SS units colors
Moderator: doomtrader
RE: SS units colors
Yes, good ideas. I thought that but I was a little bit worry about the effects during game (to have 2 adjacent foreigner cities is not a risk of bug, or some other pb ?) If you are sure not, I will do that.
In addition : I have seen that in some mods, there are "units.png" and "units_France.png, units_Australia.png, etc.
The country I use for Waffen ss is Lichtenstein (code 31-Europe). I did not found a licht.flag, so I used the "unknow" flag ant it works fine. But the symbol unit, in basic version, is black, and ss units are black... So, to have not this bad effect, black on black, is that right I could use a units_Lichtenstein.png to have, only for ss, white symbol units (Pz, infantry, motorized symboles, etc) ? Have I for that to do any CSV modification or have I just to create the concerned png file ?
In addition : I have seen that in some mods, there are "units.png" and "units_France.png, units_Australia.png, etc.
The country I use for Waffen ss is Lichtenstein (code 31-Europe). I did not found a licht.flag, so I used the "unknow" flag ant it works fine. But the symbol unit, in basic version, is black, and ss units are black... So, to have not this bad effect, black on black, is that right I could use a units_Lichtenstein.png to have, only for ss, white symbol units (Pz, infantry, motorized symboles, etc) ? Have I for that to do any CSV modification or have I just to create the concerned png file ?
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RE: SS units colors
You can change the name of country in countries.csv file, you can also add new flags and unit files for that name.
You can even add more countries to the scenario, (but doing that in the already existing campaign is tricky and needs some time).
You can even add more countries to the scenario, (but doing that in the already existing campaign is tricky and needs some time).
- doomtrader
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RE: SS units colors
Of course you can make 'white border' units for this country.
There are a lot of possibilities.
There are a lot of possibilities.
RE: SS units colors
Yeh, very cool system[:'(]. I will work with when the eyecandies pb will be solved
One suggestion : if you have a lot of pb bugs with the editor, even in tehe future, perhaps could you just do what the developper of Commander Europe at war has made for his game : no editor is provided (officicially, there is only a un official editor, that works but only for experimented users), but there is a map you may edit with excel, hex per hex. It's very long to work with, but very easy and without any risk of bug (except your own errors of manipulation).
One suggestion : if you have a lot of pb bugs with the editor, even in tehe future, perhaps could you just do what the developper of Commander Europe at war has made for his game : no editor is provided (officicially, there is only a un official editor, that works but only for experimented users), but there is a map you may edit with excel, hex per hex. It's very long to work with, but very easy and without any risk of bug (except your own errors of manipulation).
- doomtrader
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RE: SS units colors
Probably we can strip the editor to the map only, however AFAIK ToF map is much reacher than CEAW
RE: SS units colors
At this time, stopped work : again a pb [8|], this time in Units ss working. I had not this pb last day, and I do exactly the same I did.
Here is the process :
I start units ss work with a version ok, that works fine : vanilla 1939 GC + US territory + Qattara = ok
This is the attached version
No any pb (included grahp pb = all is ok and works fine)
Following is the bad version, that does not work
What I do between the 2 version is that :
1/ I change Lichtenstein in Waffen SS with countries CSV files ( I change active/inactive, etc = all needed parameters). I do not any other change
Then if I lunch the game to verify : no crash (but evidently, Waffens ss d has no territory and does not appears)
2/In the editor, I go to waffen ss country, and I give it Leipzig (exactly as I did last day and it worked fine). I change Liepzig in main supply source, and I give also to waffen ss the hew around Leipzig (i did that also last day and no pb)- I save the scenario in editor, after given some points to Leipzig (supply, etc)
3/Then I lunch the game and ... crash
Last day, I did the same process, and no crash. what is the pb, please ?
This game is funny to play, very interessant to modd with heavy possibilities, but I must recognize that I am a little few tired with these incessant problems of this editor, they dammage heavy the modding pleasure. You say that you do yourself things with CSV files : yes, but all may not be done with : to attibute national territory, etc may not be done without the editor.
You, Doom, are very present, and it's a good thing, thanks a lot for that. But a 100% moddable game, in my opinion, should be moddable without frequent interventions of the developper. I am not sure you will find a lot of modders for this kind of hard, very very hard work : I have spent 3 or 4 hours about the pb I am talking, with patience, made lot of test for nothing.
