ORIGINAL: Okayrun3254
ORIGINAL: bcgames
What about multiple scales within a single game?
What do you think about Operational Art of War's (TOAW) approach to scenarios and game scale? In TOAW, there is a cornucopia of scenarios on different eras, different theaters of war--with different unit sizes, time scales, and ground scales--all in one happy package (Note: I own 100% of the multitude of publications of this title--love, love, love the game system--GET TOAWIV!!!).
So...with that thought in mind, how about a "TOAW-like" treatment of the Eastern Front 1942 (Stalingrad area of operations and time period) that uses different scale of time, ground scale and units to convey the topic properly (dramatically/historically/topically)? Or must it all be one scale set? What say you?
I am in favor of this idea. I think the East Front Theatre is a great candidate for multiple scales to represent the different levels of operations. There could be 3km/hex or smaller for large scale, 1km/hex for specific battles like the relief of Stalingrad, and even 400km per hex for fighting in the city of Stalingrad.
Great idea!!
Rob.