Future of DC series

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

ninja81
Posts: 45
Joined: Mon May 16, 2016 10:44 am

RE: Future of DC series

Post by ninja81 »

Hi all, I agree, campaign style like barbarossa is the key of the success! The mediterrean sea like a mixed theatre of foward supply route to panzer korps in Africa and naval battle.
User avatar
warspite1
Posts: 42108
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Future of DC series

Post by warspite1 »

So Vic/Cameron any news you can share with us yet? Even a tasty morsel?
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Future of DC series

Post by lancer »

Hi,

Future plans have undergone yet another change in direction.

No announcements are pending at this stage.

Cheers,
Cameron
Ratzki
Posts: 580
Joined: Sun Aug 17, 2008 9:32 pm
Location: Chilliwack, British Columbia

RE: Future of DC series

Post by Ratzki »

I would like to see what could be done at a more tactical level. There are only so many campaigns but there are uncountable battles within each campaign. Loving the series so far.
User avatar
warspite1
Posts: 42108
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Future of DC series

Post by warspite1 »

ORIGINAL: lancer

Hi,

Future plans have undergone yet another change in direction.

No announcements are pending at this stage.

Cheers,
Cameron
warspite1

Okay, thanks for the response.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
governato
Posts: 1364
Joined: Fri May 06, 2011 4:35 pm
Location: Seattle, WA

RE: Future of DC series

Post by governato »

thinking out loud:

the problem with any North Africa Campaign is the contrast between the large amount of time spent by each side accumulating supplies and month long, fast and furious offensives. The former requires weekly+ turns to avoid players' `turn burn out', the latter 4 days turns or even less to cover a fast paced action.

My 2c:


- yearly expansions to DC Barbarossa (introducing a 42, then 43 campaign + merging each with DC Barbarossa for an extended campaign) seems an easy money maker! The engine works, the game is awesome, the research has likely been done already. This could possibly be the default source of income, funding other projects developing in parallel.

-A 44+ west front campaign at the same scale of DC Barbarossa seems really interesting. Supply and cooperation played such a large role.

- The community engine will likely blossom to cover many operational battles with user provided scenarios. BUT a few small, DC developed scenarios available for purchase at a lower entry point would bring interest and provide guidance for `amateur' scenario makers and bring in a larger crowd perhaps afraid of 'Beta Projects'.

User avatar
warspite1
Posts: 42108
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Future of DC series

Post by warspite1 »

Well whether this is the engine for such a game I don't know. Frankly I'm just trying to get the word out there that a repeat diet of Barbarossa, D-Day, Battle of the Bulge blah blah gets boring.

Why GG decided that his three monster games would be the one-sided campaigns that they were is totally beyond me. I mean don't get me wrong, the games needed making (based on the success of each) but come on - there were other campaigns, other battles, and ones that lend themselves to games so much better. The Mediterranean Campaign is not one that would need a ton of liberties taken for play balance purposes or to make interesting - the War in the Mediterranean could truly have gone in a whole number of different directions. Such a game would be fresh - new units, new OOB, new maps - Italians, French, Free French, Vichy French, the whole spectrum of the Commonwealth + Czechs and Poles (except Canada unless Italy was included - but I think that the end in North Africa is a more natural cut-off) as well as Italians and Germans.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
governato
Posts: 1364
Joined: Fri May 06, 2011 4:35 pm
Location: Seattle, WA

RE: Future of DC series

Post by governato »

ORIGINAL: warspite1


[...]
The Mediterranean Campaign is not one that would need a ton of liberties taken for play balance purposes or to make interesting - the War in the Mediterranean could truly have gone in a whole number of different directions. Such a game would be fresh - new units, new OOB, new maps...[]

Just to expand..I agree on North Africa being an interesting area to simulate, but such a game may have to be developed as multi scenarios+campaign game to make it more interesting/playable (well I argued the same for DC Barbarossa ;)).
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: Future of DC series

Post by RyanCrierie »

A hypothetical USA vs CSA war in 1914 and 1939 would be very fun in the vein of Turtledove's Alt history novels. [:D]
User avatar
budd
Posts: 3093
Joined: Sat Jul 04, 2009 3:16 pm
Location: Tacoma

RE: Future of DC series

Post by budd »

I'm for extending the current time line through 42, maybe an addon campaign ,play the current length or choose to play extended campaign through 42.I would think a lot of the stuff is already in place.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
User avatar
Hexagon
Posts: 1113
Joined: Sun Jun 14, 2009 8:36 am

RE: Future of DC series

Post by Hexagon »

I think the most logical evolution is using the actual map and release east front in diferent periods... but maybe i think to have a "new game" (add east front in diferent periods for me is a DLC to install over original game) is better leave WWII and center in a similar situation like in DC3.. here i think in WWI in 1914 until first part of 1915 when war become trench gorefest.

There was a planed mod for DC1 center on west front initial attack in 1914... the idea was very attractive but it was at regimental (WWI initial divisions had 2 brigades of 2 regiments) and i dont think a divisional scale could be bad... to simulate east and west at divisional scale could be ignore Germany terrain and add in borders of west and east hexes where you can place units to "teleport" to the other front... you select the exit hexe and you know the number of turns to have the unit in the other side for example.
VANorm
Posts: 22
Joined: Sat Feb 03, 2007 4:17 pm

RE: Future of DC series

Post by VANorm »

ORIGINAL: **budd**

I'm for extending the current time line through 42, maybe an addon campaign ,play the current length or choose to play extended campaign through 42.I would think a lot of the stuff is already in place.

Agree; continue a winning formula.
Norm from Falls Church
Post Reply

Return to “Decisive Campaigns: Barbarossa”