Perhaps should you reconsider all this modding aspect : if the editor is a bad tool - and it is ! -, let this editor and return to CSV files for all things (except perhaps the terrain and national territories)
You could limit the editor to the geographical work (terrains only + attribution of national territory = very simple and repetitive work). All the rest, more complexe = countries parameters, cities, ports, connexions, etc would be made only in CSV files.
When I get the game, I saw to you that I will give my exact and objective opinion about the game : As a game, it is a great product, I can not envisage now to not play with at least one time each day. And modding the same : very pleasant. But if you do not change this crazy editor, you will not have a 100% moddable game : the tool is bad, no intuitive, no fiability, working with is a nightmare. Working with CSV files is in comparisson easy, perhaps a little long and it needs some precision, but you are sure what you have made is ok.
Just my opinion, but on thing is sure : with this editor, I will not do long modding work in this game, probably just play it. To do modding work with txt and CSV may seem fastidious and complex, but at least, you can work and test, you have just to take care for your manipulation errors. In this crazy editor, nothing is sure, you work and then, when lunch the game = crash. Too bad and great frustration, like Agent S.
Please, Doom : return 90% to CSV and txt, this editor was a bad dream[:D], keep it just to set terrains and national territories
Here is the process :
I start units ss work with a version ok, that works fine : vanilla 1939 GC + US territory + Qattara = ok
This is the attached version
No any pb (included grahp pb = all is ok and works fine)
Following is the bad version, that does not work
What I do between the 2 version is that :
1/ I change Lichtenstein in Waffen SS with countries CSV files ( I change active/inactive, etc = all needed parameters). I do not any other change
Then if I lunch the game to verify : no crash (but evidently, Waffens ss d has no territory and does not appears)
2/In the editor, I go to waffen ss country, and I give it Leipzig (exactly as I did last day and it worked fine). I change Liepzig in main supply source, and I give also to waffen ss the hew around Leipzig (i did that also last day and no pb)- I save the scenario in editor, after given some points to Leipzig (supply, etc)
3/Then I lunch the game and ... crash
Last day, I did the same process, and no crash. what is the pb, please ?
This game is funny to play, very interessant to modd with heavy possibilities, but I must recognize that I am a little few tired with these incessant problems of this editor, they dammage heavy the modding pleasure. You say that you do yourself things with CSV files : yes, but all may not be done with : to attibute national territory, etc may not be done without the editor.
You, Doom, are very present, and it's a good thing, thanks a lot for that. But a 100% moddable game, in my opinion, should be moddable without frequent interventions of the developper. I am not sure you will find a lot of modders for this kind of hard, very very hard work : I have spent 3 or 4 hours about the pb I am talking, with patience, made lot of test for nothing.
Perhaps should you reconsider all this modding aspect : if the editor is a bad tool - and it is ! -, let this editor and return to CSV files for all things (except perhaps the terrain and national territories)
You could limit the editor to the geographical work (terrains only + attribution of national territory = very simple and repetitive work). All the rest, more complexe = countries parameters, cities, ports, connexions, etc would be made only in CSV files.
When I get the game, I saw to you that I will give my exact and objective opinion about the game : As a game, it is a great product, I can not envisage now to not play with at least one time each day. And modding the same : very pleasant. But if you do not change this crazy editor, you will not have a 100% moddable game : the tool is bad, no intuitive, no fiability, working with is a nightmare. Working with CSV files is in comparisson easy, perhaps a little long and it needs some precision, but you are sure what you have made is ok.
Just my opinion, but on thing is sure : with this editor, I will not do long modding work in this game, probably just play it. To do modding work with txt and CSV may seem fastidious and complex, but at least, you can work and test, you have just to take care for your manipulation errors. In this crazy editor, nothing is sure, you work and then, when lunch the game = crash. Too bad and great frustration, like Agent S.
Please, Doom : return 90% to CSV and txt, this editor was a bad dream[:D], keep it just to set terrains and national territories
- Attachments
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- 1939_GC_im..isok.zip
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RE: SS units colors
Attached here is the bad scenario (does not work)
- Attachments
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- 1939_GC_im..disbad.zip
- (795.65 KiB) Downloaded 15 times
RE: SS units colors
Used version editor is 1.05 (last sent)
In addition : I noticed in the 1939 GC scenario you have sent to me (it's the used scenario for this work), that the game version was 1.02. I rectified itin 1.01. Perhaps no relation, but...[8|]
In addition : I noticed that if I just modifiued Leipzig as main supply source (without anyother modification in countries CSV, then the game crashes also, and it did not last day.)
