
"They Crossed over the Border an Hour before dawn" 2x3 North German AAA
Moderators: Joel Billings, Sabre21
RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
The below picture shows an airbase located in AGC .. typical starting parameters ..notice the miles flown and fuel ..(0% miles flown)


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"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
Now let us move that airbase from the rear to the front lines .. notice the miles flown, fatigue, and fuel used. The ramifications are enormous. For example, the 33% threshold rule for attacking airbases would have already been exceeded, plus any flights would be executed with fatigued aircraft. The result would be "The Soviet Airforce is too powerful!"


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"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
So the mission is to locate a staging base/airbase deep into the battlespace. WITE has an undocumented process that enables that to happen. It takes some doing.
The first step is freeing up an empty base given bases contain aircraft. We first co-locate 8LW and 10LW. Then using the air transfer button transfer aircraft. Normally you have to select the airbase to transfer to and if bases are co-located how does this happen? The algorithm transfers aircraft from the lowest ID to the highest ID by default. Thus in this case from 8LW to 10LW. Freeing *LW of the burden of those KG 3 JU88's
LW08 is empty after this move ..

The first step is freeing up an empty base given bases contain aircraft. We first co-locate 8LW and 10LW. Then using the air transfer button transfer aircraft. Normally you have to select the airbase to transfer to and if bases are co-located how does this happen? The algorithm transfers aircraft from the lowest ID to the highest ID by default. Thus in this case from 8LW to 10LW. Freeing *LW of the burden of those KG 3 JU88's
LW08 is empty after this move ..

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- AARAirbas..To10LW.jpg (108.46 KiB) Viewed 596 times
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
So a look at 8 LW after this transfer and we see no aircraft groups attached.


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- Airbasemo..Transfer.jpg (234.46 KiB) Viewed 593 times
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
A look at the picture below shows 2 important things .. 1) KG 3 is transferred .. and 2) NO MILES FLOWN!


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- Airbasemo..Transfer.jpg (246.27 KiB) Viewed 593 times
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
So the below picture shows we air transfer KG 3 back to LW 8. Wait! You can't do 2 transfers in one turn? But the co-location of the 2 airbases meant no miles flown. The aircraft are still eligible for air transfer.
Three very important concepts (IMHO I invite comments).
1) We showed moving an airbase with aircraft deep into the battle space, but in the second example the aircraft have little miles flown vs. simply moving an airbase that accumulated a lot of miles flown. In this second case these aircraft are able (33% miles flown rule) to attack airbases this turn.
2) The fuel used is much less .. thus more available missions .. this turn and in future turns ..
3) In one motion (well a few steps) we got a staging base for LW10 to project into the battlespace and aircraft on the front lines

Three very important concepts (IMHO I invite comments).
1) We showed moving an airbase with aircraft deep into the battle space, but in the second example the aircraft have little miles flown vs. simply moving an airbase that accumulated a lot of miles flown. In this second case these aircraft are able (33% miles flown rule) to attack airbases this turn.
2) The fuel used is much less .. thus more available missions .. this turn and in future turns ..
3) In one motion (well a few steps) we got a staging base for LW10 to project into the battlespace and aircraft on the front lines

