ORIGINAL: michaelm
Which messages are you referring to???
Animations or the non-animation ones?
normal messages I guess.
the most glaring example would be troop movement:
without a 1 second delay, you don't have time to see which LCU it is and where it is, but without the space key to hurry up specific messages, it's just insanelly boring, making me hit Esc, and, again, not being able to see anything.... (old space function returned the message rate to normal, after pressing ESC)
ORIGINAL: michaelm
Well, that's interesting because the change only was to the PBEM mode (where it wasn't being used). Not to the non-PBEM mode which I use all the time during testing.
So I don't quite understand why it has changed.
well, never having played PBEM, I can't say how it was or is.
Only thing I know, is that the space key now toggles messages (as stated in patched notes pasted above), instead of the behaviour it ALWAYS has had, which was EXTREMELY useful in AI-games
I don't know if you are a Dev, but if yes, please fix this asap
thx for the fast replies btw =)