In addition : I noticed in the 1939 GC scenario you have sent to me (it's the used scenario for this work), that the game version was 1.02. I rectified itin 1.01. Perhaps no relation, but...[8|]
In addition : I noticed that if I just modifiued Leipzig as main supply source (without anyother modification in countries CSV, then the game crashes also, and it did not last day.)
RE: SS units colors
We the People of the United Modding peoples, in Order to form a more perfect Time of Fury, establish more units, insure modding Tranquility, provide for the common gameplay agreement , promote the general Warfare, and secure the Blessings of modding Liberty to ourselves and our Posterity, do ordain and establish this Constitution for the United modding peoples.
Article I
The editor of ToF is definitivly suppressed except to set terrains and national territories.
[:D][:D]
Article I
The editor of ToF is definitivly suppressed except to set terrains and national territories.
[:D][:D]
RE: SS units colors
Doom : one thing seems very curious.
To be sure, I made a test : I did exactly the same process with the vanilla 1939 Grand campaign scenario of the 1.01 version of game : I created Waffen ss in place of Lichtenstein, setted all needed parameters, and then in editor setted Leipzig as main supply source, givent leipzig hex and aroud to waffen ss : and... it's work fine like last day. Not tried with ss unit but will do.
So, the pb seems come from the used scenario, not from the editor (I was injust with this crapy poor editor, for one time [:D] ). But where is the origin ? THats's the question
EDIT : I have made the test with units ss : it works fine in Vanilla 1939 grand campaign scenario. So, the pb concerns only the modified scenario yous sent to me. I have modified it one time to create corrected Qattarra(missed hex), Pantelleria Island and to modify mountains in Libya, and after that the scenario worked fine. But if I try now to include SS units in this scenario, following the described process it causes crash (if I do exactly the same process in vanilla 1939 GC : no crash, all is ok). Don't see the origin, made tests and test : always crash.[8|] And I want not to do again all my work, starting to zero[:-]
To be sure, I made a test : I did exactly the same process with the vanilla 1939 Grand campaign scenario of the 1.01 version of game : I created Waffen ss in place of Lichtenstein, setted all needed parameters, and then in editor setted Leipzig as main supply source, givent leipzig hex and aroud to waffen ss : and... it's work fine like last day. Not tried with ss unit but will do.
So, the pb seems come from the used scenario, not from the editor (I was injust with this crapy poor editor, for one time [:D] ). But where is the origin ? THats's the question
EDIT : I have made the test with units ss : it works fine in Vanilla 1939 grand campaign scenario. So, the pb concerns only the modified scenario yous sent to me. I have modified it one time to create corrected Qattarra(missed hex), Pantelleria Island and to modify mountains in Libya, and after that the scenario worked fine. But if I try now to include SS units in this scenario, following the described process it causes crash (if I do exactly the same process in vanilla 1939 GC : no crash, all is ok). Don't see the origin, made tests and test : always crash.[8|] And I want not to do again all my work, starting to zero[:-]
RE: SS units colors
Doom : perhaps founded the solution : I had saved a old scenario (Us Territory + Qattara in only water). I pasted in folders of thise old scenario the eyecandies.csv of the scenario you sent to me, and past also the map.Wim of the working version of your scenario (map wirth Pantelleria, Qauatta rectified and hard mountains in Libye). And I tried to create waffen ss country, to modify Liepzig, etc.
It's work fine. Now I will test the creation of SS units.
But 4 hours spent for solve that : [&:] modding this game is not so easy when bugs occurs, and has a high price in time [:o][:(]
It's work fine. Now I will test the creation of SS units.
But 4 hours spent for solve that : [&:] modding this game is not so easy when bugs occurs, and has a high price in time [:o][:(]
- doomtrader
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RE: SS units colors
bugs are always the most time consuming things
RE: SS units colors
Ok, the game has now 4 Pz Div, very black and very dangerous
The look is no good because I have to work the units.png file for waffen ss with white unit symbol.
Please, guys, I wait for your prefered parameters for :
Waffen ss country
Waffen ss units
List of Waffen ss units (brig, div and corps ) inSept 1939 en Juini 1940
( 1,°, 2° and 3° ss div, but no sure if all were Pz). Please, past here infos if you have, I will create the histrotical ss divisions in the german oob 1939 (and frozen units" for 1940 use)
Doom : I think that the pb with the scenario you had sent to me is that he has been modified under a 1.02 version (the ini info had this mention : 1.02, probably made automatically). Probably, this scenarion supported to be modified for terrains but not for cities or countries. It's the only explanation I see for this pb. I was lucky to have re-founded a archive of old saved scenario.

