Well, I've done some tests and I'm not sure the 1864 start is actually possible to win as the Confederates. Simply because the Union occupies so many towns that CS morale will fall to zero no matter what they do.
Which is kind of accurate I guess. When I set up the NM I calculated it so that if both sides were to perform exactly as they did in real life, the zero point would be the fall of Atlanta (effectively the latest point that there was an even 1% chance of the Union giving in). Which is pretty soon after the 64 scenario starts. But in my latest test, even by retaking most of the ports in the Carolinas and Florida, and launching an invasion near Pittsburgh, the CS morale was still doomed to fall to zero probably around Feb-65.
Perhaps that makes sense. I'm not sure. But it isn't a lot of fun knowing that you're 100% guaranteed to lose. So I've created a variant of the scenario with some NM scripts.
When setting up the game, there are now three NM scripts titled "Turn 1 Adjustment". The first two are for the Union and Confederacy respectively, to account for losses from 1861 until that point. The third is marked Hard Mode and is defined to be off by default. It is an additional script to further reduce CS NM.
"Hard Mode" is the original, with a zero point for Confederate NM set to run out with historical play at Atlanta. The new regular setting instead has Confederate NM set to fall with Appomattox instead (I split the old event in two). There is no difference in units spawned, industrial production or anything like that, and Regular mode is still extremely difficult. But it is at least possible to win. I don't think Hard mode is (but if someone can win in hard mode, I'd love to see an AAR!)
- BNC
