Operation: Hillbilly Showdown (VikingNo2 vs. Irinami)

After action reports/During Action Reports on your SP:WaW battels!

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VikingNo2
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Post by VikingNo2 »

Marines moving foward in the middle, trying to slow them down without much success. On a ggod note mortars caused some casualties.
Irinami
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Post by Irinami »

Just a lot of sick, sick slaughter. Second line units are being moved forward; I now realize I should have fallen off the hill like water off a duck's back once those mortars started falling.
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Post by VikingNo2 »

Not much I trie to move foward everytime I get cut to peicies:(
Irinami
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Post by Irinami »

Taking the g/f to see her family this weekend. Her birthday is the 23rd, so... lotsa' fun. We get a full Japanese dinner, a Thanksgiving dinner, and I'm sure another home-cooked meal. I'll be unable to reply until Monday, at the earliest (unless I squeeze the turn in while she's at class tomorrow... hmmmmm...).

Well, just posted a turn. Maybe I'll get yet another in by tomorrow. We've gotta' be near the last turn, aren't we? (Forgot to check.)
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Irinami
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Post by Irinami »

Finally, after chasing the **** thing all over, lobbing half the platoon's grenades at it, a scout team handily sneaks up, opens the gas tank and rolls a grenade down in there... KABOOOMMM!! There goes that **** Loyd carrier. (I should NOT have let it tie up so much of my resources for so long!) That same scout team, heady on success, moves north to watch over the road...

Right into **** near 20 Ozzies. They go bie-bie.

An Ozzie scout team in the south end was found and eradicated, but not before one of my scout teams bought it on the Hill. Further north on the hill, a command car (which has also tied up some of my men) finally takes it from a BAR through the windshield. All the crew are perforated, ventilated, and can use their privates for pencils (pun intended).

The hellhound of accurate mortar fire is tearing at my soldiers' confidence. Though these Marines could chew up and spit out the Ozzies in a toe-to-toe match, their lack of manportable mortars are what's killing them and their advance more than my iffy leadership.
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Post by VikingNo2 »

Was able to push the Marines back some this turn, but the going is slow even scout teams can cause heavy casualties to a Aussie squad:(
Irinami
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Post by Irinami »

Hehehehe, that wasn't a scout team, that was a BAR squad. :D Now you went and pissed them off! ;)

On The Hill, an Ozzie sniper is spotted. One lone scout, whose team has finished off other Ozzies, sneaks up The Hill. Across the forest is heard a particular exchange of rifle fire.

Cpt. Zane Grey: "Is that Duelling Banjoes? I love that song... charrrrge!!"

Cpt. Grey leads his Company from the front, assaulting a stubborn but weary Ozzie squad. The squad falls back and, only having killed one man, disperses. An nearby inspired squad pushes forward, only to engage an enemy twice their size. They hold their ground, though, pushing past the rain of mortar fire.

Hopefully the rest of the soldiers will realize that they, too, can escape those deadly tubes if they just push forward one football field more.
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Post by VikingNo2 »

Several Marine squads get pushed back and some casualties are inflicted by mortar fire.:D
Irinami
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Post by Irinami »

A few strong pushes characterize this leg of the battle...

At least, that's what we'd like to report to Division Command. In truth, despite the enemy's inferior infantry--in both men and small arms--their artillery is making the difference. We have planned, however, for this.

Too bad that plan is unravelling faster than a wool sweater dropped in a roomful of kittens.
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Post by VikingNo2 »

This turn I push foward on all fronts, I making a move I hope it pays off, or I will be in full retreat soon.
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Post by Irinami »

The front is disappearing faster than the head on a beer in Mizzuruh. Even attempts at an organized retreate are dissolving before my very eyes.
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Post by VikingNo2 »

This turn I advance on all fronts pushing the Marines back, I also spring a suprize on the Marines. A new thing a couple of machine guns on tracks coverd with armor, novel idea for 1939
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Post by Irinami »

Well I'll be. Those tin cans sure do work nice. Mubbe that's why we used 'em against the Kaiser... Nevertheless, we're (drunken) Marines! We'll carry on, we fight dirty, and we've always got a trick up our sleeves! Like retrea... er... running very fast over our own minefields so as to float just above the ground. No, that's uh... beer on our crotches. Nothing to do with those tanks back there. ;)
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Post by VikingNo2 »

My engineers are finding mines, must be careful with my tin cans. Don't have that many;)
Irinami
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Post by Irinami »

Some embarrassing firefights, but my .50 (that he's been pounding with mortars for a good 3 turns I think) begins gnawing on a infantry squad and a Lewis, to moderate effect. His mortars also rain down directly in the middle of E Platoon; the very hex they were reassembling around. x.x

And bang! That's the game, MV for ANZAC. Very close game... and now, you get to see just why I should have let the ANZAC come to me. All my guns and MG's were assembled around the same area that my 3"DP guns were. XD All had a minefield behind them to discourage sneaking upon them. Fields of fire had at least 1 DP gun and 1 37mm AT gun covering each area, and usually a .50 was covering it (until I started moving the 37's and .50's up too late).

Well fought, and thanks for the lessons learned.

Password is (not surprisingly): Irinami
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Post by VikingNo2 »

Cool, want a rematch, let try other forces though
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Post by Irinami »

Okay...

Max Points: 1500.

C&C OFF, all else on (including reduced squads--adds some spice in there).

1944 Nationalist China vs. USSR

Good? Anything to add?
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Post by VikingNo2 »

who do you want to be
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Post by Irinami »

WHAT?!?! Is there any question?!! :mad: ;) I'm not a **** commie, I'll be the Kuomintang!
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NChina vs USSR

Post by VikingNo2 »

1500pts

CC off

All else on
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