The look is no good because I have to work the units.png file for waffen ss with white unit symbol.
Please, guys, I wait for your prefered parameters for :
Waffen ss country
Waffen ss units
List of Waffen ss units (brig, div and corps ) inSept 1939 en Juini 1940
( 1,°, 2° and 3° ss div, but no sure if all were Pz). Please, past here infos if you have, I will create the histrotical ss divisions in the german oob 1939 (and frozen units" for 1940 use)
Doom : I think that the pb with the scenario you had sent to me is that he has been modified under a 1.02 version (the ini info had this mention : 1.02, probably made automatically). Probably, this scenarion supported to be modified for terrains but not for cities or countries. It's the only explanation I see for this pb. I was lucky to have re-founded a archive of old saved scenario.

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- doomtrader
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RE: SS units colors
you need to redraw png file for the country
RE: SS units colors
Ok, thanks. The new country name is waffen ss, I will name the file : units_waffen SS.png, right ? (or have I to wrtiee : units_waffen_ss.png ?)
RE: SS units colors
If this mod ever goes into future updates/patches, I'll mod a set of SS units to match into the icons and nato symbol sets.
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
- doomtrader
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RE: SS units colors
units_waffen SS.png
This is the right format, however from the top of my head I don't remember is it case sensitive or not.
This is the right format, however from the top of my head I don't remember is it case sensitive or not.
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RE: SS units colors
ORIGINAL: Agent S
If this mod ever goes into future updates/patches, I'll mod a set of SS units to match into the icons and nato symbol sets.
As the game is also available for citizens of Germany, we are not able to put this into the official patch.
RE: SS units colors
Due to the fact the Waffen ss country need probably to be played as human vs IA, i will provide 2 versions of the 1939improved mod :
One version with Waffen ss units (human german player needed)
One version with only others improvements, but not waffen ss units (IA may play the both sides). So, if needed, this version could be added in a release (this version will just include improved usa territory, classic wargame graphs, qattara depression, Pantelleria Island)
One version with Waffen ss units (human german player needed)
One version with only others improvements, but not waffen ss units (IA may play the both sides). So, if needed, this version could be added in a release (this version will just include improved usa territory, classic wargame graphs, qattara depression, Pantelleria Island)
RE: SS units colors
Here waffen SS units values I plane in the new const_waffen ss.ini file
some have this after : ???????????? = lines I do not understand very good (pb of meaning translation and/or pb of interpretation (must the value be more high or more less for elite unit ? = I don't know, no any documentation and not very clear) - Please, Doom : could you help ?
If you think I have missed some const ini parameters, please, add it in this thread (not in a txt attached file)
SS move = better
[MovementPointsForLandUnitOnWarfareLevels]
UnitType0 = 4;4;5;5;5;6
UnitType1 = 3;3;4;4;4;5
UnitType2 = 5;6;7;8;9;9
UnitType3 = 4;5;6;7;8;9
UnitType4 = 8;9;9;9;9;9
UnitType5 = 7;8;8;9;9;9
UnitType6 = 3;3;3;4;4;4
[MovementCostForLandUnitsOnRough]
UnitType0 = 1
UnitType1 = 1
UnitType2 = 3
UnitType3 = 3
UnitType4 = 3
UnitType5 = 3
UnitType6 = 1
[MovementCostForLandUnitsOnHills]
UnitType0 = 1
UnitType1 = 1
UnitType2 = 2
UnitType3 = 2
UnitType4 = 2
UnitType5 = 2
UnitType6 = 1
SS warfare = better
[EffectivityBonusForEachWarfareDoctrineLevel]
EffectivityBonusPercentage = 50
[LandCombatAttackerModifiers]
NoPanzersVsPanzers = 1
1DirectionAttack = 1
2DirectionAttack = 1.25
3DirectionAttack = 1.50
4DirectionAttack = 1.75
5DirectionAttack = 2
6DirectionAttack = 2.25
RiverPenalty = 0.85
PercentagePenaltyForEachFortLevel = 5
PercentageOverrunLossesForAttackers = 1 ?????????????
