ORIGINAL: RFalvo69
Which Optional Rules do you use/suggest?
Because this is 50 years after WWII, I didnt choose some Optional Rules that didnt make sense.
Also, I wanted to play a simplified game, so I kept Oil Rules but removed alot of rules that added complexity but werent that valuable to me, like Cruisers in Flames. I didnt want to model modern navies in the same way they were in standard WIF so each ship counter represents a battle group, so Naval units are abstracted quite heavily.
Partisans I did not choose because of performance reasons and the fact that the world is pretty much two home countries and to model that kind of scale would be logistically a nightmare. I would have to raise the partisan number so high that in the early turns almost every hex captured would get a partisan on it. So, I just turned it off.
Here are the rules in play:
