Universe Official v1.9.5.4 Update Now Available!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

User avatar
Grimnirsson
Posts: 132
Joined: Sun Dec 25, 2011 7:17 pm
Contact:

RE: v1.9.5.1 Update Now Available!

Post by Grimnirsson »

Thanks
Image
User avatar
feelotraveller
Posts: 1040
Joined: Mon Sep 12, 2011 10:08 am

RE: v1.9.5.1 Update Now Available!

Post by feelotraveller »

After applying the 1.9.5.2 update my game has stopped honouring the music settings. This is with new games started in 1.9.5.2. I have the music turned off (or more accurately down to zero) in the options screen but on starting a game the music will play (not just the start of game music but the general soundtrackss) until I go to options again and click on the music volume slider, at which point it will switch off. In 1.9.5.1 the music was not being played with the slider on zero.
JamesM
Posts: 1026
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

RE: v1.9.5.1 Update Now Available!

Post by JamesM »

Can anyone explain why the v1.9.5.2 beta was over 410 meg versus about 15 meg for the official v1.9.5.2 patch?
User avatar
pycco
Posts: 345
Joined: Tue May 28, 2013 8:36 pm
Location: United States of America
Contact:

RE: v1.9.5.1 Update Now Available!

Post by pycco »

you already had the "patch" you just downloaded the new changes
It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.
-Mark Twain
User avatar
AstroCat
Posts: 430
Joined: Wed Jul 30, 2003 11:48 pm

RE: v1.9.5.1 Update Now Available!

Post by AstroCat »

We still have the modding issue for the planets and overlays. If they are not the same exact size as the vanilla files they do not appear correctly. So far it seems to only be effecting planets and overlays. There are several discussions about this in the moddding sub-forum. A "fix" would be nice so people could use all the older planets and overlays included in the many mods from before.

I fixed the GEM ones, but not any of the others.
I7-6700K@4.5GHz/Asus MAXIMUS VIII FORMULA/EVGA GTX 1080SC/Corsair LPX 16GB/Corsair 600Q/Corsair RM750i/Acer XB270H 27"/BenQ G2400W 24"/SOUND BLASTER ZX/Samsung 850 Pro x2/Samsung 950 Pro x1/Win10 Pro 64bit/Saitek X52/TrackIR3: Pro-TrackClip Pro/Oculus CV
User avatar
gerishnakov
Posts: 53
Joined: Wed Jun 04, 2014 10:19 pm
Location: Brighton, UK

RE: v1.9.5.2 Update Now Available!

Post by gerishnakov »

ORIGINAL: Gerry Edwards


OTHER

- improved display performance for main menu screens (e.g. start new game)

This particular update may have rendered the game unplayable for me. None of the menus display properly now, and as such I am unable to make it past the main menu.

If you would like further details please let me know, but take a look at the image below. Everything's just kind of 'layering'. There's probably a proper term for this problem. If anyone else has any words of guidance please do say!

Image
Attachments
Untitled-1.jpg
Untitled-1.jpg (367.43 KiB) Viewed 524 times
deathnoise
Posts: 39
Joined: Fri Jun 06, 2014 5:18 pm

RE: v1.9.5.1 Update Now Available!

Post by deathnoise »

ORIGINAL: solops

Any difference from the Beta to the Final? I'd rather not have to reset all of my defaults and game set-ups if no more changes were made.

Yup, decent performance improvement. However - it still needs a lot of work.
User avatar
Locarnus
Posts: 287
Joined: Sun May 30, 2010 4:47 pm
Location: Earth, Sol

RE: v1.9.5.1 Update Now Available!

Post by Locarnus »

GENERAL GAME BALANCE
- civilian ships now ensure they have enough reactors to power hyperdrives at full speed (same as state ships already did)


The mechanic does not seem to work for the GasMining Ship and the MineralMining Ship as of 1.9.52.


About the design templates, the GasMiner and MineralMiner seem to eat a lot of fuel in the early game due to their low payload capacity. Thus they spend a lot of fuel for the trip, but stay on station for a relatively short time. I propose increasing their cargohold at least to 2, better 3 cargo bays (while ensuring that they are still buildable, if necessary raising the initial ship building size to 170).
User avatar
Locarnus
Posts: 287
Joined: Sun May 30, 2010 4:47 pm
Location: Earth, Sol

RE: v1.9.5.1 Update Now Available!

Post by Locarnus »

The whole energy need / energy production is not working.

It just seems to put 1 more reactor on a design, if it does not have enough.

I made a mod which essentially resizes reactors to 1/3rd (in regards to size and production), based on the design template statement that need and production will be balanced by the AI regardless of the number stated in the design templates.

The ai does not balance need/production.
The mod is therefore not working.

Please fix this bug/issue.
User avatar
gerishnakov
Posts: 53
Joined: Wed Jun 04, 2014 10:19 pm
Location: Brighton, UK

RE: v1.9.5.2 Update Now Available!

Post by gerishnakov »

Since my earlier post I've tried reinstalling the game, just to be sure, but this has not fixed the problem. To be clear, I have only encountered this issue since the game updated itself yesterday. Prior to the update I experienced zero graphics issues.

Any advice or guidance would be very welcome. I basically can't play the game now.
User avatar
Windfire
Posts: 134
Joined: Fri Oct 24, 2003 6:24 am
Location: Colorado Springs, CO

RE: v1.9.5.2 Update Now Available!

