First Impressions

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
JPJ
Posts: 130
Joined: Sat Jul 15, 2017 11:03 am

RE: First Impressions

Post by JPJ »

Many thanks to the developers and testers! Great improvements and additions compared to earlier versions! My first impression of the game and the manual definitely is positive. I'm very happy with the result.
gerardo
Posts: 53
Joined: Wed Mar 12, 2014 6:49 am
Location: Italy

RE: First Impressions

Post by gerardo »

I have read that in some scenarios, the AI does absolutely nothing and you win. How this can be an 'incredible improvement'?
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Shadrach
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RE: First Impressions

Post by Shadrach »

ORIGINAL: Marc von Martial

Happy you like the UI and art changes guys :)

This was a long walk, with many hurdles for the complete core development team of just four guys. But I really think we gave this absolute classic, which is one of my all time favorite games along with the Close Combat series, some fresh and useful changes. I know we can not please everybody, but I'm happy with the first reception! Thanks again guys.

The marketing team did a fantastic job with the short video tutorials on YouTube. Damn, I wish this would have been the case a decade or two ago :D

Thanks for your hard work - the game is a massive improvement, the UI is smooth and the maps beautiful. There are certain things like minor usability issues and DPI scaling that hopefully will be sorted in patches.

I tried to get into TOAW3 a couple of years ago, but couldn't, it felt too late-90s, this is a proper game for 2017 [:)]
OUW (Order of the Upgrade Wars)
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