0 (Crossing sites)
0 (Force retreat on bridge demolition)
AKA "Juggalo"
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RE: TLD for LSA...Matrix, may I?
Scratch that...it ain't Campaign.txt that's causing the problem...
Cut off the new LSA data and it runs in LSA no problem..
It's gotta be a map or sprite problem....but I'll be damned if I know what it is..
I think I've tried just about everything....about to throw in the towel...
Cut off the new LSA data and it runs in LSA no problem..
It's gotta be a map or sprite problem....but I'll be damned if I know what it is..
I think I've tried just about everything....about to throw in the towel...
AKA "Juggalo"
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RE: TLD for LSA...Matrix, may I?
I'm such a moron.....somehow mixed up my .gdg files and had TLD's GameGadg.gdg in the LSA engine mod.....[8|]
Now back to the fun stuff....like recycling graphics from 1999![8D]

Now back to the fun stuff....like recycling graphics from 1999![8D]

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AKA "Juggalo"
RE: TLD for LSA...Matrix, may I?
Glad you figured it out Tail_Gunner!!!
- RD Oddball
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RE: TLD for LSA...Matrix, may I?
It's an easy mistake to make TG. Glad you found the solution. Stick with it.