New Public Beta Available v1.20.04

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Daniel Amieiro
Posts: 135
Joined: Fri May 17, 2013 9:41 am

RE: New Public Beta Available v1.20.04

Post by Daniel Amieiro »

Well. I have been trying the Editor now, and I have some bugs (where can i report the bug?). I uninstall all the game and reinstall from scratch.

What i have experienced from editor just now.

1.- Creating New Leader:
I can't create. I double click on "new leader" and it generates a "General X corp" (like a corp), not a General. I can put him same values as a corp, and the Counter it creates is a French Army Corp (i was trying to add a spanish leader). I can't put a leader rank (not in combo boxes: leader rank A-D) nor mark if its a Cavalry leader.

2.- Creating a Depot.
Same as above. Creates a NND Depot corp, with a counter like a French Army Corp. Frustrating...

3.- If a leader o depot is selected on combo box, some combo boxes (like unit type: normal, feudal..) dissapears and only can be visible again if the game is restarted

Has happened this to the rest of people or is only to me?

pzgndr
Posts: 3682
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

RE: New Public Beta Available v1.20.04

Post by pzgndr »

ORIGINAL: damieiro
Has happened this to the rest of people or is only to me?

Oh we know. All of these editor issues and then some were logged into Mantis bug tracking. Marshall Ellis may or may not get back to EiA development. I don't know any more. Just getting v1.20 officially released after a year seems problematic for Matrix staff. It is all very frustrating and there doesn't seem to be any alternative development path forward. I wish Matrix would reconsider some options for enticing devlopers to continue working on improvements, or else open up older games to community improvement efforts (e.g., TOAW, CEAW, etc.).

There's always Neverman and his open-source project to single-handedly produce the perfect bug-free EiA game with challenging AI. We're still waiting for that one...

Bill Macon
Empires in Arms Developer
Strategic Command Developer
Daniel Amieiro
Posts: 135
Joined: Fri May 17, 2013 9:41 am

RE: New Public Beta Available v1.20.04

Post by Daniel Amieiro »

Thank pzgndr for the response

I didn't believe that a simple thing like adding a leader can't be done. And it seems easy to me to correct (i'm a computer engineer)

So, what are the current editor limits?

I can add corps and fleets
I cannot add depots and leaders, but i can edit them. I do not know if inherits the rest of values (ranks, cavalry...)

I did not try to increase feudals and feudal provinces (i were exploring the idea for turkey) or special corps (cossacks or things like that)

And, seeing your answer. It will be a wild dream to edit political combinations (to customice kingdoms, and add/remove these).

Correct?

I think it's sad that there is a valid engine, and it can't be improved, nor freed. In spanish (i'm spanish) : "Ni come ni deja comer" (Neither eats, don't let eat).
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gazfun
Posts: 734
Joined: Wed Jun 30, 2004 9:59 pm
Location: Australia

RE: New Public Beta Available v1.20.04

Post by gazfun »

There is an entire community out there still, but the game mechanics will have to improve, or either be a TCP Game, under the PBEM format its too slow with 51 files per player this is the main problem to solve. Im on record on how to improve this
Daniel Amieiro
Posts: 135
Joined: Fri May 17, 2013 9:41 am

RE: New Public Beta Available v1.20.04

Post by Daniel Amieiro »

I agree that PBEM should be improved or something for multiplayer, but i think editor and game enhancements should be the first. Why? Because a game enhancement can be used by a PBEM game, but not the reverse. If game mechanics and/or edition are implemented (like adding new leaders, new political combinations, i dream on new maps like America or Persia from EIH), PBEM are automatically enhanced and a "solo computer" (not the same that a solo game) can use scenarios that, at this time, are only a dream.

On the other hand, the game enhancements showed (edition on leaders, type: normal, cavalry, admiral, ranks...) i do not know WHY are so difficult. It's only to add two combo box (rank and type) and a DB link and the pic link (that already exists, allthough i miss the "neutral" general -> general for minors like poniatowski for poland). Same for depots. The big work is done (interface, nations.. etc. etc.), but these little things ruins a lot of edition.

And this could be extended to political combinations.

A little more work will be to add per unit a "unit date ready" -> The unit is avaiable and "unit not ready" (unit it's not avaiable) . I think this could hurt the AI (to avoid destroying corps)to avoid weird gaming (it can be solved with some corp-replacement), but i think it could be done with little trouble for leaders.

On the other hand, i do not know if in some version or implementation leaders could be added.

pzgndr
Posts: 3682
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

RE: New Public Beta Available v1.20.04

Post by pzgndr »

FYI. I heard back from Erik Rutins and Marshall Ellis today. Looks like we may get the v1.21 version posted shortly as a new public beta and then officially released if all goes well? Not sure if Marshall may add to what was already in v1.21 or not. I will leave it to him to announce what's in it and what his plans may be. Stay tuned.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
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Pans
Posts: 126
Joined: Mon Nov 22, 2004 5:08 pm
Location: Germany
Contact:

RE: New Public Beta Available v1.20.04

Post by Pans »

that sounds great. Hope to see it soon.

anyway I´ve got a problem with a "devison by zero" error at the game start. Do you possibly know how to solve it. Thx
Andreas
Daniel Amieiro
Posts: 135
Joined: Fri May 17, 2013 9:41 am

RE: New Public Beta Available v1.20.04

Post by Daniel Amieiro »

A new development is allways a good notice

@Pans: To avoid div by zero you should change the the font amplification to 100% (normal) in windows (not 125% or 150%)
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Edfactor
Posts: 106
Joined: Fri Jun 13, 2008 8:51 pm
Location: Dallas

RE: New Public Beta Available v1.20.04

Post by Edfactor »

Trying this patch out and now the icons and buttons are all smaller then before. I don't like the way it looks now. Is there any way I can change it back?
dodod
Posts: 147
Joined: Wed Dec 26, 2007 1:27 am

RE: New Public Beta Available v1.20.04

Post by dodod »

where is the beta? and is there a hard version coming up?

This game is so awesome and the rules make programming difficult. I used to play over a decade ago and bought the game when it first came out. I wonder if this would be amenable to a tablet version as I think it would be easier to play over internet as opposed to pbem since you could constantly check the status and talk to each other and wouldn't have to wait to get to computer.

marshall and others thanks for giving this game a chance and I hope it becomes more successful. the forum has slowed down so much since i was here, and these games are more intelligent than all the stuff out there that's dumbed everyone down.

thanks again.
wlarson730
Posts: 14
Joined: Sat Aug 01, 2015 7:29 am

RE: New Public Beta Available v1.20.04

Post by wlarson730 »

I have the same problem in windows 10. Did you find a solution?
Bill Larson
Alice Springs, NT, AU
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