Magic Torpedoes

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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MBF
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RE: Magic Torpedoes

Post by MBF »

Just tried this in my AI game - a squadron of Beaufort VIII at Sydney - with the Australia Command HQ located there - Torpedoes are in red

RAAF Command (air hq) is also located there - assigned 20 to Torpedo Ordnance - Torpedoes no longer red

Move to Bowen (size 3 AF) - Torpedoes red

So I stand corrected on my past comment - thanks Lokasenna !
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Bullwinkle58
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RE: Magic Torpedoes

Post by Bullwinkle58 »

ORIGINAL: General Patton

ORIGINAL: Alpha77

Why should I list the units the only ones thatcan supply torps are air HQs... and there is none in range. I double checked. Next air HQ with torps is at Rabaul (distance 17 from Truk).There is 4th fleet at Truk which is a naval command HQ, but it has no torp option.

@ Geoff, no AKE, no CV... aux there are AG, AO and AS. Checked other locations with loaded AKE but no torps there.

4th fleet is a "Command HQ" and can supply Torps without a Torp supply device. Range is a factor, but I don't remember the range restriction....GP

That's the reason to list the LCUs.
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Zigurat666
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RE: Magic Torpedoes

Post by Zigurat666 »

ok here is the local garrison. There is "NOTHING" else around

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Grfin Zeppelin
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RE: Magic Torpedoes

Post by Grfin Zeppelin »

ORIGINAL: Zigurat666

ok here is the local garrison. There is "NOTHING" else around

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Southeast Area fleet provides the torpedos. Its a command HQ.

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rustysi
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RE: Magic Torpedoes

Post by rustysi »

Yay, we got there.[:D] Just an FYI, from p165 of the manual.
Command HQs can directly supply torpedoes to groups by expending supply. It does not need to keep a torpedo reserve.

The range is equal to the HQ's command radius.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
Chris21wen
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RE: Magic Torpedoes

Post by Chris21wen »

ORIGINAL: geofflambert

AKEs can turn supply into aerial torpedoes. So despite the small size of the port, if an AKE were present those torpedoes could be present given sufficient supply. Could an IJN AKE supply an IJN Betty squadron with those torpedoes? I don't know. Apparently no one else who's posted here knows either. Is there an AKE in port? Is there any sort of CV or CVL that has an inventory of those in port? Type 91 torpedoes are used by both Betties and Kates. Somebody wanted to figure out how this could happen. Just trying to help.


From all I've read and experienced in the game I'd say no. AK/AKE will only supply to ships/subs.
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RE: Magic Torpedoes

Post by Chris21wen »

ORIGINAL: Gräfin Zeppelin

ORIGINAL: Zigurat666

ok here is the local garrison. There is "NOTHING" else around

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Southeast Area fleet provides the torpedos. Its a command HQ.

As I said before, there's two Japanese Fleet HQs and double as a command HQ. Both have now been identified, the 4th and the this one.
Alpha77
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RE: Magic Torpedoes

Post by Alpha77 »

LOL you still learn something new - but command HQs DO NOT HAVE the torpedo option - this is just confusing [>:] So 4th fleet provided airborne torps without having any..also why is 4th a command hq but not 1st fleet...[&:] 1st sounds "higher" in the hierarchy then 4th.
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RE: Magic Torpedoes

Post by Chris21wen »

ORIGINAL: Alpha77

LOL you still learn something new - but command HQs DO NOT HAVE the torpedo option - this is just confusing [>:] So 4th fleet provided airborne torps without having any..also why is 4th a command hq but not 1st fleet...[&:] 1st sounds "higher" in the hierarchy then 4th.

Neither did Air HQs originally. The current system was introduced in a patch the thinking I believe was torpedos were not that readily available so some control was needed. No such restriction apply to command HQs.

The numbers do not imply any form of hierarchy other than when they were formed (usually) or, in some instance, areas.

One misnomer in this game is the Combined HQ is a command HQ. It is not, just a fleet HQ and these cannot supply torpedoes. To me it should be and I believe in some scenarios it is.
Alpha77
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RE: Magic Torpedoes

Post by Alpha77 »

Yup comb.fleet is no command HQ, but I believe it is just a "left over" from early period of the war (maby it should be withdraw?). This is why I was confused when ppl said 4. fleet supplies torps, and I checked the combfleet and it does not. But asfaik you also can not assign new units to comb.fleet - so seems "obsolete" eg. you get naval eng units which will combine with some snlf to base forces. But one of them is under combfleet. The other also under some HQ which seems oboslete. The deal is one needs to change both units HQ to combine them (pretty expensive) - but perhaps I am blind and did not find the HQs in the list [:(]
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Grfin Zeppelin
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RE: Magic Torpedoes

Post by Grfin Zeppelin »

