B-Mod Update

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Big B
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RE: B-Mod, Last Update

Post by Big B »

Thanks Kelley,
I and a friend are embroiled in a PBEM with a very aggressive opponent now... it's quite bloody for everyone...who knows where this is headed.. :)

ORIGINAL: TOMLABEL

ORIGINAL: Big B
I believe I have gotten it where I always wanted it.

You never cease to amaze!!![&o][&o][&o]

Thanks again, Brian!!

TOMLABEL
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Reg
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RE: B-Mod, Last Update

Post by Reg »

Hi Brian,

Do the China OOB changes and extended map break the AI??

(Since you made no wholesale changes to the rest of the OOB imply the AI scripts may work...)

You don't explicitly state this aspect in the doco (as far as I can see).

Thanks,
Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Big B
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RE: B-Mod, Last Update

Post by Big B »

The AI seems to work as normal, the locations scripted haven't changed, and their data base slots still reference their locations.

Thanks [:)]
ORIGINAL: Reg

Hi Brian,

Do the China OOB changes and extended map break the AI??

(Since you made no wholesale changes to the rest of the OOB imply the AI scripts may work...)

You don't explicitly state this aspect in the doco (as far as I can see).

Thanks,
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AlessandroD
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Location: Italy

RE: B-Mod, Last Update

Post by AlessandroD »

Hello Big B,

thanks for your mod [&o]

I and a friend want to start a game and we are more interested to follow an historical perspective (or whatever that means after the first mouse click!) that trying to win at all cost, therefore after reading your update we are willing to give it a try.

Quick question: in the B-MOD: AE site you suggest to play with the 1.7.11.24 patch, why the open beta patch is escluded?
No complaint at all, just asking [:)]

Also, do you think some HRs will be needed?

Edit: are some DBB features included in this mod? (i.e flak, ASW, etc.)

Thanks

Btw: we really like your China changes and the new ships durability!
Big B
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RE: B-Mod, Last Update

Post by Big B »

Hello AlessandroD,

I didn't mean to exclude the open beta patch, I merely wanted players to patch up to the latest official version - but the beta patch is fine also if both use it.
House rules? I can't think of any that are necessary, but that's really up to you and your opponent - so long as you both get a game you can enjoy [:)]

Thank you, and enjoy!

ORIGINAL: AlessandroD

Hello Big B,

thanks for your mod [&o]

I and a friend want to start a game and we are more interested to follow an historical perspective (or whatever that means after the first mouse click!) that trying to win at all cost, therefore after reading your update we are willing to give it a try.

Quick question: in the B-MOD: AE site you suggest to play with the 1.7.11.24 patch, why the open beta patch is escluded?
No complaint at all, just asking [:)]

Also, do you think some HRs will be needed?

Edit: are some DBB features included in this mod? (i.e flak, ASW, etc.)

Thanks

Btw: we really like your China changes and the new ships durability!
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AlessandroD
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RE: B-Mod, Last Update

Post by AlessandroD »

Thanks you too, an AAR is underway [:)]
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AlessandroD
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RE: B-Mod, Last Update

Post by AlessandroD »

Hello Big B,

I'm having trouble running WitP Tracker for your mod, do you have any hint how to resolve this issue?
See this post for further details.

Thanks in advance
sanderz
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RE: B-Mod, Last Update

Post by sanderz »

BigB

As Japan there seems to be no production of resources and other stuff - see AlessandroD's post in the Tracker section of this forum.

Not sure if this is a mod problem or a bad install - please could you check

many thanks
Big B
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RE: B-Mod, Last Update

Post by Big B »

I don't see any problems with Japanese production...nothing was touched that would affect that.
I'm not sure what the Tracker issues is, I'm currently 7 months into a PBEM with the same scenario and there have been no production issues in this game (I have several games under the belt amounting to several years and have never seen an issue here).

I do not use Tracker, so I'm not familiar with it - but maybe someone who knows Tracker can take a look?
ORIGINAL: sanderz

BigB

As Japan there seems to be no production of resources and other stuff - see AlessandroD's post in the Tracker section of this forum.

Not sure if this is a mod problem or a bad install - please could you check

many thanks
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BillBrown
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RE: B-Mod, Last Update

Post by BillBrown »

I looked and there does not seem to be any problem. There is the expected production listed in Tracker.
sanderz
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RE: B-Mod, Last Update

Post by sanderz »

thanks for checking

all very odd - looks like it must be an install problem

EDIT : if that is the case any thoughts on what might have caused it?
sanderz
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RE: B-Mod, Last Update

Post by sanderz »

ORIGINAL: Big B

I don't see any problems with Japanese production...nothing was touched that would affect that.
I'm not sure what the Tracker issues is, I'm currently 7 months into a PBEM with the same scenario and there have been no production issues in this game (I have several games under the belt amounting to several years and have never seen an issue here).