[LandCombatDefenderModifiers]
Plain = 1
Forest = 2
Rough = 2
Swamp = 1.5
Hills = 2
Mountain = 2.5
Desert = 1
City = 4
Fort = 0.5
SS strategic cost = higher
[StrategicMovementCost]
UnitType0 = 2
UnitType1 = 4
UnitType2 = 3
UnitType3 = 7
UnitType4 = 3
UnitType5 = 7
UnitType6 = 2
ss Supply level is better and lack of supply = less effects
[SupplyLevels]
MaximumSupply = 40
NoSupplyEffectivityModifierPercentage = 10 ?????????????
LandUnitMaxSupplyAtEnemyTerritory = 20 ?????????????
[UnitsPerformanceInRelationsToSupplyAt50]
EffectivityPenalty = 0
ActionPointsPenalty = 0
ColumnShiftDuringAirCombat = 0
AirStrikeModifier = 100
MaximumReplacementsForLandUnits = 100
MaximumReplacementsForAirUnits = 10
[UnitsPerformanceInRelationsToSupplyAt45]
EffectivityPenalty = 0
ActionPointsPenalty = 0
ColumnShiftDuringAirCombat = 0
AirStrikeModifier = 100
MaximumReplacementsForLandUnits = 100
MaximumReplacementsForAirUnits = 10
[UnitsPerformanceInRelationsToSupplyAt40]
EffectivityPenalty = 0
ActionPointsPenalty = 0
ColumnShiftDuringAirCombat = 0
AirStrikeModifier = 100
MaximumReplacementsForLandUnits = 100
MaximumReplacementsForAirUnits = 10
[UnitsPerformanceInRelationsToSupplyAt35]
EffectivityPenalty = 0
ActionPointsPenalty = 0
ColumnShiftDuringAirCombat = 0
AirStrikeModifier = 100
MaximumReplacementsForLandUnits = 100
MaximumReplacementsForAirUnits = 10
[UnitsPerformanceInRelationsToSupplyAt30]
EffectivityPenalty = 0
ActionPointsPenalty = 0
ColumnShiftDuringAirCombat = 0
AirStrikeModifier = 100
MaximumReplacementsForLandUnits = 100
MaximumReplacementsForAirUnits = 10
[UnitsPerformanceInRelationsToSupplyAt25]
EffectivityPenalty = 0
ActionPointsPenalty = 10
ColumnShiftDuringAirCombat = -1
AirStrikeModifier = 90
MaximumReplacementsForLandUnits = 80
MaximumReplacementsForAirUnits = 7
[UnitsPerformanceInRelationsToSupplyAt20]
EffectivityPenalty = 1
ActionPointsPenalty = 20
ColumnShiftDuringAirCombat = -2
AirStrikeModifier = 80
MaximumReplacementsForLandUnits = 55
MaximumReplacementsForAirUnits = 4
[UnitsPerformanceInRelationsToSupplyAt15]
EffectivityPenalty = 2
ActionPointsPenalty = 25
ColumnShiftDuringAirCombat = -3
AirStrikeModifier = 70
MaximumReplacementsForLandUnits = 40
MaximumReplacementsForAirUnits = 3
[UnitsPerformanceInRelationsToSupplyAt10]
EffectivityPenalty = 3
ActionPointsPenalty = 30
ColumnShiftDuringAirCombat = -4
AirStrikeModifier = 50
MaximumReplacementsForLandUnits = 35
MaximumReplacementsForAirUnits = 2
[UnitsPerformanceInRelationsToSupplyAt5]
EffectivityPenalty = 4
ActionPointsPenalty = 35
ColumnShiftDuringAirCombat = -4
AirStrikeModifier = 50
MaximumReplacementsForLandUnits = 25
MaximumReplacementsForAirUnits = 2
[TurnsWithoustSupplyModifier]
NoSupply = 5
SS units have high price to build, repair, keep, etc
[CostOfNewStrengthPointForLandUnit]
UnitType0 = 8
UnitType1 = 7
UnitType2 = 22
UnitType3 = 19
UnitType4 = 32
UnitType5 = 27
UnitType6 = 50
[CostOfRepairingOneStrengthPointInLandUnit]
UnitType0 = 6
UnitType1 = 6
UnitType2 = 16
UnitType3 = 16
UnitType4 = 22
UnitType5 = 22
UnitType6 = 11
[AdditionalCostOfStrengthPointsPerUnitLevel]
LandUnits = 7 ?????????????