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"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
I wrote about staging long time ago (not in the depth you have here)& use it all the time with the Germans. You have to as a German or you are going to get murdered in the air if you try and move normally.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
ORIGINAL: HardLuckYetAgain
I wrote about staging long time ago (not in the depth you have here)& use it all the time with the Germans. You have to as a German or you are going to get murdered in the air if you try and move normally.
Defiantly have this write up for others to follow since many don't seem to know about this.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
This process enabled AGN to:
1) Free up an airbase to move deep into the battlespace projecting fighter platforms into Leningrad airspace along with bombers using the staging base
2) Move fighters to the front line in one turn that made an impact that turn
3) AGN escorted bombers bombed multiple targets turn 3 along with the critical ground support for moving some Soviets back from established positions
If I would have simply moved airbases forward .. little support .. no airbase attacks .. and fuel used would have precluded aircraft platforms from projecting power on the next turn
So
1) I simply move airbases and "The Soviet airpower is so strong .. I can't even get historical ground support levels!"
2) Using airbase transfers that enable the freeing of a base, a second transfer of aircraft, and well positioned staging base all in one turn "The German airpower is completely too powerful .. totally ahistorical" [8D]
(The quotes represent various posts in the forums)
So finally for this thought .. GG games have a plethora of details that if mastered .. provide a great advantage to those that can implement them vs. those that do not know what they do not know (That would be me)
I think it is Important to get these details out so the game stays alive.. and because developers want the game to evolve .. keep the knowledge updated ..
1) Free up an airbase to move deep into the battlespace projecting fighter platforms into Leningrad airspace along with bombers using the staging base
2) Move fighters to the front line in one turn that made an impact that turn
3) AGN escorted bombers bombed multiple targets turn 3 along with the critical ground support for moving some Soviets back from established positions
If I would have simply moved airbases forward .. little support .. no airbase attacks .. and fuel used would have precluded aircraft platforms from projecting power on the next turn
So
1) I simply move airbases and "The Soviet airpower is so strong .. I can't even get historical ground support levels!"
2) Using airbase transfers that enable the freeing of a base, a second transfer of aircraft, and well positioned staging base all in one turn "The German airpower is completely too powerful .. totally ahistorical" [8D]
(The quotes represent various posts in the forums)
So finally for this thought .. GG games have a plethora of details that if mastered .. provide a great advantage to those that can implement them vs. those that do not know what they do not know (That would be me)
I think it is Important to get these details out so the game stays alive.. and because developers want the game to evolve .. keep the knowledge updated ..
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
- EwaldvonKleist
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RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
Doing air transfer between two air bases located in the same hex is a very helpful tool. The airbase with the highest ID is always stacked on top, and will be the target for all air transfers going to this hex.So the below picture shows we air transfer KG 3 back to LW 8. Wait! You can't do 2 transfers in one turn? But the co-location of the 2 airbases meant no miles flown. The aircraft are still eligible for air transfer.
I therefore like to clear 3-4 airbases with the highest unit IDs and clear them of all air groups. They become my "warpdrive" airbases and are always used too store the air groups of other air bases while they move to their new destination.
IIRC the highest IDs can be found on airbases of AGS (in the 50s while AGN and AGC are in the 10s-40s), in addition AGS will in most cases not be the air force schwerpunkt and therefore I usually use AGS air bases for this air transfer trick.
EDIT: Just noted you have already described this in your post Crackaces. Sorry for repeating.
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Do you want total war? Guide for WitE players
WitE2&RtW3 tester
RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
ORIGINAL: HardLuckYetAgain
ORIGINAL: HardLuckYetAgain
I wrote about staging long time ago (not in the depth you have here)& use it all the time with the Germans. You have to as a German or you are going to get murdered in the air if you try and move normally.
Defiantly have this write up for others to follow since many don't seem to know about this.
I certainly did not understand what this meant even though "Staging Bases" is documented in the manual ...
But the 2x3 Game has enabled an opportunity to have the guidance of a master ...
"Hey I need to project airpower .. like this turn into the battlespace or I am doomed .."
"Here is how to get aircraft to the front lines in one turn .."
"hey the algorithm of Top ID is not documented .. transferring aircraft like this is not documented .. the fuel levels required is not documented ..the 33% rule is obscurely documented .." [:@]
So by having some guidance a very frustrating experience trying to understand the details get things to work is transferred into focusing on the problem
a lot of clicks .. and make sure each one is the right (correct one) .. one right click vs a shift right click and disaster ...
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
One other thought to consider with moving an airbase without air transfer and the consequence of fuel used .. it is quite possible to run the fuel so low planes do not fly ..
So the wrong air policy settings, with airbases with not enough fuel, the Soviet player using staging bases, and the Soviet player sweeping German fighters from a distance using useless airframes (accumulated because staging bases were not employed to maximize Soviet air power destruction) and the result is that Soviet air force dominates
This is an example of the extreme one sided of experienced Soviet vs. newbie German .. Game does not last past turn 5 ..
The 8 MP game is the opposite with the Germans totally dominating the air ..
Wallas looks formidable thus far in his handling of the Soviet air that started this turn (turn 4 coming)
So the wrong air policy settings, with airbases with not enough fuel, the Soviet player using staging bases, and the Soviet player sweeping German fighters from a distance using useless airframes (accumulated because staging bases were not employed to maximize Soviet air power destruction) and the result is that Soviet air force dominates
This is an example of the extreme one sided of experienced Soviet vs. newbie German .. Game does not last past turn 5 ..
The 8 MP game is the opposite with the Germans totally dominating the air ..
Wallas looks formidable thus far in his handling of the Soviet air that started this turn (turn 4 coming)
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
ORIGINAL: Crackaces
One other thought to consider with moving an airbase without air transfer and the consequence of fuel used .. it is quite possible to run the fuel so low planes do not fly ..
So the wrong air policy settings, with airbases with not enough fuel, the Soviet player using staging bases, and the Soviet player sweeping German fighters from a distance using useless airframes (accumulated because staging bases were not employed to maximize Soviet air power destruction) and the result is that Soviet air force dominates
This is an example of the extreme one sided of experienced Soviet vs. newbie German .. Game does not last past turn 5 ..
The 8 MP game is the opposite with the Germans totally dominating the air ..
Wallas looks formidable thus far in his handling of the Soviet air that started this turn (turn 4 coming)
Why do you think I have been pretty adamant that the Germans have what it takes in the Air & it is how the German player handles their Air Force that is a contributing factor to why the Soviets can get an upper hand.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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- Joined: Fri Feb 05, 2016 12:26 am
RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
ORIGINAL: HardLuckYetAgain
ORIGINAL: Crackaces
One other thought to consider with moving an airbase without air transfer and the consequence of fuel used .. it is quite possible to run the fuel so low planes do not fly ..
So the wrong air policy settings, with airbases with not enough fuel, the Soviet player using staging bases, and the Soviet player sweeping German fighters from a distance using useless airframes (accumulated because staging bases were not employed to maximize Soviet air power destruction) and the result is that Soviet air force dominates
This is an example of the extreme one sided of experienced Soviet vs. newbie German .. Game does not last past turn 5 ..
The 8 MP game is the opposite with the Germans totally dominating the air ..
Wallas looks formidable thus far in his handling of the Soviet air that started this turn (turn 4 coming)
Why do you think I have been pretty adamant that the Germans have what it takes in the Air & it is how the German player handles their Air Force that is a contributing factor to why the Soviets can get an upper hand.
But all things aside this is a good write up

