ORIGINAL: Chickenboy
ORIGINAL: cavalry
Would anyone like to comment on good surface set up for Jap surface units that include 2 BB?
Others have said it already:
1. 8-12 (max.) ships in the TF. I'd go 2xBBs, 3 CAs and the balance DDs.
2. Review TF commander as well as individual ships' Captains. TF commanders with high aggression ratings will be more likely to engage / re-engage until the bitter end. This can be good or bad.
3. Try to exclude any significantly slower ship classes from the TF of faster ships. Some of the Japanese Cls are real slowpokes-they don't belong.
4. Some will argue against mixing ship classe by weapon distance (like I've done above by integrating CAs with BBs), but I've not experienced major problems with it.
My own rule of thumbs for IJN are:
1) Don't mix battleships and cruisers. Battleships only need destroyer escorts (for example 2xBB and 8xDD)
2) If you're going to fight with allied BBs and there's not strong IJN BBs available, use only DDs.
Example of rule 2)
AFTER ACTION REPORTS FOR Feb 19, 44
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Night Time Surface Combat, near Tabar Island at 108,122, Range 12,000 Yards
Allied aircraft
no flights
Allied aircraft losses
OS2U-3 Kingfisher: 1 destroyed
Japanese Ships
DD Maikaze
DD Isokaze, Shell hits 1
DD Shiranui, Shell hits 8, Torpedo hits 1, and is sunk
DD Nowaki, Shell hits 14, and is sunk
DD Arashi, Shell hits 5, and is sunk
DD Tanikaze, Shell hits 3, and is sunk
Allied Ships
BB Washington, Shell hits 3, Torpedo hits 3, and is sunk
BB Massachusetts, Shell hits 1
CA Baltimore
CL St. Louis
CL Mobile
DD Anthony, Shell hits 2
DD Fullam, Shell hits 1
DD Halford, Shell hits 1
DD Jenkins, Shell hits 8, heavy fires, heavy damage
Japan lost 4 DDs, allies lost 1 BB and 1 DD. Maybe not the best outcome for IJN, but it was 1944 and I was happy.