Suggestions PLEASE READ DEVS

3D version of Close Combat
macroparasite
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RE: Suggestions PLEASE READ DEVS

Post by macroparasite »

March 2017:Everyone seems so interested in screenshots or should there be medics etc etc but one very important area I can't see being covered or questioned is the post-game result/feedback which I hope Matrix have got covered but I would like to know a little of what they have in mind.

The idea of VLs, as they stand, is woeful and actually demean the very nature of the psychology of CC. In theory a lone surviving jeep, with morale running well low, could run around getting as many VLs as possible and win the game yet the enemy could have three tracked Tigers remaining. Or: your force is reasonably well intact, your morale is high yet you could 'lose' or just have a minor victory because of VLs. Nothing else is taken into consideration. It makes the game frustrating and pointless. I hope Matrix have rethought the point of VLs.

If that wasn't bad enough it is the slap in the face attitude manner in which an operation just ends with a curt 'game over'. What is needed is some kind of feedback, a sort of pseudo report so, in example one above; 'Congratulations - you may have achieved your objective in securing the bridge/hill/town but I notice you force is at critical level and the enemy remain in a position of some strength. I suggest you retreat immediately.' A 'wham-bam mam' player would learn that body count is not everything! Example two 'Congratulations - you have achieved your objectives. Although the area is only 60% secure your force appear to have the will and fortitude to hunker down and await reinforcements'. And so on. Both reports would offer the player incentive to try again, to do better.

Nomada_Firefox
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RE: Suggestions PLEASE READ DEVS

Post by Nomada_Firefox »

Without screenshots or other things showed = no game.
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TDefender
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RE: Suggestions PLEASE READ DEVS

Post by TDefender »

No screenshots. No gameplay features. No gameplay concepts. Simply nothing. What shoud we talk about?
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Hexagon
Posts: 1113
Joined: Sun Jun 14, 2009 8:36 am

RE: Suggestions PLEASE READ DEVS

Post by Hexagon »

Well, instead be at this moment waiting the game after see incredible screenshots and videos we are exactly like 2-3 years ago, is sad because i doubt a lot the game be a great success in the moment in this last 3 years appear good games that are ready to buy and not are simple vaporware... is curious have more screenshots (2) when game was anounced that when is on teory close to release date [:-]
sepp3gd
Posts: 35
Joined: Thu Aug 06, 2015 3:31 pm

RE: Suggestions PLEASE READ DEVS

Post by sepp3gd »

" March 2017:Everyone seems so interested in screenshots or should there be medics etc etc but one very important area I can't see being covered or questioned is the post-game result/feedback which I hope Matrix have got covered but I would like to know a little of what they have in mind.

The idea of VLs, as they stand, is woeful and actually demean the very nature of the psychology of CC. In theory a lone surviving jeep, with morale running well low, could run around getting as many VLs as possible and win the game yet the enemy could have three tracked Tigers remaining. Or: your force is reasonably well intact, your morale is high yet you could 'lose' or just have a minor victory because of VLs. Nothing else is taken into consideration. It makes the game frustrating and pointless. I hope Matrix have rethought the point of VLs.

If that wasn't bad enough it is the slap in the face attitude manner in which an operation just ends with a curt 'game over'. What is needed is some kind of feedback, a sort of pseudo report so, in example one above; 'Congratulations - you may have achieved your objective in securing the bridge/hill/town but I notice you force is at critical level and the enemy remain in a position of some strength. I suggest you retreat immediately.' A 'wham-bam mam' player would learn that body count is not everything! Example two 'Congratulations - you have achieved your objectives. Although the area is only 60% secure your force appear to have the will and fortitude to hunker down and await reinforcements'. And so on. Both reports would offer the player incentive to try again, to do better."



I disagree with everything you said.

1. If in theory a lone Jeep was able to capture Victory Locations from a force with 3 Tiger Tanks, than that would be a victory.

2. If moral is high and you have strong force and yet you fail to capture Victory Locations, it is indeed a loss.

3. As far as your complaint with regard to how the game ends - your suggestion for some sort of pep talk is both irrelevant and childish. It is as it stands relevant to be made aware of the status of your forces and the status of the enemy forces and their relevant positions as they correspond to your own, and attempt to discover their intentions weighed against your own. The victory locations are self explanatory and laconic statements are the language of the infantry.

War does not reward complacency, it does not reward force strength for the sake of force strength in and of itself, and it does not reward moral in and of itself - it rewards victory; at the cost of death and mutilation and great expense of resources. And to the loser, the proportional measure is even greater.

The objective is to capture victory locations which correspond to victory. A hill, highground, a railway station, a crossroads, a town where a major highway passes through, etc. Each one of these are significant in their capacity to allow a fighting force to continue to function, move forward toward the final victory, transfer supplies of men and material, evacuate wounded, shelter troops, observe enemy activity.

How you fail to understand that the point is simply to force capitulation by any means at your disposal is naive.
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