Scenario list by designer recommendation (AI and/or PBEM)

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
governato
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RE: Scenario list by designer recommendation (AI and/or PBEM)

Post by governato »

`Eastern Front 41-45' plays well vs the Axis or Russian AI even if at 200 turns long is best suited as PBEM.
Temple
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RE: Scenario list by designer recommendation (AI and/or PBEM)

Post by Temple »

That list is a great help for me, I'm on the fence about the game because I have preferred solo play since back in the days of Tactics II [:D]. There looks to be a lot of scenarios there for me.
elmo3
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RE: Scenario list by designer recommendation (AI and/or PBEM)

Post by elmo3 »

ORIGINAL: Temple

That list is a great help for me, I'm on the fence about the game because I have preferred solo play since back in the days of Tactics II [:D]. There looks to be a lot of scenarios there for me.

It's a shame how many of us remember playing Tactics II. What we need are more young wargamers who say "Tactics II?! Neeever heard of it." [;)]
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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henri511
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RE: Scenario list by designer recommendation (AI and/or PBEM)

Post by henri511 »

There is also a Market Garden scenario. I played it last night with the PO playing both sides. The Germans won after 3 hours of play and 20 moves, as they did historically. There are a few hundred units on each side, so playing this solo could take many days. However using the PO to execute one's moves after giving orders to formations could reduce the time considerably.
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PoorOldSpike
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RE: Scenario list by designer recommendation (AI and/or PBEM)

Post by PoorOldSpike »

Hi, is there a scenario list somewhere that tells us the SIZE of scenarios?
For example if I want to squeeze in a quick half-hour game between watching 'Destroyed in Seconds' and 'When Ghosts Attack' on TV, I'd like to be able to select a scen tagged as 'small'.
"Fight with your brain first and your weapons second!"
KGrob
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RE: Scenario list by designer recommendation (AI and/or PBEM)

Post by KGrob »

Wow. Thanks. That helps a lot.

I've been playing the "Italy '43" scenario against the PO (I'm the Allies). I looked through the scenario briefing for a long time searching for whether or not I could/should play against the PO.

I didn't see where it mentioned it in the briefing but I went ahead and decided to play it anyway.
Tamas
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RE: Scenario list by designer recommendation (AI and/or PBEM)

Post by Tamas »

ORIGINAL: KGrob

Wow. Thanks. That helps a lot.

I've been playing the "Italy '43" scenario against the PO (I'm the Allies). I looked through the scenario briefing for a long time searching for whether or not I could/should play against the PO.

I didn't see where it mentioned it in the briefing but I went ahead and decided to play it anyway.


No specific recommendation means it should be fine in both single- and multiplayer.
spinecruncher
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RE: Scenario list by designer recommendation (AI and/or PBEM)

Post by spinecruncher »

Is there a list of scenarios that are native to TOAW 4? Would they play much better than non-native scenarios?
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larryfulkerson
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RE: Scenario list by designer recommendation (AI and/or PBEM)

Post by larryfulkerson »

ORIGINAL: ballyhoo
Is there a list of scenarios that are native to TOAW 4? Would they play much better than non-native scenarios?
Yes and yes. WELL.......it's a matter of taste actually. In the mind of the beholder. What you bring to the
party matters. If you've got no experience playing TOAW at all you probably might not notice the difference
but the TOAW IV scenarios were designed specifically for TOAW IV and would therefore probably be
the most recent production of any scenarios and also the most tested scenarios ( I can testify to that ) and
probably some of the more balanced scenarios. Try both kinds and see what you think. I have and I think it's
noticable.
I'd rather be dead than put up with MAGA one more day. America has gone down the tubes already imho.
spinecruncher
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RE: Scenario list by designer recommendation (AI and/or PBEM)

Post by spinecruncher »

okay but how do we know which ones are native?


edit:

"This is an outrage!"


edit edit.


Of course I could look on the product page. Thanks!
SeriousCatNZ
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RE: Scenario list by designer recommendation (AI and/or PBEM)

Post by SeriousCatNZ »

I noticed that Fire in the East 2 is recommended for PBEM play only.

Does this mean the PO won't work in the scenario, or that there are no specific PO programmed instructions?

I ask because FITE 2 doesn't look like it's playable at that scale without heavy use of the PO. I play Gary Grigsby's War in the East and I can tell you that manually moving 500+ units per turn is exhausting, and that's at 16 miles per hex. FITE 2 is at a ridiculous(ly glorious) 6km (3.7 miles) per hex.
Meyer1
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RE: Scenario list by designer recommendation (AI and/or PBEM)

Post by Meyer1 »

ORIGINAL: SeriousCatNZ

I noticed that Fire in the East 2 is recommended for PBEM play only.

Does this mean the PO won't work in the scenario, or that there are no specific PO programmed instructions?

I ask because FITE 2 doesn't look like it's playable at that scale without heavy use of the PO. I play Gary Grigsby's War in the East and I can tell you that manually moving 500+ units per turn is exhausting, and that's at 16 miles per hex. FITE 2 is at a ridiculous(ly glorious) 6km (3.7 miles) per hex.

it means that is not recommended to play against the computer. "PO" stands for "programmed opponent" so it's not related to the fact that you could let the computer to move some of your formations.
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larryfulkerson
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RE: Scenario list by designer recommendation (AI and/or PBEM)

Post by larryfulkerson »

FITE2 has an AI, all scenarios in TOAW have an AI, it just doesn't have a PO, a programmed opponent. Instructions for what the
units are supposed to do. If you attack a non-PO enemy unit, the AI built into TOAW will cause the unit to defend or attack whichever
the formation strategic bias calls for. I'm wondering if you put it on "manual" if Elmer moves it at all now that I think about it.
We need a workshop on objectives and how to add them, adjust them, delete them, how to make formations do what a player would do
how to keep your formations together better, and things like that. I'll get busy and see what I can do.
I'd rather be dead than put up with MAGA one more day. America has gone down the tubes already imho.
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