I do not use Tracker, so I'm not familiar with it - but maybe someone who knows Tracker can take a look?
ORIGINAL: sanderz

BigB

As Japan there seems to be no production of resources and other stuff - see AlessandroD's post in the Tracker section of this forum.

Not sure if this is a mod problem or a bad install - please could you check

many thanks

it doesn't seem to be a tracker problem - the actual game is not showing resources etc being produced - though oddly armaments/vehicles are

just a thought but if you are looking at a long running game that has been updated - rather than a fresh install - could anything have happened with your recent updates that could have caused problems for fresh installs? Only it seems odd that 2 different people seem to have the same problem

thanks again
Big B
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RE: B-Mod, Last Update

Post by Big B »

I agree that's very odd, I can't think of anything except a reinstall - just in case.
sanderz
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RE: B-Mod, Last Update

Post by sanderz »

i've had a quick look in the editor

if you look at any device in scenario 199 then the most right hand fields (e.g. Resource out, Oil Out etc) are all set to ZERO

however if you look at scenario 1 (as a comparison) these fields all have values in them (e.g. Resources out 20, Oil Out 10 etc etc)

could this be the problem?
Big B
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RE: B-Mod, Last Update

Post by Big B »

That sounds odd - let me check that...

ORIGINAL: sanderz

i've had a quick look in the editor

if you look at any device in scenario 199 then the most right hand fields (e.g. Resource out, Oil Out etc) are all set to ZERO

however if you look at scenario 1 (as a comparison) these fields all have values in them (e.g. Resources out 20, Oil Out 10 etc etc)

could this be the problem?
Big B
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Joined: Wed Jun 01, 2005 5:41 pm
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RE: B-Mod, Last Update

Post by Big B »

Ok - I had a look after your comment, and indeed somehow those fields got blanked in an update (no idea how that happened).
What those fields do is define production of industry and resources.

So, I put all the data Back into those fields, rechecked it to make sure it was all there, then re-uploaded the corrected file into Scenario 199 on the website with a new extension to differentiate with the old.

It should be fine now, and sorry for the inconvenience.

B

ORIGINAL: sanderz

i've had a quick look in the editor

if you look at any device in scenario 199 then the most right hand fields (e.g. Resource out, Oil Out etc) are all set to ZERO

however if you look at scenario 1 (as a comparison) these fields all have values in them (e.g. Resources out 20, Oil Out 10 etc etc)

could this be the problem?


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BillBrown
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RE: B-Mod, Last Update

Post by BillBrown »

I guess I don't have the updated version. [8D]
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AlessandroD
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RE: B-Mod, Last Update

Post by AlessandroD »

Oh man, your support is fantastic, many thanks! [:)]
sanderz
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RE: B-Mod, Last Update

Post by sanderz »

ORIGINAL: Big B

Ok - I had a look after your comment, and indeed somehow those fields got blanked in an update (no idea how that happened).
What those fields do is define production of industry and resources.

So, I put all the data Back into those fields, rechecked it to make sure it was all there, then re-uploaded the corrected file into Scenario 199 on the website with a new extension to differentiate with the old.

It should be fine now, and sorry for the inconvenience.

B

ORIGINAL: sanderz

i've had a quick look in the editor

if you look at any device in scenario 199 then the most right hand fields (e.g. Resource out, Oil Out etc) are all set to ZERO

however if you look at scenario 1 (as a comparison) these fields all have values in them (e.g. Resources out 20, Oil Out 10 etc etc)

could this be the problem?



not sure this has fixed the problem - i updated the scenario and ran a couple of turns

things have definitely changed in that the industry screen says resources etc are now produced (it didn't before) but the values of all production is shown as ZERO

any idea if this is still an editor issue OR if this is something that only rights itself on starting a new game

thanks

EDIT 1 : i'll load up a new scen199 and run the first turn to see what happens

EDIT 2 : On starting a new scenario the problem is indeed fixed

However the question is whether it is possible to fix games in progress?

thanks
Big B
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RE: B-Mod, Last Update

Post by Big B »

Need to restart for PBEM, vs AI - it should auto-update in progress.
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