New AARs are needed

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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larryfulkerson
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RE: New AARs are needed

Post by larryfulkerson »

I'll wait several weeks after release to convince myself via feedback from other players.
That's sort of why moving the new version AAR's is so important. Thomas Harvey and I have played
his PAW scenario several times now ( we've got a PBEM going ) and and I think it demonstrates
the new naval rules and the way to use them to your advantage and the things we found out by trial
and error and things to avoid etc. I would mention them here but the margin is too small to contain it.
Also, Thomas Harvey has come up with about a half a dozen smaller Tactical scenario's as a spin
off from his larger version and they are shorter in duration and smaller in scope and the turns go
fast and it's over with quickly. I borrowed one of his smaller scenarios to mod it into a test fixture
for testing various conditions for spotter plane distance and asymetric marine warfare, etc. Things
I find out I'll share with you guys of course. Also, Steve Still has developed some excellent scenarios
that deserve AAR's as well. In fact there's a lot of new scenarios under development right now. I'm
not really aware of all of them to tell you the truth but I've counted at least a dozen so far. Stay tuned.
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