MWiF Global War Hot-Seat (AAR)

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Red Prince
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

I've had another setback -- the compuer I bought yetsterday was unacceptable, so I had to trade it in for another one today. That means I have to re-download a ton of files again. This is becoming very exhausting -- not to mention expensive. I did promise to give you a rundown on what units would be available, but at best that will be several hours from now, as I have to reset all parameters . . . plus, I have to re-download:


All MWiF related files that weren't lost
Filezilla
Hypersnap
Paint.NET
World of Tanks (for stress relief)
MTL Spreadsheets
Unit Master Files
The entire directory of screenshots (250+) for the Players Manual

and I'm going to have to go through several days worth of bug reports to try to catch up and reconstruct much of the two new PDF documents I was in the middle of creating.

And I also have to get used to this new computer and Win 7 (I have been using XP for close to a decade).

Here are my new computer specs:

Win 7 Home Premium 64-bit (6.1, Build 7601)
Intel(R) Core (TM) : 7-2630QM CPU @ 2GHz (8 CPUs)~2.0GHz
8192 MB RAM
DirextX 11
750 GB Hard Drive
NVIDIA GeForce GTX 460M 4063MB
Display 1920 x 1080 (32-bit) (60Hz)

Not to mention that because this has a separate numeric pad, all of the keys are in different places than I have beome accustomed.

Long story short, one of my top priorities is to get MWiF downloaded so I can star this thread up for real, but it's going to take time.
Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH
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RE: MWiF Global War Hot-Seat (AAR)

Post by Shannon V. OKeets »

Aaron,

Sorry to hear the gods of hardware have been wearing so hard on you.[:(]

On the plus side, your new system looks capable of keeping you warm on those cold Maine winter evenings.
Steve

Perfection is an elusive goal.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

ORIGINAL: Shannon V. OKeets

Aaron,

Sorry to hear the gods of hardware have been wearing so hard on you.[:(]

On the plus side, your new system looks capable of keeping you warm on those cold Maine winter evenings.
Yeah, but my new system, being designed for ultra-intensive gaming, is keeping itself very cool indeed. It is a killer system, though. If I could just figure out everything I need to try to recover. [:(]
Always listen to experts. They'll tell you what can't be done and why. Then do it!
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

Now, there is also something else to take into account. Don't forget you can set up naval units at sea at start.

Only as Japan. Nobody else is at war yet.

I can't remember who mentioned it, but I'm aware that my plans are far-fetched. The thing is, I spent 2 1/2 months working on that game to get to the point where I was, working on average 1-2 hours a day. It was creating some interesting questions that I never had a chance to answer:

Could Germany crack Gibraltar and still get back in time for a late '41 Barb?
Could Germany "sneak" the troops over into the USSR by the southern route?
Could Japan actually break China and still be ready to fight the USA?
With such an early War Appropriations Bill, how dangerous would the USA actually end up being?
And, the key, how easily could the Med be closed?

Far-fetched, perhaps, but it did work once, and this is beta-testing, after all. That means attempting the ridiculous. In one game, I had Italy in control of the Carribean and prepared to invade the USA. This is what we do. [:)] I'm just frustrated because all the notes I had explaining how to do all of this are gone, and I have to think them all up again.

-Aaron

So, I'm going to start by giving you a view of the MWiF world of S/O '39:

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RE: MWiF Global War Hot-Seat (AAR)

Post by micheljq »

I like AARs.  [:)]
Michel Desjardins,
"Patriotism is a virtue of the vicious" - Oscar Wilde
"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815
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RE: MWiF Global War Hot-Seat (AAR)

Post by Centuur »

ORIGINAL: micheljq

I like AARs.  [:)]
Who doesn't... [:D]
Peter
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

Well, I'm working on setting it up right now, and I'm taking screenshots of the scrap lists -- so you can see what I chose to do. Having discovered how to use 2 screens, I may manage to take some more pics of the actual setups (which you can scrutinize -- and through the magic of some special tools I have, I can adjust). My setups are bound to be a little haphazard, since I'm still struggling emotionally with the loss of so much data, but I'll do my best to make this AAR as fun for you as it is for me.

-Aaron
Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

Something I forgot to mention, is that I'll be using as many of Peter's AIO setups as possible for minors getting attacked, based on how I see the situation (just so you don't think I'm stacking the cards).
Always listen to experts. They'll tell you what can't be done and why. Then do it!
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

While I didn't show you my USA, USSR, or Italian setups (because they span a lot more of the globe), this here is my Chinese setup. Patrice would hate it because it is so far forward, but I couldn't locate one from Peter, and so I used a combination of Steve's original and my own tastes (which are not always wise):
-----
Edit: Oh, forgot -- there as an Oil behind the FTR (yeah, I know), and an AT behind the 4-2 MIL.
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ChinaSetup.jpg
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

ORIGINAL: Centuur

ORIGINAL: micheljq

I like AARs.  [:)]
Who doesn't... [:D]
I suppose this should be called either a DAR or a PAR . . . (during action report . . . pre-action report).

