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Post by Bill Earley »
Post by Curtis Lemay »
ORIGINAL: Panama
It is effective in reducing the number of rounds you have to work with. Thus, watered down and/or truncated.
I'm through with this thread
ORIGINAL: Bill Earley
You are trying to have your cake and eat it too.
If you don't want turn burn set the MRPB to 1 and
ATTACK 10 TIMES for the battle that would take 10 rounds.
What could be simpler.
ORIGINAL: Curtis Lemay
ORIGINAL: Panama
It is effective in reducing the number of rounds you have to work with. Thus, watered down and/or truncated.
What on earth are you talking about??? The MRPB reduces or eliminates turn burn - giving you more rounds, not less.
I'm through with this thread
Let's hope so - someone reading might think you know what you're talking about.
Let's be clear: Designers wanting to limit turn burn in their scenarios have a perfectly good tool to use: The MRPB setting. Most scenarios would do well to set it to three - unless you really want turn burn effects. Leaving it at the default value of 99 will not reduce turn burn at all, and you can expect players to squawk.
Now, of course, it's not absolutely perfect. No one has said that it was. But it is very effective and will do fine for now.
ORIGINAL: Curtis Lemay
Let's hope so.
Post by Bill Earley »
ORIGINAL: Panama
ORIGINAL: Bill Earley
You are trying to have your cake and eat it too.
If you don't want turn burn set the MRPB to 1 and
ATTACK 10 TIMES for the battle that would take 10 rounds.
What could be simpler.
Do you have any idea what you are saying? Let me explain.
You are saying to take a large scenario such at Fire in the East, which is already complex, and cutting each turn up into ten more turns. So after each round each battle has to be revisited, if you can even remember where they all are, and redo each and every one of them.
Changing the MRPB to 1 is not advisable for all scenarios. A setting of 3 or 4 would work the best I believe, giving 3 or 4 rounds of combat map wide. About what we all want and find manageable.ORIGINAL: Panama
Do you understand that changing MRPB in all scenarios is NOT advisable? That reducing the MRPB adds complexity to a scenario? It's like saying to avoid running out of gas you should stop at each and every filling station you come to and fill up.
Excellent so we are on the same page so far.ORIGINAL: Panama
A) Now, I will agree that, in order to avoid turn burn, the only option is to reduce MRPB. I'm NOT arguing that and I've never argued that. I'm in complete agreement as things stand now.
ORIGINAL: Panama
If you'll go back to the beginning of this thread you will see I simply stated that turn burn is not realistic. That for one combat to cause an entire map to suffer the same fate is ahistorical and not realistic. Omaha Beach should not cause Utah Beach to be less succesful. Omaha Beach is a turn burner. Utah Beach is a six to eight round affair. One does not equal the other without turn burn. (Read A before continuing)
Post by Curtis Lemay »
ORIGINAL: Panama
Do you have any idea what you are saying? Let me explain.
You are saying to take a large scenario such at Fire in the East, which is already complex, and cutting each turn up into ten more turns. So after each round each battle has to be revisited, if you can even remember where they all are, and redo each and every one of them.
Do you understand that changing MRPB in all scenarios is NOT advisable? That reducing the MRPB adds complexity to a scenario? It's like saying to avoid running out of gas you should stop at each and every filling station you come to and fill up.
A) Now, I will agree that, in order to avoid turn burn, the only option is to reduce MRPB. I'm NOT arguing that and I've never argued that. I'm in complete agreement as things stand now.
If you'll go back to the beginning of this thread you will see I simply stated that turn burn is not realistic. That for one combat to cause an entire map to suffer the same fate is ahistorical and not realistic. Omaha Beach should not cause Utah Beach to be less succesful. Omaha Beach is a turn burner. Utah Beach is a six to eight round affair. One does not equal the other without turn burn. (Read A before continuing)
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