Resource extraction rates in 1.7.0.7

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fenrislokison
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Joined: Mon Jun 02, 2014 10:50 am

RE: Resource extraction rates in 1.7.0.7

Post by fenrislokison »

if i remember right, the equivalent gas extracting rate of mining rate 3 is 14 (i mean a basic tech mining engine is rated 3 while the gas is rated 14 in the research screen).

so i think you just have to make a equivalent calculation based on 14 instead of 3.

Raw mining rate = MAX((rate shown in Ship Design * 10),(100)) => Raw Gas Mininng rate = MAX((rate shown in Ship Design * 10),(100*14/3 = 466,66))

or something like this...

idea being that the numbers maybe different, but mining extractors and gas mining extractors work the same way.

Aren't luxury extractors rating the same as mining ones? i think it is and then, it works exactly the same as mining.


For ships, i never bothered to check but i read it's half indeed but I never heard anything about gas clouds being different in any ways from planets.

I don't think the maximum mining rate is shown in the game as i understood it's a limitation that didn't exist in the past.

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BlueTemplar
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RE: Resource extraction rates in 1.7.0.7

Post by BlueTemplar »

My Gas Extractors show 20.

About ships and clouds, see the post 10 of the Resource Extraction Cap topic :
matrixgames.com/forums/tm.asp?m=2966128
fenrislokison
Posts: 71
Joined: Mon Jun 02, 2014 10:50 am

RE: Resource extraction rates in 1.7.0.7

Post by fenrislokison »

20 seems strange to me, i expected 14 or 18 or 22 (rates as shown in the tech tree). Maybe you have mining bonuses?

but reading the linked topic, there is this(first post):
A gas mine of 100% will yield up to 400 units but at the same extraction rate of 140 per extractor on tech level one. It is unimportant if cloud or planet!

so i suppose:
Raw mining rate = MAX((rate shown in Ship Design * 10),(100)) => Raw Gas Mininng rate = MAX((rate shown in Ship Design * 10),(400)) (and not 466 as i said before)


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feelotraveller
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RE: Resource extraction rates in 1.7.0.7

Post by feelotraveller »

ORIGINAL: BlueTemplar

Is this still accurate for 1.9.5.2?

What about Luxury and Gas extractors? Especially Gas Extractors, with an extraction rate of 20 would mean a single Gas Extractor has a Raw Mining Rate of MAX(20*10=200)=100 and would mine the maximum amount (of 100*abundance%) every 7 days.
(or is that 6 days?) (Why 3 Gas Extractors has been suggested for base max rate then?)

Also, is it true that Extractor rate is halved for ships? What is that thing about gas clouds, are they slowing it further down?

Is that maximum mining rate shown anywhere in the game?

Disclaimer: I have done zero testing on DW Universe, but...

Previously the cap for Gas extractors was a rating of 40 units as listed on the tech screen. So I would assume that currently 2 gas extractors provides the maximum extraction (or 50% of cap per extractor with initial tech). Starting tech used to be rated lower - maybe it was 14 and then changed to 18? - which is where 3 extractors would have come from.

The cap for minerals and luxuries has been 10. (So with a rating of 3 up to 4 extractors can be useful, or 3 working at complete efficiency. Two improvements up in mining tech 5x2=10.) To the best of my knowledge the figures for the caps are not noted in game or in the supporting manuals/galactopedia. Feel free to correct me if this proves to be wrong, or later becomes so.

If memory serves the cap difference of clouds and gas giants disappeared long ago.

The resource collection period was always 6 days.

I have not tested the mining ships in this version but they seem to extract much quicker. I think the design details screen shows that they no longer have their mining rates cut in half. I'm not sure if they still have their cargo deliveries cut in half when they get back to the spaceport... but that is worth looking at.

If you feel like checking you could do so yourself. I've found that the easiest way to do this is to spawn a resource point, asteroids work well for mining ships, and then spawn your chosen design on top of the resource location. Unpause for a a day at a time until you find a data point where cargo is added. Then either pause at the time of the resource collection cycle (and initally a day before or after for confirmation of this period) or let the game run for sufficient time that you can divide the inital mined cargo over the number of days (dropping any partial cycle remainder). Probably a combination of the two methods will give you confirmation of what you seek. Let us know what you find! [:)]
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BlueTemplar
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RE: Resource extraction rates in 1.7.0.7

Post by BlueTemplar »

I already did some testing here :
fb.asp?m=3634839&key=

It would seem that the extraction rate is
extraction*5*resource%/6days
with a cap of
20*5*resource%/6days for mining (haven't tested luxuries)
80*5*resource%/6days for gas mining
Mining ships seems to extract at the same rate as bases (haven't tested for gas or luxuries)
(Haven't tested gas clouds)
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