Personally, I prefer PAR (for the course) [:D]
Always listen to experts. They'll tell you what can't be done and why. Then do it!
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

Just want to add that I'm working on setting up the CW convoy routes at the moment, which is a pain in the neck (ask any beta-tester), and it's slow going . . . . on top of all of my other issues, I seem to have caught pneumonia for the second time in my life, and it's very hard to remain awake long enough to maintain focus. I'll do the best that I can.
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RE: MWiF Global War Hot-Seat (AAR)

Post by composer99 »

Less beta testing, more sleeping off pneumonia. [:-]
~ Composer99
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

ORIGINAL: composer99

Less beta testing, more sleeping off pneumonia. [:-]
I appreciate the sentiment, and I've been sleeping a lot, but I need to keep active or I'll go nuts. So, this is just going to slow things down. On the plus side, I'm on to French setup now. [:)]

Had chest xrays this morning and an appt with my doc this afternoon, so I'll know more later. I was planning to show a picture of the scrapped units, but I forgot to add the CW units, so I have to see if I can get that back to add to the picture. If I can, expect it up soon.
Always listen to experts. They'll tell you what can't be done and why. Then do it!
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RE: MWiF Global War Hot-Seat (AAR)

Post by Shannon V. OKeets »

ORIGINAL: Red Prince

ORIGINAL: composer99

Less beta testing, more sleeping off pneumonia. [:-]
I appreciate the sentiment, and I've been sleeping a lot, but I need to keep active or I'll go nuts. So, this is just going to slow things down. On the plus side, I'm on to French setup now. [:)]

Had chest xrays this morning and an appt with my doc this afternoon, so I'll know more later. I was planning to show a picture of the scrapped units, but I forgot to add the CW units, so I have to see if I can get that back to add to the picture. If I can, expect it up soon.
You could just show a single screenshot of all the scrapped units after Germany sets up.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Centuur »

ORIGINAL: Red Prince

While I didn't show you my USA, USSR, or Italian setups (because they span a lot more of the globe), this here is my Chinese setup. Patrice would hate it because it is so far forward, but I couldn't locate one from Peter, and so I used a combination of Steve's original and my own tastes (which are not always wise):
-----
Edit: Oh, forgot -- there as an Oil behind the FTR (yeah, I know), and an AT behind the 4-2 MIL.
Image
I don't like the Chinese setup. Personally I would defend by making a choice. China can't defend everything with the new map, so I would only defend the Chinese heartland and forget about a forward defence in Fukien. I wouldn't defend Chengchow either. Also, I would prefer using a couple of 2 unit stacks with a gap, than using one unit a hex, since it is far easier or the Japanese (if he commits himself to eliminating China) to kill one unit a hex than two (even in Mountains...) at high odds without getting disorganised.
Also I don't like the large gap in the frontline near Canton. As a Japanese, I would set up two fastmovers there and try to make a run for the city of Kweilin.
China is going to lose units anyway, so it better make sure that while he's losing units, the attacker gets at least disorganised. Time is on the Chinese side, so every Japanese unit not capable of moving is important IMHO...
Peter
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RE: MWiF Global War Hot-Seat (AAR)

Post by Shannon V. OKeets »

ORIGINAL: brian brian

If the Intelligence rules won't be part of MWiF At-Start, for the perfectly good reason that it would be an extra programming mega-challenge to include an ability to spend Intell points in just about every single phase of the game, perhaps the word Intelligence could be removed from the list of options on-screen...
Yes. I am holding off on editing the list of optional rules, but will do so before the game is released.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

Okay, here are the scrapped unit lists I decided on:

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RE: MWiF Global War Hot-Seat (AAR)

Post by brian brian »

wasn't there a set of CW convoy set-ups made for the AI one could use as a time-saver?

I agree, the Chinese need to double-stack for safety. Chengchow is worth defending though, with two units it might take the Japanese several impulses to take, perhaps only in 1940 if they focus on the North Monsoon zone for the first winter of the game. All that time is additional defense for Si-An. Also China needs to be very careful with the MIL units that can't be replaced as their home city is controlled by Japan; using them on low-threat hexes and as emergency reserves. I would save their only fighter for defense against strategic bombing in Chungking.
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RE: MWiF Global War Hot-Seat (AAR)

Post by micheljq »

With USSR i never scrap any land unit until late game, even the crappy 2-1 garrison or motorized 4-5 is of use in this gigantic country.  For what my opinion is worth.
Michel Desjardins,
"Patriotism is a virtue of the vicious" - Oscar Wilde
"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

ORIGINAL: Centuur
ORIGINAL: Red Prince

While I didn't show you my USA, USSR, or Italian setups (because they span a lot more of the globe), this here is my Chinese setup. Patrice would hate it because it is so far forward, but I couldn't locate one from Peter, and so I used a combination of Steve's original and my own tastes (which are not always wise):
-----
Edit: Oh, forgot -- there as an Oil behind the FTR (yeah, I know), and an AT behind the 4-2 MIL.
Image
I don't like the Chinese setup. Personally I would defend by making a choice. China can't defend everything with the new map, so I would only defend the Chinese heartland and forget about a forward defence in Fukien. I wouldn't defend Chengchow either. Also, I would prefer using a couple of 2 unit stacks with a gap, than using one unit a hex, since it is far easier or the Japanese (if he commits himself to eliminating China) to kill one unit a hex than two (even in Mountains...) at high odds without getting disorganised.
Also I don't like the large gap in the frontline near Canton. As a Japanese, I would set up two fastmovers there and try to make a run for the city of Kweilin.
China is going to lose units anyway, so it better make sure that while he's losing units, the attacker gets at least disorganised. Time is on the Chinese side, so every Japanese unit not capable of moving is important IMHO...
Frankly, I don't like the Chinese setup either, but the ones I make always get destroyed pretty quickly, so I thought I'd try something similary to Steve's original plan to see what happens.
Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH
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