PCO : Product Review/Open Letter

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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Yoozername
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RE: PCO : Product Review/Open Letter

Post by Yoozername »

I also think it is a good abstraction. 
 
The wargamer, that does not want realistic constraints may also find that there are games that give them options that meet thier needs.  Perhaps 'death-mode' products, like the ones that the kids at Columbine favored, can meet all needs.
 
In my case, I say PCO is on to something and I hope they devlop it further.
 
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Jacko
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RE: PCO : Product Review/Open Letter

Post by Jacko »

Last night I gave one of my platoons an order to rush out of a building and into safety in a nearby wood. A T-34 with it's back to my escaping platoon turned as fast as a ballerina, while my platoon ran for their lifes but almost stood still. They were wiped out by MG-fire of the tank. What I mean to say is, the infantry should be able to move a lot faster. There are still too many little, but gamebreaking problems. The same problems occurs in CM1. It always annoyed to hell out of me, to put it a bit crude. Assaulting or running infantry should be fast movers. 
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RE: PCO : Product Review/Open Letter

Post by Yoozername »

Jacko that would be great video.  can you send it?
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Jacko
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RE: PCO : Product Review/Open Letter

Post by Jacko »

I haven't got it saved, Yoozername. But I've seen it happen before with a Panzerschreck team.

Another strange thing was that the same T-34 moved a bit backwards and forwards all the time, like a driver who can't find the right gear. It went on for at least a turn of two. Things like that need to be ironed out. 
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sztartur2
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RE: PCO : Product Review/Open Letter

Post by sztartur2 »

I also noticed StuGs turning to target as fast as a ballerina. 
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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Jacko
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RE: PCO : Product Review/Open Letter

Post by Jacko »

Now don't misunderstand Sztartur and me. We never actually WATCH ballet of course. [:D]
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RE: PCO : Product Review/Open Letter

Post by Yoozername »

I see about a 3 second 90 degree turn for a StuG. 
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junk2drive
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RE: PCO : Product Review/Open Letter

Post by junk2drive »

Jacko run a test. Have squads move, rush and charge to a point like a tree or building. Measure the distance with your line of sight tool first. Something easy like 100m. Time the movement to distance and see if it compares to real life with a full load on your back.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Jacko
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RE: PCO : Product Review/Open Letter

Post by Jacko »

They did it in 1 minute and 15 seconds. Rushing that is. I guess that is pretty realistic with full fighting gear. It's been a long time ago, but I remember it made running amazingly difficult. I'm glad to see that is allright. Perhaps the situation I did describe with the infantry platoon and Panzerschreck team was due to other reasons, like being under fire or wounded squad members. 
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junk2drive
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RE: PCO : Product Review/Open Letter

Post by junk2drive »

We did try to make speeds of things in the game realistic. If you notice something that doesn't seem right, run a test, then let us know.

I confused myself one time by leaving the units supersized. Running a replay at normal size made a big difference.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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sztartur2
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RE: PCO : Product Review/Open Letter

Post by sztartur2 »

Did you have such deep considerations regarding turret speed and tracked vehicles turning time?

Where could these parameters be edited?
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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junk2drive
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RE: PCO : Product Review/Open Letter

Post by junk2drive »

You really should read the manual someday.
5.3 Unit Specifications
Beneath the armor chart are four additional attributes:
 » Size indicates how easily the unit is spotted; the higher
the number, the easier it is for the enemy to see it.
 » Speed indicates the number of meters the unit can move using Normal speed
(to the left of the slash) and Rush speed (to the right of the slash) ) in a full
80 second turn, so half of each value is the speed per 40 second phase.
 » Stun indicates how easily the crew of a vehicle is stunned. A positive
modifier here indicates a vehicle that is more likely to receive a stun
effect from a hit. A negative modifier indicates stun protection.
 » RM indicates, for turreted vehicles only, how quickly the turret
can rotate. This is always expressed as an R (for Rotation)
followed by a (F)ast, (M)edium, (S)low, or VS (Very Slow). (For
example, a Fast turret can turn 135 degrees in 20 seconds)
The first line of the armoured unit xml is where the RM is listed.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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sztartur2
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RE: PCO : Product Review/Open Letter

Post by sztartur2 »

Thank you! This is the power of PCO. Is you reach the critical mass of supporters these values will converge to the right ones (if they are not there already.) Remember the H2H mod for SPWaW by PzLeo.

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
Yoozername
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RE: PCO : Product Review/Open Letter

Post by Yoozername »

ORIGINAL: sztartur

I also noticed StuGs turning to target as fast as a ballerina. 

Are you sure that you were watching at 'real-time' and not an accelerated time frame?

There is ample video evidence of many WWII AFV turning much faster than has been represented in games like CMBB and even CMN.
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