Decisively Beating the AI

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Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

But do not be satisfied just looking at this map as is. You will want to toggle on and off some of the other controls. For example here is the same area of the map with the battles button pushed to show both air and land battles.


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This tells me that the Luftwaffe is contesting my control of the sea hexes off the beaches. Both intercepting my Naval Patrol missions and launching some of his own. If I want to know how I did in these air battles I can click on the individual battle icons (I usually don't bother). I can't let the Germans win here or my invasion force will suffer. Note that no battle icon is displayed in Siracusa. This is because this attack was resolved in the German Player's logistics phase prior to his actual turn.
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Robert Harris
Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

So now that I know the Enemy is contesting me over this area I am curious as to our respective Interdiction levels. I can check this by pushing the "Show Interdiction Levels" button which shows me this:


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Good my interdiction levels are at least 2 greater than the Germans in every sea hex, this means I control those hexes. If the hexes were neutral or controlled by the German I would suffer more losses transporting units through them.

In your games you should try toggling on and off some of the other information buttons. In particular you may want to toggle through some of the soft factors such as supply (which by default I always have on) and Units Attached to find out which of your units still need support units assigned to them.
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Robert Harris
RichMunn
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RE: Decisively Beating the AI

Post by RichMunn »


Thank you Harry.

Rich
RichMunn
Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

Another thing you may want to checkout is the Victory Point Screen. I don't do this every turn, but I did on this turn as I wanted to see how the Strategic Air War was going. As you can see from the screenshot below I was still losing 3 VPs a turn to the u-boats. I would have to do something about this.


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Robert Harris
Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

So obviously the next thing to do is plan what I am going to do this turn. Do not rush this. Study the map carefully to see what, if any opportunities present themselves. Where am I going to move and attack this turn and what Air Directives should I be giving to support these moves/attacks? In the case of this particular turn my options are limited. Expand the American Bridgehead while unloading on the American beaches not only the followup forces intended for those beaches, but also the poor 5th British and the 2 followup divisions that were supposed to land at Siracusa. I could have also invaded the heel on this turn, but my plan was to build up a few more prep points and then launch the invasion on T4, so that the actual invasion will occur at the beginning of T5.

So having given it careful thought I began planning my Air Directives. First off I don't think it is worthwhile for me to tell you what I did with RAF Fighter, 2nd TAC, 9th AF and RAF Coastal each turn. Suffice to say that from now until late 43 they were used to draw out the German fighters by flying AS or else performing Airbase GAs against occupied German airbases. There was also very little variation in the Air Directive assigned to Bomber Command which was to bomb the Ruhr. So really the only Northern air HQ that received a different Air Directive every turn was 8th AF. As noted above I was still getting -3 negative points a turn for u-boats. To find out where these negative points were coming from I selected the Strategic Bombing Air Directive (F4), then selected 8th AF, then filtered so that only the u-boat factories were showing to call up the screen below:


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From this screen you can see that there are 5 major u-boat factories (ie factories with 15 or more production). Of these my reconnaissance says 4 have already been damaged and are therefore not producing any negative VPs. Note that in all of these cases the reconnaissance photos were just taken last turn. The only undamaged major factory is Danzig; so obviously that was 8th's target this turn.
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Robert Harris
Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

Turning to the Mediterranean I did the following:
1. I transferred several TAC air groups onto the airbases I now owned on Sicily, giving priority to the ones with the least range.
2. I left Coastal Command and Malta Command with the same ADs as last turn, namely NP and AS over the sea hexes near the beachheads.
3. TAC was assigned an Interdiction GA mission for the East half of Sicily. In retrospect rather useless as the AI was already pretty much withdrawing from Sicily.
4. Strategic AF was ordered to bomb the German Airbase at Reggio Calabria.

One thing I forgot to mention earlier is that if you are manually selecting air groups for an Air Directive you should always have the "NO FLY INFO" box checked at the bottom of your screen. This will tell you why a particular air group is unavailable to fly a particular mission. So if, for example, the reason is that the air group is "Out of Range" you will know to rebase the air group or perhaps change the "S-Base" if either of those will help.

The other thing to remember to do is to continue expanding those airbases in England and perhaps even one or more of the ones in Sicily.
Robert Harris
Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

Very little to report for the Turn 2 Ground Phase. I expanded the American bridgehead on Sicily and as I did so found very few Axis units. It would appear the AI was not going to fight too hard for Sicily.

You start the game with 6 TFs. They are very valuable assets and you should endeavor to be doing something useful with them every turn. This should include moving them adjacent to any coastal hex you intend to ground attack as they act much like artillery to disrupt defending units. On this turn 2 of my TFs were still prepping in port for the invasion of the Heel. Another 2 were required to maintain the amphibious ports for 7th Army in Sicily. The last 2 I returned to port (Algiers and Tunis) where I stacked them with 2 divisions of 5th Army and began prepping for the invasion around Foggia. I can give you no better guidance for preparing for an Invasion then refer you to the Player's Handbook written by Red Lancer. In fact I assume all of you have all already read this Handbook. If you have not then you are an idiot! Go and read it now! Another good resource is the Invasion Planning Table which is floating around here in the Forum somewhere. It shows you how many prep points you gain per turn in a particular size port based on the number and size of units you have prepping in that port. Get it and use it. Below is a screenshot showing the invasion sites of the 5th Army.



