Level of details. Сameras

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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thewood1
Posts: 10089
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Level of details. Ñameras

Post by thewood1 »

I used the outofcomms function in an event...its about as simple as you can get. In fact I just copied and pasted it from the warfaresims description.

ScenEdit_SetUnit({Name='Recon #1', OutOfComms='False'}) embedded in an event action that executes on the recon plane entering an area.

It actually ends up very neat. The outofcomms wasn't available when I was playing with this before. It is just a very clean solution.

The 101 takes off, goes off line halfway to the recon target. Finds the target, but doesn't communicate it to the base. It then heads home and when it hits the airport, comms comes back on and now the recon target is part of the contact database for blue. And the contact has aged just as if it was in the contact network the whole time. So there can be uncertainty zones on mobile units.

This is a fairly simple example. But can set up to coordinate with a preset recon mission. As the mission activates, set outofcomms. As the plane lands, set a timer running that turns on comms on and at the end of the timer, the contacts show up. You might have to fudge with the timer because I am not sure how outofcomms works with landed planes.

The other cool thing is that if you set up your messages the right way, you can see that the recon flight finds something, you just don't know where until it gets back. This might represent the pilot breaking emcom to radio a rough contact report. As a commander, that means you'll be sitting on the edge of your seat waiting for that full contact report.

btw, outofcomms is under-appreciated and under-utilized. Its a game changer in how this simulation can operate. But it can be very frustrating to have units dropping out of the network. Its one of those things where players better know what they are asking for.
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