To build ss units in a little bit more longer
[UnitsBuildTime]
UnitType0 = 6
UnitType1 = 12
UnitType2 = 11
UnitType3 = 16
UnitType4 = 9
UnitType5 = 20
UnitType6 = 10
UnitType20 = 8
UnitType21 = 10
UnitType22 = 12
UnitType40 = 72
UnitType41 = 96
UnitType42 = 48
UnitType43 = 26
UpgradeCostModifier = 3.0
SS commander = better effect on their troops
[Commander]
EffectivenessBonusForSkill = 5
InfluenceRange = 4
MaximumEffectivityForIndirect = 80 ?????????????
MaximumExperience = 40
EffectivenessBonusForEachExpPoint = 2
ChanceToGainExpWhenDefending = 50
ChanceToGainExpWhenAttacking = 50
AvoidingDamageInAirCombatForEachSkillPoint = 3 ?????????????
DoubleDamageToLandUnitForEachSkillPoint = 4
SS trenched = better
[Trenches]
MaximumTrenchBonus = 6
TrenchBonusMultiplier = 6.0
Weather = less effect for ss
[Weather]
WinterBattleEffectivityDecreaseModifier = 20 ?????????????
WinterMoveCostModifier = 80 ?????????????
MudBattleEffectivityDecreaseModifier = 10 ?????????????
MudMoveCostModifier = 100 ?????????????
SS = less chances to retreat
[LandUnitRetreat]
BasicRetreatChance = 50
AfterBattleRetreatModifierColumn1 = 0.5
AfterBattleRetreatModifierColumn2 = 0.75
AfterBattleRetreatModifierColumn3 = 1
AfterBattleRetreatModifierColumn4 = 1.25
AfterBattleRetreatModifierColumn5 = 1.5
AfterBattleRetreatModifierColumn6 = 1.75
AfterBattleRetreatModifierColumn7 = 2
WaterRetreatModifier = 1
PlainRetreatModifier = 1.2
ForestRetreatModifier = 0.6
RoughRetreatModifier = 0.4
SwampRetreatModifier = 0.5
HillsRetreatModifier = 0.7
MountainRetreatModifier = 0.5
DesertRetreatModifier = 1.5
If ss paratroops (?) = more better
[Paratroopers]
StrengthLostPercentageForDiceRolls = 5;10;15;25;30;35
NumberOfTurnsBetweenParadrop = 2
SS progress tech = better (material dotation = better than in Whermacht)
[Technology]
InfantryProgressNeeded = 100
InfantryMaxLevel = 5
InfantryCostOfInvestment = 150
TanksProgressNeeded = 100
TanksMaxLevel = 5
TanksCostOfInvestment = 200
SS cost more to u^pkeep
[UpkeepCost]
UpkeepPerOneStrengthPoint = 0.09
SS experience
[UnitExperience]
Land_PointsForCombat = 2 ?????????????
Air_PointsForAirCombat = 1
Air_PointsForAirStrike = 1
Air_PointsForStratBombing = 1
Air_PointsForInterception = 1
ExpCostForOneReinforcementPoint_Land = 1
ExpCostForOneReinforcementPoint_Air = 1
ExpCostForOneReinforcementPoint_Sea = 1
ss cost a little bit to upgrade
[UnitUpgrade]
CostModifierOfTypeUpgrade=0.9
ss is more faster to reorganize
[UnitSplitting]
FreezeTimeModifierAfterUnitSplit_Land = 0.5
CostModifierOfUnitSplit_Land = 0.5
some have this after : ???????????? = lines I do not understand very good (pb of meaning translation and/or pb of interpretation (must the value be more high or more less for elite unit ? = I don't know, no any documentation and not very clear) - Please, Doom : could you help ?