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
I will connect this all once the turns advance. It will become very clear how little details on turn 1 develop into what is now turn 6 ..
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
.
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
OOps, posted on the wrong AAR.
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
ORIGINAL: HardLuckYetAgainIs this what you are eluding to in your post in Tyronecs AAR? I think it is and yeah I have used staging on more than one occasion. I know Tyronec used a few too. Well is this what you were referencing?ORIGINAL: Telemecus
Turn 3 and Leningrad in fighter range - comes as a surprise to many.
Staging bases extend the target range of aircraft to about 50% more than their radius. So this is a vehicle saving/supply thing too - all the bombers are on rails and the fighters very nearly are. And of course staging bases reduce fuel consumption/ fatigue/ miles flown substantially compared to the same mission without a staging base - so in effect a force multiplier for the air force.
And yes I noticed your writeup on the Air bombing campaign and I really like it(I am going to use it next time!!!!! I hope I don't have to pay a huge fee for the property use rights) I didn't know if what I read was finished or not since I knew there was supposed to be a writeup of more air policies/strats and was looking forward to it. I really value your insight into to the workings in this game
.
I have a bet with Crackaces that when the penny drops it will be HardLuckYetAgain who gets it first.
I post everything copyright free (is that copyleft?). I am a generous man - and as a result a poor one. But seeing how those copright lawyers endessly pursue poor EwaldvonKleist ....
If you like what was there so far you will definitely like what I have written up for the next few turns!
Wargamers Discord https://discord.gg/U6DcDxT
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RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgainIs this what you are eluding to in your post in Tyronecs AAR? I think it is and yeah I have used staging on more than one occasion. I know Tyronec used a few too. Well is this what you were referencing?ORIGINAL: Telemecus
Turn 3 and Leningrad in fighter range - comes as a surprise to many.
Staging bases extend the target range of aircraft to about 50% more than their radius. So this is a vehicle saving/supply thing too - all the bombers are on rails and the fighters very nearly are. And of course staging bases reduce fuel consumption/ fatigue/ miles flown substantially compared to the same mission without a staging base - so in effect a force multiplier for the air force.
And yes I noticed your writeup on the Air bombing campaign and I really like it(I am going to use it next time!!!!! I hope I don't have to pay a huge fee for the property use rights) I didn't know if what I read was finished or not since I knew there was supposed to be a writeup of more air policies/strats and was looking forward to it. I really value your insight into to the workings in this game
.
I have a bet with Crackaces that when the penny drops it will be HardLuckYetAgain who gets it first.
I post everything copyright free (is that copyleft?). I am a generous man - and as a result a poor one. But seeing how those copright lawyers endessly pursue poor EwaldvonKleist ....
If you like what was there so far you will definitely like what I have written up for the next few turns!
I wouldn't be so sure of me getting anything. I only passed 1st grade and I can barely put a square peg in a round hole ;-P. I learned this game more by the Scientific Method & my extensive past gaming experience. So reading the manual for me never happened, I basically experimented with everything in the game from the German perspective in 2010 to mid 2016 and lately the Soviet side.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: "They Crossed over the Border an Hour before dawn" 2x3 North German AAA
ORIGINAL: HardLuckYetAgain
I learned this game more by the Scientific Method & my extensive past gaming experience. So reading the manual for me never happened, I basically experimented with everything in the game from the German perspective in 2010 to mid 2016 and lately the Soviet side.
Ah then that may be the problem - because there is one critical and very often overlooked sentence in the manual that that should have led you to. That is not to say that a scientific approach could not come to the same result, but clearly quicker if you read it first and then confirm it.
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