ORIGINAL: Alpha77

Yup comb.fleet is no command HQ, but I believe it is just a "left over" from early period of the war (maby it should be withdraw?). This is why I was confused when ppl said 4. fleet supplies torps, and I checked the combfleet and it does not. But asfaik you also can not assign new units to comb.fleet - so seems "obsolete" eg. you get naval eng units which will combine with some snlf to base forces. But one of them is under combfleet. The other also under some HQ which seems oboslete. The deal is one needs to change both units HQ to combine them (pretty expensive) - but perhaps I am blind and did not find the HQs in the list [:(]
You can assign ships to combined fleet tho. If you want you can order your ships via the Naval HQs.
Combined Fleet is also part of Southern army HQ so you can shuffle assignment of units cheaply if needed to combine the base forces.

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Alfred
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RE: Magic Torpedoes

Post by Alfred »

ORIGINAL: Chris H

ORIGINAL: geofflambert

AKEs can turn supply into aerial torpedoes. So despite the small size of the port, if an AKE were present those torpedoes could be present given sufficient supply. Could an IJN AKE supply an IJN Betty squadron with those torpedoes? I don't know. Apparently no one else who's posted here knows either. Is there an AKE in port? Is there any sort of CV or CVL that has an inventory of those in port? Type 91 torpedoes are used by both Betties and Kates. Somebody wanted to figure out how this could happen. Just trying to help.


From all I've read and experienced in the game I'd say no. AK/AKE will only supply to ships/subs.

Chris H is correct, but for newbies a small clarification is in order.

An AE or AKE will not provide torpedoes for land based air units. However they can replenish the "torpedo sorties" of an aircraft carrier, thereby allowing torpedo bombers embarked on the aircraft carrier and appropriately qualified for operations off an aircraft carrier, to attack with torpedoes.

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geofflambert
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RE: Magic Torpedoes

Post by geofflambert »

Thanks Alfred as always. So do we have a definitive answer here? Is it that the 4th Fleet HQ and the Southeast Area Fleet HQ are idiosyncratic in their ability to provide torpedoes with no distinguishing characteristic that informs us of that, we just have to know? I'm getting my notebook out to write it down. I might break out my post-it pad too. I have a number of them, call them "stickies" on my monitor for reference to esoteric stuff like this.
Here for example is one that tells me when the bad guys bad boys show up and where. One that reminds me where my airborne units are or where and when they appear, then one to remind me when historically certain places fell so I can see how I'm doing.


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rustysi
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RE: Magic Torpedoes

Post by rustysi »

Is it that the 4th Fleet HQ and the Southeast Area Fleet HQ are idiosyncratic in their ability to provide torpedoes

Its not just these, they are Command HQ's, and any Command HQ's may supply torpedoes by expending supply. I believe Japan has seven Command HQ's and they are all capable of supplying torps. I don't recall which they are exactly, but there's one in Japan proper, a permanently restricted one. I also believe the Southeast Area Fleet starts there, but that may be moved. There's one in China. Then Southern HQ is a command Hq, and there are some others that I don't remember. One, two, maybe three.

Remember the key thing here is that they are Command HQ's, and this may be seen in the units' title. Hope this helps.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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adsoul64
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RE: Magic Torpedoes

Post by adsoul64 »

I believe Japan has seven Command HQ's and they are all capable of supplying torps. I don't recall which they are exactly, but there's one in Japan proper, a permanently restricted one. I also believe the Southeast Area Fleet starts there, but that may be moved. There's one in China. Then Southern HQ is a command Hq, and there are some others that I don't remember. One, two, maybe three.

You can see the list of your active Command HQs atop the Large Strategic Map.
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geofflambert
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RE: Magic Torpedoes

Post by geofflambert »

Thanks, I see it.


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rustysi
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RE: Magic Torpedoes

Post by rustysi »

ORIGINAL: adsoul64
I believe Japan has seven Command HQ's and they are all capable of supplying torps. I don't recall which they are exactly, but there's one in Japan proper, a permanently restricted one. I also believe the Southeast Area Fleet starts there, but that may be moved. There's one in China. Then Southern HQ is a command Hq, and there are some others that I don't remember. One, two, maybe three.

You can see the list of your active Command HQs atop the Large Strategic Map.

D'oh, its been starring me in the eye the whole time and I missed it.[:D] Thanks.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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Zigurat666
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RE: Magic Torpedoes

Post by Zigurat666 »

Interesting development with this topic. Since the original post I have moved in a Air HQ with torpedo capacity. The capacity is set at zero and the betties torpedo setting is red. I think based on this that the Command HQ will not distribute torpedos with an Air HQ present even when there are no supply of them
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geofflambert
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RE: Magic Torpedoes

Post by geofflambert »

I believe the commander of the Air HQ is an in-law of the Command HQ's commander who's no longer on speaking terms with him.

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