If you think I have missed some const ini parameters, please, add it in this thread (not in a txt attached file)
SS move = better
[MovementPointsForLandUnitOnWarfareLevels]
UnitType0 = 4;4;5;5;5;6
UnitType1 = 3;3;4;4;4;5
UnitType2 = 5;6;7;8;9;9
UnitType3 = 4;5;6;7;8;9
UnitType4 = 8;9;9;9;9;9
UnitType5 = 7;8;8;9;9;9
UnitType6 = 3;3;3;4;4;4
[MovementCostForLandUnitsOnRough]
UnitType0 = 1
UnitType1 = 1
UnitType2 = 3
UnitType3 = 3
UnitType4 = 3
UnitType5 = 3
UnitType6 = 1
[MovementCostForLandUnitsOnHills]
UnitType0 = 1
UnitType1 = 1
UnitType2 = 2
UnitType3 = 2
UnitType4 = 2
UnitType5 = 2
UnitType6 = 1
SS warfare = better
[EffectivityBonusForEachWarfareDoctrineLevel]
EffectivityBonusPercentage = 50
[LandCombatAttackerModifiers]
NoPanzersVsPanzers = 1
1DirectionAttack = 1
2DirectionAttack = 1.25
3DirectionAttack = 1.50
4DirectionAttack = 1.75
5DirectionAttack = 2
6DirectionAttack = 2.25
RiverPenalty = 0.85
PercentagePenaltyForEachFortLevel = 5
PercentageOverrunLossesForAttackers = 1 ?????????????
[LandCombatDefenderModifiers]
Plain = 1
Forest = 2
Rough = 2
Swamp = 1.5
Hills = 2
Mountain = 2.5
Desert = 1
City = 4
Fort = 0.5
SS strategic cost = higher
[StrategicMovementCost]
UnitType0 = 2
UnitType1 = 4
UnitType2 = 3
UnitType3 = 7
UnitType4 = 3
UnitType5 = 7
UnitType6 = 2
ss Supply level is better and lack of supply = less effects
[SupplyLevels]
MaximumSupply = 40
NoSupplyEffectivityModifierPercentage = 10 ?????????????
LandUnitMaxSupplyAtEnemyTerritory = 20 ?????????????
[UnitsPerformanceInRelationsToSupplyAt50]
EffectivityPenalty = 0
ActionPointsPenalty = 0
ColumnShiftDuringAirCombat = 0
AirStrikeModifier = 100
MaximumReplacementsForLandUnits = 100
MaximumReplacementsForAirUnits = 10
[UnitsPerformanceInRelationsToSupplyAt45]
EffectivityPenalty = 0
ActionPointsPenalty = 0
ColumnShiftDuringAirCombat = 0
AirStrikeModifier = 100
MaximumReplacementsForLandUnits = 100
MaximumReplacementsForAirUnits = 10
[UnitsPerformanceInRelationsToSupplyAt40]
EffectivityPenalty = 0
ActionPointsPenalty = 0
ColumnShiftDuringAirCombat = 0
AirStrikeModifier = 100
MaximumReplacementsForLandUnits = 100
MaximumReplacementsForAirUnits = 10
[UnitsPerformanceInRelationsToSupplyAt35]
EffectivityPenalty = 0
ActionPointsPenalty = 0
ColumnShiftDuringAirCombat = 0
AirStrikeModifier = 100
MaximumReplacementsForLandUnits = 100
MaximumReplacementsForAirUnits = 10
[UnitsPerformanceInRelationsToSupplyAt30]
EffectivityPenalty = 0
ActionPointsPenalty = 0
ColumnShiftDuringAirCombat = 0
AirStrikeModifier = 100
MaximumReplacementsForLandUnits = 100
MaximumReplacementsForAirUnits = 10
[UnitsPerformanceInRelationsToSupplyAt25]
EffectivityPenalty = 0
ActionPointsPenalty = 10
ColumnShiftDuringAirCombat = -1
AirStrikeModifier = 90
MaximumReplacementsForLandUnits = 80
MaximumReplacementsForAirUnits = 7
[UnitsPerformanceInRelationsToSupplyAt20]
EffectivityPenalty = 1
ActionPointsPenalty = 20
ColumnShiftDuringAirCombat = -2
AirStrikeModifier = 80
MaximumReplacementsForLandUnits = 55
MaximumReplacementsForAirUnits = 4
[UnitsPerformanceInRelationsToSupplyAt15]
EffectivityPenalty = 2
ActionPointsPenalty = 25
ColumnShiftDuringAirCombat = -3
AirStrikeModifier = 70
MaximumReplacementsForLandUnits = 40
MaximumReplacementsForAirUnits = 3
[UnitsPerformanceInRelationsToSupplyAt10]
EffectivityPenalty = 3
ActionPointsPenalty = 30
ColumnShiftDuringAirCombat = -4
AirStrikeModifier = 50
MaximumReplacementsForLandUnits = 35
MaximumReplacementsForAirUnits = 2
[UnitsPerformanceInRelationsToSupplyAt5]
EffectivityPenalty = 4
ActionPointsPenalty = 35
ColumnShiftDuringAirCombat = -4
AirStrikeModifier = 50
MaximumReplacementsForLandUnits = 25
MaximumReplacementsForAirUnits = 2
[TurnsWithoustSupplyModifier]
NoSupply = 5
SS units have high price to build, repair, keep, etc
[CostOfNewStrengthPointForLandUnit]
UnitType0 = 8
UnitType1 = 7
UnitType2 = 22
UnitType3 = 19
UnitType4 = 32
UnitType5 = 27
UnitType6 = 50
[CostOfRepairingOneStrengthPointInLandUnit]
UnitType0 = 6
UnitType1 = 6
UnitType2 = 16
UnitType3 = 16
UnitType4 = 22
UnitType5 = 22
UnitType6 = 11
[AdditionalCostOfStrengthPointsPerUnitLevel]
LandUnits = 7 ?????????????