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EDIT: Forgot to mention I also moved several more divisions from England to Africa.
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Robert Harris
rickier65
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RE: Decisively Beating the AI

Post by rickier65 »


Thanks for doing this. This game can be a bit intimidating.

Thanks
Rick
Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

Turn 3 Air Phase
Below is the Screenshot of Sicily at the beginning of my T3. I have turned on both "Battle Sites" and "Interdiction Levels" so it looks a little busy.


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Robert Harris
Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

Below is the VP Screen. As you can see I have reduced u-boat losses to -1 (thanks to 8th AF)while increasing my Strategic Bombing Points to +5 (thanks to Bomber Command). This turn 8th AF will also start bombing for Strategic VPs. But where to send it?


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Robert Harris
Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

To find the answer you should again click on Strategic Bombing (F4) and then 8th AF, but this time filter so that only the HI sites are shown. You should then click on "NUM" at the top so that the factories are ranked by number of HI factories present. Well at least they are supposed to be ranked this way, but sometimes I find that some cities are omitted (for example, in this case Essen is not listed even though it has 40 HI factories). In any event this will get you the following screen:


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Robert Harris
Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

Schweinfurt was my target as it was relatively close and had 40 untouched HI factories. Normally I would not send the entire 8th AF after just 1 target city, but in this case 8th AF had a number of bomber groups resting as their morale was below 70. Of course I sent a recon air group as well to take photos. After executing my air phase this is what the Air Directive Summary showed me I had done for damage to Schweinfurt's HI.


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WOW, according to the Summary I did over 100% damage to Schweinfurt's HI.
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Robert Harris
Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

So how come when I hovered my cursor over Schweinfurt on the Map (below) it showed only 16% damage to the HI. The reason is simple, the Summary lies. This is why it is always important to perform strategic recon over the targets you are bombing. But again, make sure you have your recon set to recon the exact same industry you are bombing. For example, if my recon over Schweinfurt did not take photos of HI (but say instead took photos of manpower) then I would still be thinking I had done 100% damage to it's HI.


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Robert Harris
Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

Other than 8th AF my Air Directives on T3 remained about the same. Except I had to rest Strategic AF so it could recover morale.

Turn 3 Ground Phase:
Also more of the same as I continued to conquer Sicily against very little opposition.
Robert Harris
Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

Turn 4
Not much to report this turn. 8th AF bombed Schweinfurt and Frankfurt.

I pushed the "Invade " button for the invasion of the heel. Both Coastal Command and Strategic AF were given Naval Patrol missions to protect the sea hexes around the new invasion adjacent to the invasion beaches.

Here is the situation in Sicily at the start of my turn. Although you can't see them there are a couple weak Italian units in Palermo and Trapani that I pushed out.


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Robert Harris
Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

Turn 5

Unfortunately when I opened up T5 I found out that one of my Heel invasions had also been repulsed. It was now that I finally realized that I had not assigned a Ground Support Air Directive to Tactical AF. Generally I assign such a Directive to my Tactical air forces at the beginning of a scenario and then never cancel them so that they continue each turn. However, since there was so little actual ground combat in this game I never noticed that I had failed to do so until now. At this point you may be wondering why you are taking any advice from such a imbecile, which if you are ... well, good question. But I promise you that if hang with me for just a few more turns you will see something absolutely brilliant.

In the meantime, for you Newbie players I will let you in on a secret. You ready? Okay here it is.... THE AI IS AN EVEN BIGGER IDIOT THAN ME!!! Now I don't mean to slam the programmers (especially you Gary who are like a God to me) who have actually done an incredible job with the AI in this game. Given the complexity of this game the fact that the AI can give anyone a challenge at all is testimony to the time and skill that went into programming it. It is actually one of the best AIs I have seen in a game. Unfortunately that is like saying it is the smartest chicken in the coop; which if you know anything about chickens, is still a pretty dumb bird.
A good example is that even though one of my invasions failed the AI did nothing to try and contain me and didn't even throw up any Naval Patrols against the only port I had in the heel. this allowed me to unload all my followup divisions on the one beach and transfer air groups from Tactical into the 3 airbases.

Below is the screenshot of the Heel invasion prior to my movement.


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Robert Harris
Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

Below is the screenshot of Sicily before movement.


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I forgot to mention that I found out last turn that my paratroopers were out of range of the heel. So I started to move them to Sicily and you can see they have landed in Southern Sicily this turn.
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Robert Harris
Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

Oh yeah, for those who are interested, on this turn 8th AF bombed in a 5 hex radius around Madgeburg (131,175) with 5 strikes per day and 100 bombers per strike. HI was of course the priority. Again you will probably get better results by doing 5 separate Air Directives with a 0 hex radius, but that is also more work. Save it for when you play a human opponent. Meanwhile Strategic AF bombed ports and airfields within a 2 hex radius of Messina and Tactical bombed the units in Messina.
Robert Harris
Harrybanana
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RE: Decisively Beating the AI

Post by Harrybanana »

Here is a screenshot from the end of my turn of the area around my invasion in the Heel. As you can see the Axis have a number of units nearby in the Boot. If they had all made it into the Heel my invasion likely would have floundered.

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Robert Harris
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RE: Decisively Beating the AI

Post by Seminole »

Unfortunately when I opened up T5 I found out that one of my Heel invasions had also been repulsed.

I prefer to send 4 (or 5) TFs to make this move so I have a quick stockpile of supplies before pulling some TFs for the next hop.
I don't see an Axis unit on beach you were repulsed from. Did he retreat? Was it a German or Italian unit?
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
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