Automation and smuggling bugs...

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Menzoberranzan
Posts: 29
Joined: Sat Jun 08, 2013 7:56 am

RE: Automation and smuggling bugs...

Post by Menzoberranzan »

I'm finding the same results as described above when starting a game as either a Smuggler or Balanced pirate.

Though, the save and reload trick does not seem to work for me.
jomarmont
Posts: 12
Joined: Thu May 30, 2013 8:38 am

RE: Automation and smuggling bugs...

Post by jomarmont »

Bug is still there on 1.9.0.5.
Just started a smuggler pirate game and private sector, explorer ships, etc do not move.
For ships under direct control all you have to do is to remove automation and then automate again. This will set them on their way.
However the private sector is not under your control so the solution is to save the game, quit the game to the main menu and reload the game.
This always happens when I start the game (the game DW not an empire). When I start the game and load a game that was working, I have to go through the save, quit to menu and reload in order to make it work.
I have an impression that sometimes the private sector stop working after the game has been "fixed" but I am not sure.
As other point out, it appears that some features of the game freeze while others keep on running. Suppose you start a game and make it work...or load a game that is quite advanced but is so excited that you forget to save and reload. After a while the bug creeps in (again I am sure it always happens when you start DW but I am not sure if the bug has the ability to appear in an ongoing game that has been saved and reloaded) and you will notice something is wrong when your economy tanks (the private sector is stuck) and once you go through the save/reload cycle you immediately get a cascade of event reports.
Hope it helps.
jomarmont
Posts: 12
Joined: Thu May 30, 2013 8:38 am

RE: Automation and smuggling bugs...

Post by jomarmont »

By the way...so far in this thread I can see me and Bloodly have older hardware.
Is this happening with current hardware as well?
Roughlove
Posts: 4
Joined: Tue Jun 04, 2013 11:53 pm

RE: Automation and smuggling bugs...

Post by Roughlove »

yeah my comp is fairly old...1.8ghz processor with 4gb of ram, running on 32bit vista (I think.)
Gorofin
Posts: 43
Joined: Sun Dec 30, 2012 10:47 am

RE: Automation and smuggling bugs...

Post by Gorofin »

I got this problems with my old notebook C2D 2,4Ghz with 4 GB RAM and Win 7 64 Bit, but DW runs smooth.
So I changed to my desktop PC (I5, with 8 GB RAM), tried to reproduce the problem with one of my savegame, I couldn't.
There I don't have the bug. Maybe it's RAM/"slow swop drive" sensitive ;).

I had problems to hear the Thunder SFX sometimes, I found no system, but I look that it has nothing to do with the automation bug.
And it's not really important.
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Erik Rutins
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Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
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RE: Automation and smuggling bugs...

Post by Erik Rutins »

We really thought 1.9.0.5 had this completely addressed - some of it was thread issues, which we are confident are entirely resolved, the rest was the game working as designed, but not optimally in that some smuggling missions were still displayed as active when they should have been removed. 1.9.0.5 should have addressed that.

The reports saying that this is specific to older processors makes me wonder about threading (and hyperthreading) again. Does anyone else have two systems, one older and one newer and can confirm that this issue only appears on the older system?

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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Menzoberranzan
Posts: 29
Joined: Sat Jun 08, 2013 7:56 am

RE: Automation and smuggling bugs...

Post by Menzoberranzan »

I have the problem on an AMD E-450 based laptop with 8Gb RAM (Win7 64 bit) and on my wife's AMD A-6 based desktop with 6Gb RAM (Win8).

The problem only exists for Smuggler or Balanced pirate starts, not Raider or Mercenary.
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elliotg
Posts: 3932
Joined: Mon Sep 10, 2007 9:32 am

RE: Automation and smuggling bugs...

Post by elliotg »

Thanks for the reports and additional details.

This is fixed in the 1.9.0.6 update, which should be available tomorrow.

Elliot
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