New Public Beta for Legends v1.7.0.7

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

chrisianak15
Posts: 15
Joined: Tue Dec 13, 2011 1:59 pm

RE: New Public Beta for Legends v1.7.0.7

Post by chrisianak15 »

ORIGINAL: elliotg
ORIGINAL: Gandalf
How about a fix for the Multi - Resource + Caslon gas giant planet(s) which occurs when a fleet refuels at such a place and of course drains the Caslon for refuel but the resulting storage deficit is then refilled by the gas mining station with a mixture of ALL the different gas resources instead of just the removed Caslon. Over time this renders this particular station useless for refueling.
Mining stations already handle this: when they fill up they will check whether they need to dump resources to allow a better fill of fuel.

ok, cool. Now I don't need to worry
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HectorOfTroy
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RE: New Public Beta for Legends v1.7.0.7

Post by HectorOfTroy »

Thanks Elliot and Eric. Any idea on the timeframe for proposed design and retrofit changes that Eric said will be in the second official patch?
Chet Guiles
Posts: 253
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Location: Southern CA

RE: New Public Beta for Legends v1.7.0.7

Post by Chet Guiles »

Have dl'ed and started a new game. No issues with install or start-up. Noticed the improvement on local Caslon availability right away. Am only about 4 years into the game, so haven't seen all the stuff yet.

Still hoping for a major revision of the ship design screen.

Did not really notice the increased font sizes in the Research Screens.
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Gelatinous Cube
Posts: 696
Joined: Wed Oct 26, 2011 2:34 am

RE: New Public Beta for Legends v1.7.0.7

Post by Gelatinous Cube »

I certainly noticed better fonts. Much better. The latest update in my AAR might show it a little, but I don't have any pictures of the research screen in there.

I play at 1360x968, though, which I doubt is representative of most peoples' resolutions. Average is much higher, I think?
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feelotraveller
Posts: 1040
Joined: Mon Sep 12, 2011 10:08 am

RE: New Public Beta for Legends v1.7.0.7

Post by feelotraveller »

Well there goes my game in 1.7.0.6.

If you guys don't slow down I'll never finish a game. [:D]
Evil Steve
Posts: 47
Joined: Wed Jul 21, 2010 8:36 pm

RE: New Public Beta for Legends v1.7.0.7

Post by Evil Steve »

my antivirus just detected SmallTroj.ZPLV in DistantWorlds.exe for 1.7.0.7???? false positive?
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Gelatinous Cube
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RE: New Public Beta for Legends v1.7.0.7

Post by Gelatinous Cube »

ORIGINAL: Evil Steve

my antivirus just detected SmallTroj.ZPLV in DistantWorlds.exe for 1.7.0.7???? false positive?

Probably. There's a thread about something similar in the tech support forum. DW is a wierd game, and Windows 7 sometimes doesn't treat it right.
El Vis
Posts: 32
Joined: Wed May 25, 2005 9:57 am

RE: New Public Beta for Legends v1.7.0.7

Post by El Vis »

I really really love your beta patch policy. Looks like it will solve my crashes.
But I propose that you give us with the final betapatch some days more time for testing it before declaring it to an official patch.
Perhaps its only my expirience because I encountered some bugs with 1706 beta after you made it an official patch.
But I recognized that there were not much complaints about stability.[:)]
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Sylian
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RE: New Public Beta for Legends v1.7.0.7

Post by Sylian »

It is just amazing how fast you implement bug fixes / player suggestions.
Good work.
Dinosaurs were made up by the CIA to discourage time travel.
MaxyGamer
Posts: 76
Joined: Tue Aug 24, 2010 4:33 am

RE: New Public Beta for Legends v1.7.0.7

Post by MaxyGamer »

Great patch this. All features/fixes are excellent. Ship/Fleet behaviour is the MOST appreciated on this one.

Thanks [;)]
martok
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Joined: Mon Aug 30, 2004 1:44 am

RE: New Public Beta for Legends v1.7.0.7

Post by martok »


 
[*]Increased number of construction yards on default space port designs by 50%
 
Huzzah! 
 
"Evil is easy, and has infinite forms." -- Pascal

Vasiliy
Posts: 18
Joined: Fri Dec 02, 2011 5:13 pm

RE: New Public Beta for Legends v1.7.0.7

Post by Vasiliy »

I do not know where to report a bug...
 
On the screen with resource's using (with list of components where the resource is used) in the tech level column all values = 1k so you cannot sort by tech level.
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the1sean
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RE: New Public Beta for Legends v1.7.0.7

Post by the1sean »

ORIGINAL: feelotraveller

Well there goes my game in 1.7.0.6.

If you guys don't slow down I'll never finish a game. [:D]
You can use your old game in 1.707, it is backwards compatible as Erik stated. Just copy the savegame from the 1.706 folder to the 1.707 folder and it should work.
fierceking
Posts: 236
Joined: Fri Jul 23, 2010 9:54 pm

RE: New Public Beta for Legends v1.7.0.7

Post by fierceking »

Bug found on 1.707.

Most of the freighters have stopped moving.  I have uploaded the save file.
balto
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RE: New Public Beta for Legends v1.7.0.7

Post by balto »

I am having no problems (10+ hours on the patch). Runs great, thanks.

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Gelatinous Cube
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RE: New Public Beta for Legends v1.7.0.7

Post by Gelatinous Cube »

Ditto. It's been ten years in the Polish AAR since I patched up, and if anything my empire is running better.
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Webbco
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RE: New Public Beta for Legends v1.7.0.7

Post by Webbco »

ORIGINAL: fierceking

Bug found on 1.707.

Most of the freighters have stopped moving.  I have uploaded the save file.

How long do they stop moving for? Have you tried waiting a few game days/months to see whether they move again?
fierceking
Posts: 236
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RE: New Public Beta for Legends v1.7.0.7

Post by fierceking »

ORIGINAL: Webbco

ORIGINAL: fierceking

Bug found on 1.707.

Most of the freighters have stopped moving.  I have uploaded the save file.

How long do they stop moving for? Have you tried waiting a few game days/months to see whether they move again?
Some of the freighters are left behind as the planets rotate around a star.
They remain stationary as the planets moves away and are left behind in space. The rest are hanging around the planet ports and are not moving.

On every ports there are freighters parked and the heavily populated planets have around 30-40 freighters just parked
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HectorOfTroy
Posts: 312
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RE: New Public Beta for Legends v1.7.0.7

Post by HectorOfTroy »

ORIGINAL: fierceking

ORIGINAL: Webbco

ORIGINAL: fierceking

Bug found on 1.707.

Most of the freighters have stopped moving.  I have uploaded the save file.

How long do they stop moving for? Have you tried waiting a few game days/months to see whether they move again?
Some of the freighters are left behind as the planets rotate around a star.
They remain stationary as the planets moves away and are left behind in space. The rest are hanging around the planet ports and are not moving.

On every ports there are freighters parked and the heavily populated planets have around 30-40 freighters just parked


Has your empire run out of fuel? Are all your spaceports too busy and dod not have enough docking facilities so there ae bottlenecks at each of them?
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ASHBERY76
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Location: England

RE: New Public Beta for Legends v1.7.0.7

Post by ASHBERY76 »

After playing all day the game is running great apart from the usual issues of new colonies SOI never expanding and money does not scale very well later on because you start to get ridiculous amounts of cash in my opinion.
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