To build ss units in a little bit more longer
[UnitsBuildTime]
UnitType0 = 6
UnitType1 = 12
UnitType2 = 11
UnitType3 = 16
UnitType4 = 9
UnitType5 = 20
UnitType6 = 10
UnitType20 = 8
UnitType21 = 10
UnitType22 = 12
UnitType40 = 72
UnitType41 = 96
UnitType42 = 48
UnitType43 = 26
UpgradeCostModifier = 3.0
SS commander = better effect on their troops
[Commander]
EffectivenessBonusForSkill = 5
InfluenceRange = 4
MaximumEffectivityForIndirect = 80 ?????????????
MaximumExperience = 40
EffectivenessBonusForEachExpPoint = 2
ChanceToGainExpWhenDefending = 50
ChanceToGainExpWhenAttacking = 50
AvoidingDamageInAirCombatForEachSkillPoint = 3 ?????????????
DoubleDamageToLandUnitForEachSkillPoint = 4
SS trenched = better
[Trenches]
MaximumTrenchBonus = 6
TrenchBonusMultiplier = 6.0
Weather = less effect for ss
[Weather]
WinterBattleEffectivityDecreaseModifier = 20 ?????????????
WinterMoveCostModifier = 80 ?????????????
MudBattleEffectivityDecreaseModifier = 10 ?????????????
MudMoveCostModifier = 100 ?????????????
SS = less chances to retreat
[LandUnitRetreat]
BasicRetreatChance = 50
AfterBattleRetreatModifierColumn1 = 0.5
AfterBattleRetreatModifierColumn2 = 0.75
AfterBattleRetreatModifierColumn3 = 1
AfterBattleRetreatModifierColumn4 = 1.25
AfterBattleRetreatModifierColumn5 = 1.5
AfterBattleRetreatModifierColumn6 = 1.75
AfterBattleRetreatModifierColumn7 = 2
WaterRetreatModifier = 1
PlainRetreatModifier = 1.2
ForestRetreatModifier = 0.6
RoughRetreatModifier = 0.4
SwampRetreatModifier = 0.5
HillsRetreatModifier = 0.7
MountainRetreatModifier = 0.5
DesertRetreatModifier = 1.5
If ss paratroops (?) = more better
[Paratroopers]
StrengthLostPercentageForDiceRolls = 5;10;15;25;30;35
NumberOfTurnsBetweenParadrop = 2
SS progress tech = better (material dotation = better than in Whermacht)
[Technology]
InfantryProgressNeeded = 100
InfantryMaxLevel = 5
InfantryCostOfInvestment = 150
TanksProgressNeeded = 100
TanksMaxLevel = 5
TanksCostOfInvestment = 200
SS cost more to u^pkeep
[UpkeepCost]
UpkeepPerOneStrengthPoint = 0.09
SS experience
[UnitExperience]
Land_PointsForCombat = 2 ?????????????
Air_PointsForAirCombat = 1
Air_PointsForAirStrike = 1
Air_PointsForStratBombing = 1
Air_PointsForInterception = 1
ExpCostForOneReinforcementPoint_Land = 1
ExpCostForOneReinforcementPoint_Air = 1
ExpCostForOneReinforcementPoint_Sea = 1
ss cost a little bit to upgrade
[UnitUpgrade]
CostModifierOfTypeUpgrade=0.9
ss is more faster to reorganize
[UnitSplitting]
FreezeTimeModifierAfterUnitSplit_Land = 0.5
CostModifierOfUnitSplit_Land = 0.5