Post by Windfire »

I have been playing games with the existing game designed ships. In v1.9.5.2 the the ships presented to a player empire for construction in the age of shadows are presenting the player with warships that don't have warp bubble or hyper drive when the player has researched them. Similar problems are occurring with shields and other systems.
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: v1.9.5.1 Update Now Available!

Post by Erik Rutins »

ORIGINAL: jamesm
Can anyone explain why the v1.9.5.2 beta was over 410 meg versus about 15 meg for the official v1.9.5.2 patch?

The beta included some unnecessary redistributable files, which we removed for the official release.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: v1.9.5.1 Update Now Available!

Post by Erik Rutins »

ORIGINAL: AstroCat
We still have the modding issue for the planets and overlays. If they are not the same exact size as the vanilla files they do not appear correctly. So far it seems to only be effecting planets and overlays. There are several discussions about this in the moddding sub-forum. A "fix" would be nice so people could use all the older planets and overlays included in the many mods from before.

I fixed the GEM ones, but not any of the others.


I've seen this mentioned, but can you point me to the best discussion for this?

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: v1.9.5.2 Update Now Available!

Post by Erik Rutins »

ORIGINAL: gerishnakov
This particular update may have rendered the game unplayable for me. None of the menus display properly now, and as such I am unable to make it past the main menu.

If you would like further details please let me know, but take a look at the image below. Everything's just kind of 'layering'. There's probably a proper term for this problem. If anyone else has any words of guidance please do say!

Yikes, apologies gerishnakov, we'll get this fixed for you ASAP. Clearly an unintended consequence. Could you post a new thread on the tech support forum along with your DxDiag please?

Regards,

- Erik

Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: v1.9.5.1 Update Now Available!

Post by Erik Rutins »

ORIGINAL: Locarnus
The mechanic does not seem to work for the GasMining Ship and the MineralMining Ship as of 1.9.52.

Is the construction size in your testing large enough to allow them to have the warp drive and enough reactors to bring it to maximum speed while still fulfilling their other design requirements? If so, can you please upload a save file for us and post a new thread in the tech support forum?
About the design templates, the GasMiner and MineralMiner seem to eat a lot of fuel in the early game due to their low payload capacity. Thus they spend a lot of fuel for the trip, but stay on station for a relatively short time. I propose increasing their cargohold at least to 2, better 3 cargo bays (while ensuring that they are still buildable, if necessary raising the initial ship building size to 170).

Thanks for the suggestion, we'll definitely consider that.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: v1.9.5.1 Update Now Available!

Post by Erik Rutins »

ORIGINAL: Locarnus

The whole energy need / energy production is not working.

It just seems to put 1 more reactor on a design, if it does not have enough.

I made a mod which essentially resizes reactors to 1/3rd (in regards to size and production), based on the design template statement that need and production will be balanced by the AI regardless of the number stated in the design templates.

The ai does not balance need/production.
The mod is therefore not working.

Please fix this bug/issue.

We'll investigate - could you post a new thread in the tech support forum and include a link to your mod and a saved game that shows this issue in effect?
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: v1.9.5.2 Update Now Available!

Post by Erik Rutins »

ORIGINAL: Windfire
I have been playing games with the existing game designed ships. In v1.9.5.2 the the ships presented to a player empire for construction in the age of shadows are presenting the player with warships that don't have warp bubble or hyper drive when the player has researched them. Similar problems are occurring with shields and other systems.

Have you researched enough of an increase in construction size to fit in the additional components? If you have, please start a new thread in the tech support forum and upload a save file for us to show this in process.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
necaradan666
Posts: 256
Joined: Mon May 28, 2012 3:32 am

RE: v1.9.5.1 Update Now Available!

Post by necaradan666 »

ORIGINAL: Erik Rutins

I've seen this mentioned, but can you point me to the best discussion for this?

Regards,

- Erik

Page 7 of the GEM mod thread has a screenshot by Mansen and discussion follows.

tm.asp?m=3211317&mpage=7
User avatar
Locarnus
Posts: 287
Joined: Sun May 30, 2010 4:47 pm
Location: Earth, Sol

RE: v1.9.5.1 Update Now Available!

Post by Locarnus »

ORIGINAL: Erik Rutins

ORIGINAL: Locarnus

The whole energy need / energy production is not working.

It just seems to put 1 more reactor on a design, if it does not have enough.

I made a mod which essentially resizes reactors to 1/3rd (in regards to size and production), based on the design template statement that need and production will be balanced by the AI regardless of the number stated in the design templates.

The ai does not balance need/production.
The mod is therefore not working.

Please fix this bug/issue.

We'll investigate - could you post a new thread in the tech support forum and include a link to your mod and a saved game that shows this issue in effect?

Done, thank you for your support!
tm.asp?m=3631789
User avatar
Windfire
Posts: 134
Joined: Fri Oct 24, 2003 6:24 am
Location: Colorado Springs, CO

RE: v1.9.5.2 Update Now Available!

Post by Windfire »

ORIGINAL: Erik Rutins

ORIGINAL: Windfire
I have been playing games with the existing game designed ships. In v1.9.5.2 the the ships presented to a player empire for construction in the age of shadows are presenting the player with warships that don't have warp bubble or hyper drive when the player has researched them. Similar problems are occurring with shields and other systems.

Have you researched enough of an increase in construction size to fit in the additional components? If you have, please start a new thread in the tech support forum and upload a save file for us to show this in process.

That was the problem, thanks.
Post Reply

Return to “Distant Worlds 1 Series”