no probs - Seasons Greetings

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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Phoenix100
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Joined: Tue Sep 28, 2010 12:26 pm

RE: no probs - Seasons Greetings

Post by Phoenix100 »

I agree, Bletch. I've gradually been coming round to it, to the extent that I now play it and enjoy a lot. I bought it first day it was out, and it's definitely, as you say started to get much better from the Ai point of view with the updates and new builds. There's a great deal in there. And you can't fault them for ambition. I was very impressed by their commitment (ongoing) to try to resolve some of the issues I had (not just me, obviously). I had earlier (first week of release) been put off by some responses to my graphics comments, though I do fully understand that what I had expected was something unachievable. What I had expected, basically (and I really do think that following the posts pre-release in a casual kind of way caused this because all I saw was beautiful pics of google earth type detail -I never once saw a pic of what the CMANO world actually looked like close in) was that the entire globe would be as it might look if you did a custom overlay on ALL of it. Obviously, I've had to get away form that illusion. Though I still find whatever way they've implemented the graphics to be a major disappointment. I can easily get over not having a custom overlay type feel to the whole globe, but take a look at the confusion in the coastline graphics. There are 4 different pieces of information and NONE of them tally. You have the data under the mouse (the mouse datablock) - this, I've been told, is the accurate data (not a pic, but data). then you have the yellow land outlines, which compete with the standard landfill colours (so blurred close in that I wonder why they are there - indeed I've now opted, via a little community mod, not to use them at all), then there's the relief layer, which gives a different line again for where coast meets sea. Though I understand why this situation has arisen (and you can see it all clearly in my pic above) I am nevertheless disappointed, because it is confusing as to where the land is, where the sea is, and looks very shoddy. They will fix it, I think, in the short term, by incorporating some kind of fix to allow you to get rid of the basic land colour graphic. That will make it less confusing. What I've been doing is playing with just the yellow lines to show the coast, roughly. But it's very rough and inaccurate if you want to plot a course through fjords etc, because the mouse datablock gives different info. Basically, none of the 3 graphics depictions of the coastline are accurate and none can be relied upon. Only the mouse datablock is accurate. I think it was fair enough to be disappointed with that, though the game has much else to recommend it, clearly, and, as I say, I would have to be counted as 'committed' to it, certainly, because I continue to play. And they're trying to develop a good AI, and they're not going for eye-candy, and that certainly has to be supported.
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Perturabo
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RE: no probs - Seasons Greetings

Post by Perturabo »

I made something weird for SAI:RJW:
http://i.imgur.com/syZ1MJw.png
Phoenix100
Posts: 2946
Joined: Tue Sep 28, 2010 12:26 pm

RE: no probs - Seasons Greetings

Post by Phoenix100 »

Looks like it didn't do too well, Perturabo! Nice armament though.
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BletchleyGeek
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RE: no probs - Seasons Greetings

Post by BletchleyGeek »

ORIGINAL: Perturabo

I made something weird for SAI:RJW:
http://i.imgur.com/syZ1MJw.png

You're really into HEAVY METAL, mate [:)]
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Perturabo
Posts: 2461
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RE: no probs - Seasons Greetings

Post by Perturabo »

ORIGINAL: phoenix

Looks like it didn't do too well, Perturabo! Nice armament though.
It's because it fought against others of its kind :D . IIRC it took several hours to sink it. All the guns have -5 quality :D .
ORIGINAL: Bletchley_Geek

ORIGINAL: Perturabo

I made something weird for SAI:RJW:
http://i.imgur.com/syZ1MJw.png

You're really into HEAVY METAL, mate [:)]
It's a SS Great Eastern-sized ironclad :D . I blame Warhammer 40k :D .
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