Unity of Command

Unity of Command lets you replay the epic conflict that was the Stalingrad Campaign of World War II. In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. And as the story unfolds, join the Soviet campaign to repel the invaders... As these legendary battles play out on the hex board, the tension of decision making and difficulties of conducting operations on a massive scale emerge. Command armies and fronts in maneuver warfare, thrust and encircle, capture cities and cross continents; but never, ever forget to watch your supply lines. The Red Turn expansion ads a gigantic Soviet expansion centered on the Kursk campaign.

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Anguille
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RE: Unity of Command

Post by Anguille »

ORIGINAL: 2xTom


Ah, the question [:)]

It does work on a netbook. The minimum screen resolution required is 1024x600. It's a bit crowded on a screen that small, but perfectly usable.

Thanks!

There were high chances for me to get that game, now it's a day 1 purchase...can't wait to play it.

PS: The brother of my grandfather was in the 6th army and fought in Stalingrad...he was one of the few to come back when they released the prisonners. It seems he had manager to become the responsible for the camp's library which probably saved his life.
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2xTom
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RE: Unity of Command

Post by 2xTom »


Well, I certainly hope the game doesn't disappoint, especially with all the interest that seems to have built up. We did our best to make it both approachable and historically accurate (within limits of the game system), and the feedback so far has been very positive. Fingers crossed...

Your connection to that period is interesting. Your relative was very lucky to survive through it all.

Tomislav Uzelac
Unity of Command Lead Developer
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Anguille
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RE: Unity of Command

Post by Anguille »

ORIGINAL: 2xTom
Your connection to that period is interesting. Your relative was very lucky to survive through it all.

Indeed he was...even though his health was badly affected. He never talked about this period of life.
pzgndr
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RE: Unity of Command

Post by pzgndr »

Yea! Looking forward to the gameplay, but I do have a quick question about the graphics. Will Nato-style unit counters be offered or are the 3D-ish sprites easily modded? I'm not too concerned but I would rather have the traditional counters. And others are far more picky than me. Thx.
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2xTom
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RE: Unity of Command

Post by 2xTom »


We will not be offering the option of NATO symbols ourselves, but the game is easily moddable in that respect.

Also re:modding, we made no attempt whatsoever to hide things from modders, so all sorts of things are possible. We do not promise to actively support mods though, only to... not get in the way [:)]
Tomislav Uzelac
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Duck Doc
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RE: Unity of Command

Post by Duck Doc »

Getting excited about the release. Are we still on for November 15? How does weather affect the game? What can air power do?
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2xTom
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RE: Unity of Command

Post by 2xTom »


Well first of all the weather does not affect the release so even though it's rather gloomy when I look out the window, the release is still on track for November 15th [;)]

In-game, the weather affects movement, supply, land and air combat and the ability to dig-in. It is calculated per hex, and it's random but in line with the climate. There are times when this system yields more predictable weather (in winter it's uniformly miserable) and there are times when it's more unpredictable - just wait until you reach the Caucasus and you'll see.

Sometimes the weather becomes almost the defining element of the scenario. For example, in early spring scenarios there's a clear element of a race against the spring thaw especially for the Soviets as they attempt to go all the way to the Azov coast in their hypothetical end-scenario.
Tomislav Uzelac
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freeboy
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RE: Unity of Command

Post by freeboy »

is the game all smaller scenarios ..or are there larger campeigns.?
"Tanks forward"
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2xTom
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RE: Unity of Command

Post by 2xTom »


Scenarios differ in size.. the smaller ones can be played in about half an hour. The bigger ones can take up to a few hours depending on how fast you play.

Campaign is played as a succession of scenarios in which you command in every battle fought by your side. You need a Victory in each scenario to progress, and sometimes a Decisive or Brilliant Victory is required. You earn prestige for good performance with which you can "buy" reinforcements but note that you cannot deviate from the historical OOB all that much. The game never veers into outright fantasy, although if you play well you can beat the historical outcome alright.


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Tomislav Uzelac
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Duck Doc
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RE: Unity of Command

Post by Duck Doc »

Unity of Command reminds me of MMP's board game A Victory Lost in its scope & scale & a bit in the mechanics although the computer can offer a lot more. Any one else ever play A Victory Lost?
dashuaige25
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RE: Unity of Command

Post by dashuaige25 »

Maybe we should pour into the streets chanting。。。[&o]




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sterckxe
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RE: Unity of Command

Post by sterckxe »

ORIGINAL: Dale H
Unity of Command reminds me of MMP's board game A Victory Lost in its scope & scale & a bit in the mechanics although the computer can offer a lot more. Any one else ever play A Victory Lost?

I did.

Trouble is I only bought Unity of Command late last night so I didn't get a chance to dive into it yet

Comparing it to A Victory Lost is high praise in my book.

Greetz,

Eddy Sterckx
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