"Engaged offensive" bug

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ultradave
Posts: 1636
Joined: Tue Aug 20, 2013 7:01 pm
Location: Rhode Island, USA

RE: "Engaged offensive" bug

Post by ultradave »

I ran Kobu's posted save game and saw the same behavior. Just had to clarify what it was he was trying to do.

To add to that, if you watch the status of the aircraft it will very briefly flash Unassigned and then revert back to Engaged Offensive. It's just a brief flash but you can see it. Don't know if that's any help in troubleshooting.
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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Kobu
Posts: 333
Joined: Mon May 14, 2018 8:36 pm

RE: "Engaged offensive" bug

Post by Kobu »

Hi
I noticed too that when the aircraft attack another aircraft without any order or intervention of the player the same behaviour occurs. The aircraft detect an enemy aircraft and goes offensive until the attack end. In that time (lenght of attack) the airplane not respond to any order only RTB. In the attached the plane attack the ship and goes "engaged offensive" and straight on to the ship without possibility of control it anymore (only with RTB order).

Regards
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doabliptnk
Posts: 20
Joined: Thu Nov 24, 2016 7:18 am

RE: "Engaged offensive" bug

Post by doabliptnk »

I load your scen file -> click on the F/A-18E -> open the Doctrine, EMCON, WRA window (Ctrl + F9) -> I see "Ignore plotted course when attacking: Yes"

This value should be "No" to get the behavior you want.
Kobu
Posts: 333
Joined: Mon May 14, 2018 8:36 pm

RE: "Engaged offensive" bug

Post by Kobu »

Usually i set "Ignore plotted course when attacking: Yes" for all units.
It is not easier press "U" than go to doctrine window and change all the time this specific doctrine for each unit for each situation????
I believe that we already talked about this.

Regards
Dimitris
Posts: 15221
Joined: Sun Jul 31, 2005 10:29 am
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RE: "Engaged offensive" bug

Post by Dimitris »

So we agree there is no bug at the moment? "The game does not work the way I would like it to" is a different thing than "the game is not working as designed". Only the latter is a bug.
Kobu
Posts: 333
Joined: Mon May 14, 2018 8:36 pm

RE: "Engaged offensive" bug

Post by Kobu »

I am almost certain that this work like i say in previous version and it makes more sense like i say. For me is a bug because the "unassign" order dont work like should.
Kobu
Posts: 333
Joined: Mon May 14, 2018 8:36 pm

RE: "Engaged offensive" bug

Post by Kobu »

Hi again

I had the opportunity of test this behavior in a past build (998.11) and it works like i said, if you press U (unassign) when a fighter is in "engaged offensive" (with the "ignore plotted course when attacking" set to YES) the fighter back to his plotted course status or unassign status when there is not a course.

The problem come with the uptdate 998.14 MAJOR FIX: Resolved the long-standing issue of "blind AMRAAM shots". Now the fighter when is updating via datalink a missile it refuse to go out of "engaged offensive" status despite you order unassign. Like other user said you order unassign and barely goes to unassign and goes back to "engaged offensive" again.

I understand that when you fire a datalink missile the game wish to mantain it updated but if you order it unassign this should obey and let you control manually if you keep updating the missile or not.

Now i can ensure that this is a bug and dont work like should.

Regards
Zanthra
Posts: 150
Joined: Wed Feb 06, 2019 3:23 am

RE: "Engaged offensive" bug

Post by Zanthra »

There is a related issue where setting a group to “Ignore Plotted Course: No” Does not affect any units in that group which may have had it set to yes due to being added to a patrol. Making the doctrine setting for the group unintuitively useless.
KnightHawk75
Posts: 1850
Joined: Thu Nov 15, 2018 7:24 pm

RE: "Engaged offensive" bug

Post by KnightHawk75 »

ORIGINAL: Zanthra

There is a related issue where setting a group to “Ignore Plotted Course: No” Does not affect any units in that group which may have had it set to yes due to being added to a patrol. Making the doctrine setting for the group unintuitively useless.

Interesting, this may account for most of my frustrating instances of running to this issue even when 'No' was seemingly set at all levels (side\mission\group).
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